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Zendikar Rising Spoilers zijn begonnen

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Zendikar Rising Spoilers zijn begonnen

De eerste kaart spoilers van de set Zendikar Rising zijn verschenen.
De aankomende maand wordt deze pagina verder uitgebreid met nieuwe spoilers.

Spoilers Zendikar Rising


Kaartnaam Type Rarity Manacost Oracle + flavor
Acquisitions Expert Creature - Human Rogue Uncommon 1B When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
Adventure Awaits Sorcery Common 1G Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card in your hand this way, draw a card.

"Good, we're all here. Let's get started!"
Agadeem's Awakening Sorcery Mythic Rare XBBB Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.
Agadeem, the Undercrypt Land Mythic Rare As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
Akiri, Fearless Voyager Legendary Creature - Kor Warrior Rare 1RW Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Akoum Hellhound Creature - Dog Elemental Common R [i]Landfall[/i] - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Akoum Teeth Land Uncommon Akoum Teeth enters the battlefield tapped.
{T}: Add {R}.

"Rock. Lava. Gravity. They're not cruel, but they're not forgiving either."
-Tyrux, expedition warrior
Akoum Warrior Creature - Minotaur Warrior Uncommon 5R Trample

"I'm not cruel, but I have no patience for your mistakes."
-Tyrux, expedition warrior
Allied Assault Instant Uncommon 2W Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party.

A common foe is the death of old hatreds.
Ancient Greenwarden Creature - Elemental Mythic Rare 4GG Reach
You may play land cards from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Angel of Destiny Creature - Angel Cleric Mythic Rare 3WW Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Angelheart Protector Creature - Human Cleric Common 2W When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn.

"We shall persevere."
Anowon, the Ruin Thief Legendary Creature - Vampire Rogue Mythic Rare 2UB Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If a player mills at least one creature card this way, draw a card.
Anticognition Instant Common 1U Counter target creature or planeswalker spell unless its controller pays {2}. If an opponents had eight or more cards in their graveyards, instead counter that spell, then scry 2.

"I think not."
-Flekon the Mindcensor
Archon of Emeria Creature - Archon Rare 2W Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Archpriest of Iona Creature - Human Cleric Rare W Archpriest of Iona's power is equal to the number of creatures in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Ardent Electromancer Creature - Human Wizard Common 2R When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.

"Trust me, we won't need torches."
Ashaya, Soul of the Wild Legendary Creature - Elemental Mythic Rare 3GG Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types <i>(They're still affected by summoning sickness.</i>
Attended Healer Creature - Kor Cleric Uncommon 3W Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
{2W}: Another target Cleric gains lifelink until end of turn.

"My cats have taught me more about the sacred than anything in some ruin."
Bala Ged Recovery Sorcery Uncommon 2G Return target card from your graveyard to your hand.

"Always have a backup plan."
-Doral, Bala Ged guide
Bala Ged Sanctuary Land Uncommon Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.

"I know it's around here somewhere."
-Doral, Bala Ged guide
Base Camp Land Uncommon Base Camp enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell, or to activate the ability of a Cleric, Rogue, Warrior, or Wizard.

A new dawn, a new adventure.
Beyeen Coast Land Uncommon Beyeen Coast enters the battlefield tapped.
{T}: Add {U}.

"Stay close to my light. You don't want to get lost on the rocks."
-Jejenar, Silundi lullmage
Beyeen Veil Instant Uncommon 1U Creatures your opponents control get -2/-0 until end of turn.

"All you minnows in the murk, come to my light."
-Jejenar, Silundi lullmage
Blackbloom Bog Land Uncommon Blackbloom Bog enters the battlefield tapped.
{T}: Add {B}.

"The Raimunza River flows along the branches of jaddi trees for miles before plunging down to feed Balckbloom Lake."
-Exena, expedition rogue
Blackbloom Rogue Creature - Human Rogue Uncommon 2B Menace
Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.

"If you ever want to get back up, do what I say."
-Exena, expedition rogue
Blood Beckoning Sorcery Common B Kicker {3}
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Price Sorcery Common 3B Look at the top four cards of your library. Put two of them in your hand and the rest on the bottom of your library in any order. You lose 2 life.

Blood is the oldest currency.
Bloodchief's Thirst Sorcery Rare B Kicker {2B}
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, destroy target creature or planeswalker.

"We are free. It is our duty to live well."
Boulderloft Pathway Land Rare {T}: Add {W}.

"The path is stable. It's the gusts all around it that are a bit "whoosh-oops-bye.' "
-Kreq of Sunder Bay
Branchloft Pathway Land Rare {T}: Add {G}.

"Not for the bumble-footed nor wobble-stomached."
-Kreq of Sunder Bay
Brightclimb Pathway Land Rare {T}: Add {W}.

"Why risk life and limb exploring the wilds? For this."
-Yavotz, Sea Gate Expeditionary House
Broken WIngs Instant Common 2G Destroy target artifact, enchantment, or creature with flying.

Getting airborne with a kitesail is easy. It's everything afterwards that takes focus, skill, and luck.
Brushfire Elemental Creature - Elemental Uncommon RG Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
<i>Landfall</i> - Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Bubble Snare Enchantment - Aura Common U Kicker {2U}
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its owner's untap step.
Canopy Baloth Creature - Beast Common 3G <I>Landfall</i> - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Canyon Jerboa Creature - Mouse Uncommon 2W <i>Landfall</i> - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Cascade Seer Creature - Merfolk Wizard Common 3U When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party.

"Perhaps you can't see the path, but that doesn't mean it isn't there."
Charix, the Raging Isle Legendary Creature - Leviathan Crab Rare 2UU Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.

{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar's seas are deeper than anyone can fathom.
Chilling Trap Instant Common U Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

"Serves you right for rushing ahead."
-Kaliea, Sea Gate trapfinder
Cinderclasm Instant Uncommon 1R Kicker {R}
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Every inferno begins with a spark.
Cleansing Wildfire Sorcery Common 1R Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Draw a card.

