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Throne of Eldraine Spoilers zijn begonnen

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Throne of Eldraine Spoilers zijn begonnen

De eerste kaart spoilers van de nieuwe Magic the Gathering set Throne of Eldraine zijn verschenen.
De aankomende maand wordt deze pagina verder uitgebreid met nieuwe spoilers.

Spoilers Throne of Eldraine


Kaartnaam Type Rarity Manacost Oracle + flavor
Acclaimed Contender Creature - Human Knight Rare 2W When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest at the bottom of your library in a random order.
Alela, Artful Provocateur Legendary Creature - Faerie Warlock Mythic Rare 1WUB Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0..
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with Flying.

"Rankle's pranks are child's play. My games will topple kingdoms."
All That Glitters Enchantment - Aura Uncommon 1W Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.
Animating Faerie Creature - Faerie Uncommon 2U Flying
-
Bring to Life {2U}

Sorcery - Adventure

Target non creature artifact you control becomes a 0/0 artifact creature.

Put four +1/+1 counters on it.

A true puppet master has no need for strings.
Arcane Signet Artifact Common 2 {T}: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcanist's Owl Artifact Creature - Bird Uncommon (W/U)(W/U)(W/U)( Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Archon of Absolution Creature - Archon Uncommon 3W Flying
Protection from white
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
Ardenvale Paladin Creature - Human Knight Common 3W <i>Adamant</i>- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

"Even when hope is but a small flame fighting the night, I will serve my absent king."
Ardenvale Tactician Creature - Human Knight Common 1WW Flying
-
Dizzying Swoop 1W
Instant - Adventure
Tap up to two target creatures.

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Ayara, First of Locthwain Legendary Creature - Elf Noble Rare BBB Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
{T}, Sacrifice another black creature: Draw a card.

Mourning shifts seamlessly to celebration as she chooses her next suitor.
Bake into a Pie Instant Common 2BB Destroy target creature. Create a Food token. <i>(It's an artifact with "{2},{t}, Sacrifice this artifact: You gain 3 life.")</i>

"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."
Banish into Fable Instant Rare 4WU When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control and enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with Vigilance.
Barge In Instant Common R Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

The giant had heard of locks, but he had yet to discover a door he couldn't open.
Barrow Witches Creature - Human Warlock Common 4B When Barrow Witches enters the battlefield, return target Knight card from your graveyard
to your hand.

"Taste the sweetness, breath for breath. Keep the balance, death for death." - Barrow witch incantation
Bartered Cow Creature - Ox Common 3W When Bartered Cow dies or when you discard it, create a Food token.

At the market, no one heeded Hilda's frantic mooing. The fae curse was
turning out even worse that she had feared.
Beanstalk Giant Creature - Giant Uncommon 6G Beanstalk Giant's power and toughness are each equal to the number of lands you control.
-
Fertile Footsteps {2g}
Sorcery - Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. <i>(Then exile this card. You may cast the creature later from exile.)<i>
Bear Suplex Sorcery Common 3G Put a +1/+1 counter on target creature you control, then it fights with another creature you don't control.
<i>Adamant</i> - If at least three green mana was spent to cast this spell, that creature you control gains indestructible until end of turn.
Belle of the Brawl Creature - Human Knight Uncommon 2B Menace

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Locthwain knights take pride in being the last ones standing in a fight or on a dance floor.
Beloved Princess Creature - Human Noble Common W Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.

Sometimes a gentle slipper can travel where an armored boot's been denied.
Blacklance Paragon Creature - Human Knight Rare 1B Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and
lifelink until end of turn.

The Blacklances travel deep into the wilds, sometimes for years at a time, in search of the
lost Cauldron of Eternity.
Bloodhaze Wolverine Creature - Wolverine Common 1R Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike
until end of turn.

"Build a moat. If we're lucky, it can't swim." - Syr Branigan, knight of Ardenvale
Blow Your House Down Sorcery Common 2R Up to three target creatures can't block this turn. Destroy any of them that are Walls.

"You think these walls will protect you? My, you have a dim view of the power of the wilds."
-Marawen, barrow witch
Bog Naughty Creature - Faerie Uncommon 3BB Flying

{2B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

"The faerie plucked an acorn off the ground. One knight's quest was about to come to
a bitter end." - Tales of the Fae
Bonecrusher Giant Creature - Giant Rare 2R Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
-
Stomp 1R
Instant- Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.
Bramblefort Fink Creature - Ouphe Uncommon 1G {8}: Bramblekeep Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.