Every rebirth looks like a death.
Clearwater Pathway Land Rare {T}: Add {U}.

"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall."
-Zahr Gada, Halimar expedition leader
Cleric of Chill Depths Creature - Merfolk Cleric Common 1U When Cleric of Chill Depths blocks a creature, that creature can't untap during its controller's next into step

"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"
Cleric of Life's Bond Creature - Vampire Cleric Uncommon WB Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain 1 life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

"No gods. Only each other."
Cliffhaven Kitesail Artifact - Equipment Common 1 When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip {2}

Made from canvas, wood, and hope.
Cliffhaven Sell-Sword Creature - Kor Warrior Common 1W "I swing a sword. It's a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I've done my job."
Concerted Defense Instant Uncommon U Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.

"You mess with one of us, you mess with all of us!"
Concerted Defnse Instant Uncommon U Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.

"You mess with one of us, you mess with all of us!"
Concordant Spell Instant Common 4R Concordant Spell deals 4 damage to target creature and deals X damage to that creature's controller, where X is equal to the number of creatures in your party.

"Are you ready? One… Two…"
Confounding Conundrum Enchantment Rare 1U When Confounding Conundrum enters the battlefield, draw a card.

Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Coralhelm Chronicler Creature - Merfolk Wizard Rare 2U Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coralhelm Cleric Creature - Merfolk Cleric Common 1U When Coralhelm Cleric blocks a creature, that creature can't untap during its controller's next into step
Coveted Prize Sorcery Rare 4B This spell costs {1} less for each creature in your party.
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less for your hand without paying its mana cost.
Cragcrown Pathway Land Rare {T}: Add {R}.

"The greatest danger on the path is a failure of nerve."
-Enwor, Sea Gate Expeditionary House
Cragframe Baloth Creature - Beast Rare 5GG Kicker {2G}
Cragframe Baloth can't be countered.
Hexproof, haste
If this spell was kicked, it enters the battlefield with four +1/+1 counters on it.
Cragplate Baloth Creature - Beast Rare 5GG Kicker {2G}
This spell can't be countered.
Hexproof, haste
If this spell was kicked, it enters the battlefield with four +1/+1 counters on it.
Crawling Barrens Land Rare {T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Cunnign Geysermage Creature - Human Wizard Common 2U Kicker {2U}
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

"Come on, Skitch, we'll lose them in the geyserfield."
Cunning Geysermage Creature - Human Wizard Common 2U Kicker {2U}
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

"Come on, Skitch, we'll lose them in the geyserfield."
Dauntless Survivor Creature - Human Warrior Common 1G When Dauntless Survivor enters the battlefield, put a +1/+1 on target creature.

"I've got a little surprise for you, beasties! Come and get it!"
Dauntless Unity Instant Common 1W Kicker {1W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Deadly Alliance Instant Common 4B This spell costs {1} less to cast for each creature in your party.
Destroy target creature or planeswalker.

"He could handle any one of us, but he's no match for all of us!"
Deliberate Instant Common 1U Scry 2, then draw a card.

"I can't see all that the future holds, but I can keep us one step ahead of death."
Demon's Disciple Creature - Human Cleric Uncommon 2B When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.
Disenchant Instant Common 1W Destroy target artifact or enchantment.

"From legend it was forged, and to legend it returns."
Drana's Silencer Creature - Vampire Rogue Common 5B When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party.

"Hush."
Drana, the Last Bloodchief Legendary Creature - Vampire Cleric Mythic Rare 3BB Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses an nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Dreadwurm Creature - Wurm Horror Common 4B <i>Landfall</i> - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.
Emeria Captain Creature - Angel Warrior Uncommon 3W Flying, vigilance

When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>

"The gifts of the past must find their way into deserving hands."
Emeria's Call Sorcery Mythic Rare 4WWW Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until end of turn.
Emeria, Shattered Skyclave Land Mythic Rare As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
Enigma Thief Creature - Sphinx Rogue Rare 5UU Prowl {3U}
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Expedition Champion Creature - Human Warrior Common 2R Expedition Champion gets +2/+0 as long as you control another Warrior.

Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journey.
Expedition Diviner Creature - Merfolk Wizard Common 3U Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Expedition Healer Creature - Kor Cleric Common 1W Vigilance
Expedition Healer has vigilance as long as you control another Cleric.

In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
Expedition Skulker Creature - Vampire Rogue Common B Expedition Skulker has deathtouch as long as you control another Rogue.

Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
Farsight Adept Creature - Kor Wizard Common 2W When Farsight Adept enters the battlefield, you and target opponent each draw a card.

"I've walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety."
Fearless Fledgling Creature - Griffin Uncommon 1W <i>Landfall</i> - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Feed the Swarm Sorcery Common 1B Destroy target creature or enchantment an opponent controls. You lose life equal to its converted mana cost.

"On vile wings and bloody wind, the swarm will rise." - Skyclave inscription
Felidar Retreat Enchantment Rare 3W <i>Landfall</i> - Whenever a land enters the battlefield under your control, choose one -
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Field Research Sorcery Common 2U Kicker {2U}
Draw two cards. If this spell was kicked, draw three cards instead.

"In the field, speed-reading is a survival skill."
Fireblade Charger Creature - Goblin Warrior Uncommon R As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.

"Down in flames" isn't a destination, but a journey.
Fissure Wizard Creature - Goblin Wizard Common 1R When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.

He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in.
Forsaken Monument Legendary Artifact Mythic Rare 5 Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 1 life.

"We shall forever roam."
-Ayli, high priest of the Eternal Pilgrims
Geode Rager Creature - Elemental Rare 4RR First strike
<i>Landfall</i> - Whenever a land enters the battlefield under your control, goad each creature target player controls.

Its crystalline core refracts light into chaos.
Ghastly Gloomhunter Creature - Zombie Bat Common 1B Kicker {3B}
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.

Stinking, silent death.
Glacial Grasp Instant Common 2U Tap target creature. Its controller mills two cards.That creature doesn't untap during its controller's next untap step.
Draw a card.
Glasspool Mimic Creature - Shapeshifter Rogue Rare 2U You may have Glasspool Mimic enter the battlefield as a copy of a creature you control except it's a Shapeshifter Rogue in addition to its other types.
Glasspool Shore Land Rare Glasspool Shore enters the battlefield tapped.
{T}: Add {U}.
Gnarlid Colony Creature - Beast Common 1G Kicker {2G}
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.

Where mana flows, the gnarlids follow.
Goma Fada Vanguard Creature - Human Warrior Uncommon 1R Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

"Her weapon's impressive, sure. But you should see her wield it."
-Gred, expedition warrior
Grakmaw, Skyclave Ravager Legendary Creature - Hydra Horror Rare 1BG Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grimclimb Pathway Land Rare {T}: Add {B}.

"My mother wanted me to take over the family dry goods business., but no. I had to come here."
-Yavotz, Sea Gate Expeditionary House
Grotag Bug-Catcher Creature - Goblin Warrior Common 1R Trample

Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party.

"Everybody grab a leg!"
Grotag Night-Runner Creature - Goblin Rogue Uncommon 2R Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
Guul Draz Mucklord Creature - Crocodile Common 2B When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Hagra Broodpit Land Rare Hagra Broodpit enters the battlefield tapped.
{T}: Add {B}.
Hagra Constrictor Creature - Snake Common 2B Hagra Constrictor enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace.
Hagra Mauling Instant Rare 2BB This spell costs {1} less to cast if an opponent controls no basic lands.
Destroy target creature.
Highborn Vampire Creature - Vampire Warrior Common 3B With the bloodchiefs annihilated in the fight between the free and the enthralled, the swamps around Malakir are full of dangerous young vampires eager to make their marks.
Inordinate Rage Instant Common 1R Target creature gets +3/+2 until end of turn, Scry 1.

"In my years wandering this land I've seen a veritable menagerie of fantastic creatures, but one that has eluded me thus far is the fabled 'easygoing minotaur.' "
-Ko, expedition wizard
Inscription of ABundance Instant Rare 1G Kicker {2G}
Choose one. If Inscription of Abundance is kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gain X life, where X is the greatest power among creatures the player controls.
• Target creature you control fights target creature you don’t control.
Inscription of Insight Sorcery Rare 3U Kicker {2UU}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw 2 cards.
• Target players creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Inscription of Ruin Sorcery Rare 2B Kicker {2BB}
Choose one. If this spell was kicked, choose any number instead.
• Discard two cards.
• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
• Destroy target creature with converted mana cost 3 or less.
Into the Roil Instant Common 1U Kicker {1U}
Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.
Iridescent Hornbeetle Creature - Insect Uncommon 4G At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

The hatchlings will fill the jungles of Murasa in a glittering tide.
Jace, Mirror Mage Legendary Planeswalker - Jace Mythic Rare 1UU Kicker {2}

When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

+1: Scry 2.

0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.
Joraga Visionary Creature - Elf Wizard Common 3G When Joraga Visionary enters the battlefield, draw a card.
Journey to Oblivion Enchantment Uncommon 4W This spell costs {1} less to cast for each creature in your party.
When Journey to Oblivion enters the battlefield. exile target nonland permanent until Journey to Oblivion leaves the battlefield.
Jwar Isle Disturbance Instant Uncommon 1U Counter target spell unless its controller pays {1}.
Jwar Isle Ruins Land Uncommon Jwar Isle Ruins enters the battlefield tapped.
{T}: Add {U}.
Jwari Disruption Instant Uncommon 1U Counter target spell unless its controller pays {1}.

"You worry too much."
-Nys Dal, Sea Gate trapfinder
Kabira Outrider Creature - Human Warrior Common 3W When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.

Ondu moas make wildly uncomfortable mounts, but for determined warriors, their speed is enough to make up for it.
Kabira Plateau Land Uncommon Kabira Plateau enters the battlefield tapped.
{t}: Add {W} .

"Wise adventurers-and clever beasties-stick to the higher ground."
-Kreq of Sunder Bay
Kabira Takedown Instant Uncommon 1W Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.

"Down below's where things go to die."
-Kreq of Sunder Bay
Kargan Intimidator Creature - Human Warrior Rare 1R Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn -
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Kargan Warleader Creature - Human Warrior Uncommon 1RW Other Warriors you control get +1/+1.

From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.
Kargan Warlord Creature - Human Warrior Uncommon 1RW Other Warriors you control get +1/+1.

From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.
Kaza, Roil Chaser Legendary Creature - Human WIzard Rare UR Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as the ability resolves.
Kazandu Mammoth Creature - Elephant Rare 1GG <i>Landfall</i> - Whenever a land enters the battlefield under your control, Kazandu Mammoth gains +2/+2 until end of turn.
Kazandu Nectarpod Creature - Insect Common 1G <i>Landfall</i> - Whenever a land enters the battlefield under your control, you gain 1 life.
Kazandu Nectarpot Creature - Insect Common 1G <i>Landfall</i> - Whenever a land enters the battlefield under your control, you gain 1 life.

"The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it."
-Arhana, Kazandu trapfinder
Kazandu Stomper Creature - Beast Common 5G Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.

Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
Kazandu Vale Land Rare Kazandu Vale enters the battlefield tapped.
{T}: Add {G}.
Kazandu Valley Land Rare Kazandu Vale enters the battlefield tapped.
{T}: Add {G}.
Kazuul's Cliffs Land Uncommon Kazuul's Cliffs enters the battlefield tapped.
{T}: Add {R}.

"The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa."
-Samila, Murasa Expeditionary House
Kazuul's Fury Instant Uncommon 2R As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

"The toll is steep, but the cliffs are steeper."
-Samila, Murasa Expeditionary House
Khalni Ambush Instant Uncommon 2G Target creature you control fights target creature you don't control.

"The difference between life and death in Ora Ondar is about three seconds of startled screaming."
-Raff Slugeater, goblin shortcutter
Khalni Territory Land Uncommon Khalni Territory enters the battlefield tapped.
{T}: Add {G}.

"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn."
-Raff Slugeater, goblin shortcutter
Kitesail Cleric Creature - Kor Cleric Uncommon W Kicker {2W}
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

Too flashy to ignore. Too fast to catch.
Kor Blademaster Creature - Kor Warrior Uncommon 1W Double strike
Equipped Warriors you control have double strike.

Every kor blade is imbued with the skill of a thousand generations.
Kor Celebrant Creature - Kor Cleric Common 2W Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Lavaglide Pathway Land Rare {T}: Add {R}.

"Don't fear the heat. Just let it lift you up."
-Amandi, kitesail expert
Legion Angel Creature - Angel Warrior Rare 2WW Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Leyline Tyrant Creature - Dragon Mythic Rare 2RR Flying
You don't lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Linvala, Shield of Sea Gate Legendary Creature - Angel Wizard Rare 1WU Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Lithoform Blight Enchantmetn - Aura Uncommon 1B Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}." and "{T}, Pay 1 life: Add one mana of any color."

Heedless of Nissa's warnings, Nahiri repeated history.
Lithoform Bloight Enchantmetn - Aura Uncommon 1B Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}." and "{T}, Pay 1 life: Add one mana of any color."

Heedless of Nissa's warnings, Nahiri repeated history.
Lithoform Engine Legendary Artifact Mythic Rare 4 {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control.
Living Tempest Creature - Elemental Common 4U Flash
Flying

"If you don't like the weather, just wait a few minutes and it'll change... probably for the worse."
-Amandi, kitesail expert
Lotus Cobra Creature - Snake Rare 1G [i]Landfall[/i] - Whenever a land enters the battlefield under your control, add one mana of any color.
Lullmage's Dominance Sorcery Uncommon XUUU This spell costs {3} less if you target a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with converted mana cost X.

"A spell to calm the Roil, another to suppress the will. The principles are the same."
Lullmage's Domination Sorcery Uncommon XUUU This spell costs {3} less if you target a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with converted mana cost X.

"One spell to quiet the Roil, one to quash the will. The principle is the same."
Lullmage's Familiar Creature - Beast Uncommon 1GU {T}: Add {G} or {U}.
Whenever you cast a kicked spell, you gain 2 life.

"They store energy in special gastric organs... but I guess you'd probably rather have me clear the path than ramble about guts."
-Fahar, expedition wizard
Luminarch Aspirant Creature - Human Cleric Rare 1W At the beginning of combat on your turn, put a +1/+1 counter on Luminarch Aspirant.
Maddening Cacophony Sorcery Rare 1U Kicker {3U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Magmatic Channeler Creature - Human Wizard Rare 1R As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Makindi Mesa Land Uncommon Makindi Mesa enters the battlefield tapped.
{T}: Add {W}.
Makindi Mesas Land Uncommon Makindi Mesas enters the battlefield tapped.
{T}: Add {W}.

"The ground is rumbling. Better hope it's just the Roil!"
-Kreq of Sunder Bay
Makindi Ox Creature - Ox Common 4W <i>Landfall</i> - Whenever a land enters the battlefield under your control, tap target creature an opponent controls.

"May bloodflies empty your veins and turn you into a dried leather sack, cow!"
-Bruse Tarl Goma Fada nomad
Makindi Stampede Sorcery Uncommon 3WW Creatures you control gain +2/+2 until end of turn.
Makindi Throne Land Rare {T}: Add {C}.
{1}, {T}: Put a charge counter on Makindi Throne.
{T}, Remove a charge counter from Makindi Throne: Add two mana of any color. Use this mana only to cast spells with kicker.
Malakir Blood-Priest Creature - Vampire Cleric Common 1B When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party.

"From your veins to mine."
Malakir Mire Land Uncommon Malakir Mire enters the battlefiled tapped.
{T}: Add {B}.

"Getting into Malakir isn't difficult. It's getting out that's the hard part."
-Doros, expedition guide.
Malakir Rebirth Instant Uncommon B Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under it's owner's control."

"Those who fail to escape Malakir become part of the city's defenses."
-Doros, expedition guide
Marauding Blight-Priest Creature - Vampire Cleric Common 2B Whenever you gain 1 life, each opponent loses 1 life.

"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
Master of Winds Creature - Sphinx Wizard Rare 2UU Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Maul of the Skyclaves Artifact - Equipment Rare 2W When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2WW}
Merfolk Falconer Creature - Merfolk Wizard Uncommon 3UU Flying
Whenever you cast a kicked spell, scry 2.

"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"
Merfolk Windrobber Creature - Merfolk Rogue Uncommon U Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card.

Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.
Mesa Lynx Creature - Cat Common 1W As long as it's not your turn, Mesa Lynx gets +0/+2.

Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.
Might of Murasa Instant Common 1G Kicker {2G}
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creatures gets +5/+5 until end of turn instead.

The continent of Murasa is defined by irrepressible growth, both natural and otherwise.
Mind Carver Artifact - Equipment Uncommon B When Mind Carver enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.

Equip {2B}
Mind Drain Sorcery Common 2B Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life.

"The meal was exquisite. The conversation, less so."
Molten Blast Instant Common 2R Choose one -
• Molten Blast deals 2 damage to target creature or planeswalker.
• Destroy target artifact.

Life among the sudden tremors and violent eruptions of Akoum demands a healthy fear of both.
Moraug, Fury of Akoum Legendary Creature - Minotaur Warrior Mythic Rare 4RR Each creature you control gets +1/+0 for each time it has attacked this turn.
<i>Landfall</i> - Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Moss-Pit Skeleton Creature - Plant Skeleton Uncommon BG Kicker {3}
If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
Murasa Brute Creature - Troll Warrior Common 2G Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.
Murasa Rootgrazer Creature - Beast Uncommon GW Vigilance

{T}: You may put a basic land card from your hand onto the battlefield.

{T}: Return target basic land you control to its owner's hand.

Few other creatures so closely embody Murasa's rapid cycles of growth.
Murasa Sproutling Creature - Plant Elemental Uncommon 2G Kicker {1G}
When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

The seeds of memory grow eternal.
Murkwater Pathway Land Rare {T}: Add {B}.

"Here, at least, the danger is usually in plain sight."
-Zahr Gada, Halimar expedition leader
Myriad Construct Artifact Creature - Construct Rare 4 Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Nahiri's Binding Enchantment - Aura Common 1WW Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

"This is my world, Jace, down to its very bones."
Nahiri's Lithoforming Sorcery Rare XRR Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

"Zendikar has suffered enough. It it time, at last, for my home to know peace."
Nahiri, Heir of the Ancients Legendary Planeswalker - Nahiri Mythic Rare 2RW +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Nahiri, Heir to the Ancients Legendary Planeswalker - Nahiri Mythic Rare 2RW +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Needleverge Pathway Land Rare {T}: Add {R}.

"Once you really trust the rope, you'll learn to sleep standing up."
-Akiri, kor line-slinger
Negate Instant Common 1U Counter target noncreature spell.

"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning... I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to hire me on."
Nighthawk Scavenger Creature - Vampire Rogue Rare 1BB Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Nimana Skitter-Sneak Creature - Human Rogue Common 3B As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets+1/+0 and has menace.

"When navigating dangerous terrain, one hundred legs are better than two."
Nimana Skydancer Creature - Human Rogue Common 2B Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards.
Nimble Trapfinder Creature - Human Rogue Rare 1U Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
Nissa of Shadowed Boughs Legendary Planeswalker - Nissa Mythic Rare 2BG <i>Landfall</i> - Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

-5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa's Zendikon Enchantment - Aura Common 3G Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return this card to its owner's hand.
Nullpriest of Oblivion Creature - Vampire Cleric Rare 1B Kicker {3B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Oblivion's Hunger Instant Common 1B Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it.

"Indulge the void. Become the void. Consume all you touch."
-Drana, the last bloodchief
Obuun, Mul Daya Ancestor Legendary Creature - Elf Spirit Mythic Rare 1RGW At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
<i>Landfall</i> - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
Omnath, Locus of Creation Legendary Creature - Elemental Mythic Rare RGWU When Omnath, Locus of Creation enters the battlefield, draw a card.
[i]Landfall[/i] - Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {RGWU}. If it's the third time, Omnath deals 4 damage to each opponent and each player you don't control.
Ondu Inversion Sorcery Rare 6WW Destroy all nonland permanents.

"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
-Nys Dal, Sea Gate trapfinder
Ondu Skyruins Land Rare Ondu Skyruins enters the battlefield tapped.
{T}: Add {W}.

"It always seems so quiet in the aftermath of wrenching violence."
-Nys Dal, Sea Gate trapfinder
Orah, Skyclave Hierophant Legendary Creature - Kor Cleric Rare 2WB Lifelink

Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.

"The skyclaves are our inheritance."
Oran-Rief Ooze Creature - Ooze Rare 2G When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Paired Tactician Creature - Human Warrior Uncommon 2W Whenever Paired Tactician and at least another Warrior attack, put a +1/+1 counter on Paired Tactician.

"If we fight as one, nothing can stand in our way!"
Pelakka Caverns Land Uncommon Pelakka Caverns enters the battlefield tapped.
{T}: Add {B}.

"As a child, I was afraid of the dark. Now I'm afraid of the things I know are lurking in the dark, waiting to bite my head off."
-Sneeflebrix, expedition rogue
Pelakka Predation Sorcery Uncommon 2B Target opponent reveals their hand. You choose a card from it with converted mana cost 3 or greater. That player discards that card.

"I knew we shouldn't have come this way."
-Sneeflebrix, expedition rogue
Phylath, World Sculptor Legendary Creature - Elemental Rare 4RG When Phylath, World Sculptor enters the battlefield, create a 0/1 Plant creature token for each basic land you control.
<i>Landfall</i> - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Pillarverge Pathway Land Rare {T}: Add {W}.

"The oxen here take an almost feline delight in pushing things over the edge."
-Akiri, kor line-slinger
Practiced Tactics Instant Common W Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party.

Each individual has its own crucial role to play.
Pressure Point Instant Common 1W Tap target creature.
Draw a card.

Poke a drake in the right place and it becomes as docile as a pet. Poke it in the wrong place and goodbye, hand.
Prowling Felidar Creature - Cat Beast Common 3W Vigilance
[i]Landfall[/i] - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Pyroclastic Hellion Creature - Hellion Common 4R When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.

"The difference between a hellion and a volcano is that volcanoes don't get hungry."
-Sachir, Akoum Expeditionary House
Rabid Bite Sorcery Common 1G Target creature you control deals damage equal to its power to target creature you don’t control.

A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
Ravager's Mace Artifact - Equipment Uncommon 1BR When Ravager's Mace enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace.
Equip {2BR}
Reclaim the Wastes Sorcery Common G Kicker {3}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If that spell was kicked, search your library for two basic land cards instead of one.
Relic Amulet Artifact Uncommon 2 Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.

{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.

Old power finds new purpose.
Relic Axe Artifact - Equipment Uncommon 2 When Relic Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip {2}

"It's light as a feather, but it hits with the force of a boulder. A very sharp boulder."
Relic Golem Artifact Creature - Golem Uncommon 3 Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
{2}, {T}: Target player mills two cards.
Relic Robber Creature - Goblin Rogue Rare 2R Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

"Here, you take it!"
Relic Vial Artifact Uncommon 3 {2}, {T}, Sacrifice a creature: Draw a card.
As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Resolute Strike Instant Common W Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive."
-Tasha, Graypelt veteran
Risen Riptide Creature - Elemental Common 2U Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

"Most days the sea is my friend. But only most days."
-Jori En, expedition leader
Riverglide Pathway Land Rare {T}: Add {U}.

"The wind knows the way. Just let it carry you there."
-Amandi, kitesail expert
Rockslide Sorceror Creature - Human Wizard Uncommon 3R Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorceror deals 1 damage to any target.

"You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice."
Roil Eruption Sorcery Common 1R Kicker {5}
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Roiling Regrowth Instant Uncommon 2G Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

"Roots find their way through rock, and even mountains must give way to new growth."
-Nissa Revane
Roiling Vortex Enchantment Rare 1R At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life until end of turn.
Roost of Drakes Enchantment Uncommon U Kicker {2U}
When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Ruin Crab Creature - Crab Uncommon U [i]Landfall[/i] - Whenever a land enters the battlefield under your control, each opponent mills three cards.
Scale the Heights Sorcery Common 2G Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.

"Ever onward, ever skyward."
Scavenged Blade Artifact - Equipment Common 1R When Scavenged Blade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2R}
Scion of the Swarm Creature - Vampire Cleric Common 3BB Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Vampires are now masters of their own fates, commanders of their own legions.
Scorch Rider Creature - Human Warrior Common 3R Kicker {1R}
When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.

"Lava flows where it pleases. I'm just happy to be along for the ride!"
Scourge of the SKyclaves Creature - Demon Mythic Rare 1B Kicker {4B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness and each equal to 20 minus the highest life total among players.
Scute Swarm Creature - Insect Rare 2G [i]Landfall[/i] - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

"Survival rule 782: There are always more scute bugs." - Zurdi, goblin shortcutter
Sea Gate Banneret Creature - Kor Warrior Common W {4W}: Creatures you control gain +1/+1 until end of turn.

The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.
Sea Gate Colossus Artifact Creature - Golem Warrior Common 7 This spell costs {1} less to cast for each creature in your party.

"When you are battered and exhausted, look up and be inspired by its resolve."
-Tazri
Sea Gate Flagbearer Creature - Kor Warrior Common W {4W}: Creatures you control gain +1/+1 until end of turn.
Sea Gate Restoration Sorcery Mythic Rare 4UUU Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

"We have much to remember... and much we can never forget."
-Tazri
Sea Gate Stormcaller Creature - Human Wizard Mythic Rare 1U Kicker {4U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sea Gate, Reborn Land Mythic Rare As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}.

"We carry on the legacy of those who defended our world by continuing to unearth its secrets."
-Tazri
Seafloor Stalker Creature - Merfolk Rogue Common 2U {4U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.

"Sunken ruins? My specialty."
Sejiri Glacier Land Uncommon Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.

"This place offers nothing and takes everything."
-Enwor, Sea Gate Expeditionary House
Sejiri Shelter Instant Uncommon 1W Target creature you control gains protection from the color of your choice until end of turn.

"It blocks the windswept salt and frigid air, but eh loneliness of Sejiri remains."
-Enwor, Sea Gate Expeditionary House
Shadow Stinger Creature - Vampire Rogue Uncommon 2B Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards.
Shadows' Verdict Sorcery Rare 3BB Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.

The shadows of death fall over everyone in the end.
Shatterskull Attacker Creature - Giant Warrior Rare 4RR Kicker {2}
Trample, haste
If Shatterskull Attacker was kicked, it enters the battlefield with a +1/+1 counter on it.
At beginning of your end step, return Shatterskull Attacker to its owner's hand unless it has a +1/+1 counter on it.
Shatterskull Charger Creature - Giant Warrior Rare 4RR Kicker {2}
Trample, haste
If Shatterskull Attacker was kicked, it enters the battlefield with a +1/+1 counter on it.
At beginning of your end step, return Shatterskull Attacker to its owner's hand unless it has a +1/+1 counter on it.
Shatterskull Minotaur Creature - Minotaur Warrior Uncommon 4RR This spell costs {1} less to cast for each creature in your party.

"We just pay him and point him at problems."
-Aro, Sea Gate adventurer
Shatterskull Smashing Sorcery Mythic Rare XRR Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Shatterskull, the Hammer Pass Land Mythic Rare As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {R}.
Shell Shield Instant Common U Kicker {1}

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
Shepherd of Heroes Creature - Angel Cleric Common 4W Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party.

"Rest, friends. I will protect you."
Silundi Island Land Uncommon Silundi Island enters the battlefield tapped.
{T}: Add {U}.

"From the hedron fields of Agadeem to the faduuns of Jwar Island, the islands of the Silundi Sea hold mystery after mystery."
-Jori En, expedition leader
Silundi Vision Instant Uncommon 2U Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Feel the current? Rough waters lie ahead."
-Jori En, expedition leader
Silundi Visions Instant Uncommon 2U Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest into the bottom of your library in a random order.

"Do you notice the current? Turbulent seas await us."
-Jori En, expedition leader
Sizzling Barrage Instant Common 1R Sizzling Barrage deals 4 damage to target creature that blocked this turn.

"A thousand sparks can burn through your defenses just as quickly as one massive blaze."
-Attikar, Akoum elementalist
Skyclave Apparition Creature - Kor Spirit Rare 1WW When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled creature's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled creature.
Skyclave Basilica Land Uncommon Skyclave Colonnade enters the battlefield tapped.
{T}: Add {W}.

"As points of no return go, it is quite epic."
-Aelah, expedition cleric
Skyclave Cleric Creature - Kor Cleric Uncommon 1W When Skyclave Cleric enters the battlefield, you gain 2 life.
Skyclave Colonnade Land Uncommon Skyclave Colonnade enters the battlefield tapped.
{T}: Add {W}.
Skyclave Geopede Creature - Insect Uncommon 2R Trample
<i>Landfall</i> - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Skyclave Loot Sorcery Uncommon 4U Look at the top X cards of your library, where X is 3 plus the number of creatures in your party. Put three cards from among them to your hand, and put the rest on the bottom of your library in a random order.
Skyclave Pick-Axe Artifact - Equipment Uncommon G When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
<i>Landfall</i> - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2G}
Skyclave Relic Artifact Rare 3 Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.

Skyclaves held the key to reshaping the world.
Skyclave Sentinel Artifact Creature - Gargoyle Common 3 Kicker {3}
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a+1/+1 counter on it, it can attack as though it didn't have defender.
Skyclave Shade Creature - Shade Rare 1B Kicker {2B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
<i>Landfall</i> - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shadowcat Creature - Cat Horror Uncommon 3B {1B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Skyclave Squid Creature - Squid Common 1U Defender
<i>Landfall</i> - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Smite the Monstrous Instant Common 3W Destroy target creature with power 4 or greater.

"Darkness always flees from the light, and I am the breaking dawn."
-Kordain, luminarch of Kabira
Sneaking Guide Creature - Goblin Rogue Common R {2}, {T}: Target creature with power 2 or less can't be blocked this turn.

"I swear, it's a shortcut."
Soaring Thought-Thief Creature - Human Rogue Uncommon UB Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Song-Mad Ruins Land Uncommon Song-Mad Ruins enters the battlefield tapped.
{T}: Add {R}.

"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
-Yavotz, Sea Gate Expeditionary House
Song-Mad Treachery Sorcery Uncommon 3RR Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
-Yavotz, Sea Gate Expeditionary House
Soul Shatter Instant Rare 2B Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
Spare Supplies Artifact Common 2 Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}; Sacrifice Spare Supplies: Draw a card.

"It's better to carry a little extra weight than to find yourself halfway down a baloth's throat with no knife."
-Doral, Bala Ged guide
Spikefield Cave Land Uncommon Spikefield Cave enters the battlefield tapped.
{T}: Add {R}.
Spikefield Hazard Instant Uncommon R Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way dies, exile it instead.

"Stop screaming! You'll only bring down more spikes."
- Raff Slugeater, goblin shortcutter
Spikefield Risks Instant Uncommon R Spikefield Risks deals 1 damage to any target. If a permanent dealt damage this way dies, exile it instead.
Spitfire Lagac Creature - Lizard Common 3R [i]Landfall[/i] - Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Spoils of Adventure Sorcery Uncommon 4WU This spell costs {1} less to cast for each creature in your party.
You gain 3 life and draw three cards.

Survival itself is no small reward.
Springmantle Cleric Creature - Elf Cleric Uncommon 4G Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Hope and courage bloom in her wake
Squad Commander Creature - Kor Warrior Rare 3W When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Stonework Packbeast Artifact Creature - Beast Common 2 Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.

It will happily carry home your treasure or drag you back to civilization, as circumstances demand.
Strength in Solidarity Sorcery Common G Choose target creature you control. Put a +1/+1 counter on it for each creature in your party.

"This expedition doesn't succeed unless we all succeed!"
Subtle Strike Instant Common 1B Choose one or both -
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

Silence is an underrated hunting strategy.
Sure-Footed Infiltrator Creature - Merfolk Rogue Uncommon 3U Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

"I've yet to discover the ruin that can keep me out."
Swarm Shambler Creature - Fungus Beast Rare G Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}; Put a +1/+1 counter on Swarm Shambler.
Synchronized Spellcraft Instant Common 4R Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is equal to the number of creatures in your party.

"Ready? One... two..."
Taborax, Hope's Demise Legendary Creature - Demon Cleric Rare 2B Flying
Taboraxc, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Tajuru Blightblade Creature - Elf Rogue Common G Deathtouch

Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life... and speedy death.
Tajuru Paragon Creature - Elf Rare 1G Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
Whren Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them in your hand. Put the rest at the bottom of your library in a random order.
Tajuru Snarecaster Creature - Elf Rogue Common 2G Reach

Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
Tangled Florahedron Creature - Elemental Uncommon 1G {T}: Add {G}.

"As Bala Ged regrows, new forms of life blossom with unfettered wonder."
-Doral, Bala Ged guide
Tangled Vale Land Uncommon Tangled Vale enters the battlefield tapped.
{T}: Add {G}.

"We would do well to open our eyes and remember what it is to wonder."
-Doral, Bala Ged guide
Taunting Arbormage Creature - Elf Wizard Uncommon 2G Kicker {3}

When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.

"Eyes on me!"
Tazeem Raptor Creature - Bird Common 2W Flying
When Tazeem's Raptor enters the battlefield, you may return a land you control to its owner's hand.

"I'm glad to see eagles fly over the Lighthouse again."
-Tazri
Tazeem Roilmage Creature - Merfolk WIzard Common 1U Kicker {4}
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Tazri, Beacon of Unity Legendary Creature - Human Warrior Mythic Rare 4W This spell costs {1} less for each creature in your party.
{(2/u)(2/b)(2/r)(2/g)}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Teeterpeak Ambusher Creature - Goblin Warrior Common 1R {2R}: Teeterpeak Ambusher gets +2/+0 until end of turn.

Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes.
Territorial Scythe Leopard Creature - Cat Common 2G Trample
<i>Landfall</i> - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythe Leopard.
Territorial Scythecat Creature - Cat Common 2G Trample
<i>Landfall</i> - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythe Leopard.
Thieving Skydiver Creature - Merfolk Rogue Rare 1U Kicker {X}. X can't be 0.
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver
Throne of Makindi Land Rare {T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any color. Use this mana only to cast kicked spells.
Thundering Rebuke Sorcery Uncommon 1R Thundering Rebuke deals 4 damage to target
creature or planeswalker.

"Fire is not precise enough for my taste. I would prefer to rely on a good lightning bolt." - Lyrus, Sea Gate wizard
Thundering Sparkmage Creature - Human Wizard Uncommon 3R When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party.
Thwart the Grave Sorcery Uncommon 4BB This spell costs {1} less to cast for each creature in your party.
Return target creature card and up to one target Cleric, Rogue, Warrior or Wizard creature card from your graveyard to the battlefield.
Timbercrown Pathway Land Rare {T}: Add {G}.

"Walk quickly and ignore any roars from the undergrowth."
-Enwor, Sea Gate Expeditionary House
Tormenting Voice Sorcery Common 1R As an additional cost to cast this spell, discard a card.
Draw two cards.

Kargan tribal lands rarely have issues with goblin raids. Coincidentally, they also rarely have issues keeping their dragons fed.
Trove Wrden Creature - Cat Beast Rare 2WW Vigilance
<i>Landfall</i> - Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Tuktuk Rubblefort Creature - Wall Common 2R Defender, reach
Creatures you control have haste.

As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
Turntimber Ascetic Creature - Giant Cleric Common 4G When Turntimber Ascetic enters the battlefield, you gain 3 life.

"For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees."
Turntimber Symbiosis Sorcery Mythic Rare 4GGG Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield.If that creature has converted mana cost 3 or less, it enters the battlefield with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood Land Mythic Rare As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {G}.
Umara Mystic Creature - Merfolk Wizard Uncommon 1UR Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

"We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea."
Umara Skyfalls Land Uncommon {T}: Add {U}.

"The source of the Umara River sits high above Oran-Rief, ever weeping on the jungle below."
-Ko Dari, expedition wizard
Umara Wizard Creature - Merfolk Wizard Uncommon 4U Whenever you cast an instant, sorcery or Wizard spell, Umara Wizard gains flying until end of turn.

"You see a waterfall, I see a way up."
-Ko Dari, expedition wizard
Utility Knife Artifact - Equipment Common 1 When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3}

"Hold on a second, I have just the thing."
Valakut Awakening Instant Rare 2R Put any number of cards from your hand on the bottom of your library, then draw than many cards plus one.

"My ancestors reshaped the world to their vision. I have a few ideas of my own." - Tars Olan, stoneforge mystic
Valakut Exploration Enchantment Rare 2R <i>Landfall</i> - Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card as long as it remains exiled.
At the beginning of your end step, if there are any cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Valakut Stoneforge Land Rare Valakut Stoneforge enters the battlefield tapped.

{T}: Add {R}.

"I can hear the echo of their hammers, long stilled." - Tars Olan, stoneforge mystic
Vanquish the Weak Instant Common 2B Destroy target creature with power 3 or less.

Open conflict between expeditionary houses-or even individual adventuring parties-is discouraged, but "accidents" happen.
Vastwood Fortification Instant Uncommon G Put a +1/+1 counter on target creature.

"Once you understand how nature works, you are never unarmed."
-Eyza, Joraga guide
Vastwood Surge Sorcery Uncommon 3G Kicker {4}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Thicket Land Uncommon Vastwood Thicket enters the battlefield tapped.
{T}: Add {G}.

"Never underestimate the ferocity of the need to grow."
-Eyza, Joraga guide
Verazol, the Forking Stream Legendary Creature - Serpent Rare XGU Verazol enters the battlefield with a +1/+1 counter for each mana used to cast it.
Whenever you cast a kicked spilled, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for that copy. <i>(Copies made of permanent spells become tokens.)</i>
Verazol, the Split Current Legendary Creature - Serpent Rare XGU Verazol, the Split Current enters the battlefield with a +1/+1 counter for each mana used to cast it.
Whenever you cast a kicked spilled, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for that copy. <i>(Copies made of permanent spells become tokens.)</i>
Veteran Adventurer Creature - Human Uncommon 5G Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs {1} less to cast for each creature in your party.
Vigilance

"How can I be of assistance?"
Vine Gecko Creature - Elemental Lizard Uncommon 1G The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.

"It might be cute now, but if you let it out of your sight it will become much bigger.
-Fahar, exepdition wizard
Wayward Guide-Beast Creature - Beast Rare R Trample, haste

Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Whispersteel Dagger Artifact - Equipment Rare 2B Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip {3}
Windrider Wizard Creature - Human Wizard Uncommon 2U Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
Yasharn, Implacable Earth Legendary Creature - Elemental Boar Rare 2GW When Yasharn enters the battlefield, search your library for a basic Forest card and a Plains card, reveal those cards, put them into your hand, then shuffle your library.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

In its hoofprints, barren dust becomes fertile ground.
Yasharn, the Relentless Earth Legendary Creature - Elemental Boar Rare 2GW When Yasharn, Relentless Earth enters the battlefield, search your library for up to one basic Forest card and up to one basic Plains card, reveal those cards, put them into your hand then shuffle your library.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Zagras, Thief of Heartbeats Legendary Creature - Vampire Rogue Rare 4BR This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Zareth San, the Trickster Legendary Creature - Merfolk Rogue Rare 3UB Flash

{2UB}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.

Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Zof Bloodbog Land Uncommon Zof Bloodbog enters the battlefield tapped.
{T}: Add {B}.

"Look at this place. What more evidence do you require that existence is bleak and meaningless?"
-Voshk, Priest of the Oblivion
Zof Bloodpond Land Uncommon Zof Bloodpond enters the battlefield tapped.
{T}: Add {B}.

"Look at this place. Do you need any further proof that existence is depressing and insignificant?"
-Voshk, Priest of the Oblivion
Zof Consumption Sorcery Uncommon 4BB Each opponent loses 4 life and you gain 4 life.

"Annihilation is everywhere. We must accept its relentless hunger."
-Voshk, Priest of the Oblivion
Zulaport Duelist Creature - Human Rogue Common U Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.


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