No matter the cruelty of Oko's jokes, he's always guaranteed the sycophant's laughter.
Bramblekeep Deceiver Creature - Ouphe Uncommon 1G {8}: Bramblekeep Deceiver's base power and toughness is 10/10 until end of turn. Activate only if you control an Oko planeswalker.

No matter how cruel Oko's tricks, he's sure to make the sycophants laugh.
Brazen Borrower Creature - Faerie Rogue Mythic Rare 1UU Flash
Flying
Brazen Borrower can block only creatures with flying.
-
Petty Theft {1}{U}
Instant-Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Brimstone Trebuchet Artifact Creature - Wall Common 2R Defender, reach

{T}: Brimstone Trebuchet deals 1 damage to each opponent.

Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
Burning-Yard Trainer Creature - Human Knight Uncommon 4R Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

"For every scar I've recieved, I've given ten back."
Carvalhandia Ranger Creature - Elf Knight Uncommon (G/W)(G/W)(G/W)( {T}: Creatures you control get +1/+1 until end of turn.

__

"Bring Back" {(G/W)}{(G/W)}{(G/W)}{(G/W)}

Sorcery - Adventure

Create two white 1/1 Human creature tokens.
Castle Ardenvale Land Rare Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2WW}, {T}: Create a 1/1 white Human creature token.

Without the loyalty of Arden Valley, the kingdom would greedily devour itself.
Castle Embereth Land Rare Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig Land Rare Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six G. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Locthwain Land Rare Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Vantress Land Rare Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Cauldron Familiar Creature - Cat Uncommon B When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.
Cauldron's Gift Sorcery Uncommon 4B <i>Adamant</i>- If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it
Charmed Sleep Enchantment - Aura Common 1UU Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
Charming Prince Creature - Human Noble Rare 1W When charming prince enters the battlefield, choose one -

• Scry 2.
• Gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the
beginning of the next end step.
Chittering Witch Creature - Human Warlock Rare 3B When chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Chulane, Teller of Tales Legendary Creature - Human Druid Mythic Rare 2GWU Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
Clackbridge Troll Creature - Troll Rare 3BB Trample, haste
When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white goat creature token.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life and draw a card.
Claim the Firstborn Sorcery Uncommon R Gain control of target creature with converted mana cost 3 or less
until end of turn. Untap that creature. It gains haste until end of turn.
Clockwork Servant Artifact Creature - Gnome Uncommon 3 <i>Adamant</i>- When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.

Some are annoyed by the constant ticking as they clean the cobbles, but to the castle custodians, there's no sweeter sound.
Command Tower Land Common {T}: Add one mana of any color in your commander's color identity.

Approach my tower on bended knee or depart from it as ash upon the wind."
-Gadwick, the Wizened
Corridor Monitor Artifact Creature - Construct Common 1U When Corridor Monitor enters the battlefield, untap target artifact or creature you control.

Castle Vantress has no locks on its doors, but interlopers rarely make it past the hallway.
Countryside Villa Land - Plains Common Countryside Villa enters the battlefield tapped unless you control three or more
other Plains.

When Countryside Villa enters the battlefield untapped, you may put a +1/+1 counter
on target creature.
Covetous Urge Sorcery Uncommon (U/B)(U/B)(U/B)( Choose target opponent. That player reveals his or her hand. You choose a
nonland card from that player's graveyard or hand and exile it. As long
as it remains exiled, you may cast that card and you may spend mana as though
it were mana of any type to cast that spell.
Crashing Drawbridge Artifact Creature - Wall Common 2 Defender

{T}: Creatures you control gain haste until end of turn.

"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."

-Legends of the Gilded Knights
Crystal Slipper Artifact - Equipment Common 1R Equipped creature gets +1/+0 and has haste.

Equip {1}

"After the death of her mother, Cassia found that things that appear fragile can be very strong indeed."

-Beyond the Great Henge
Curious Pair Creature - Human Peasant Uncommon 1G Commissary Treats {G}
Sorcery - Adventure

Create a Food token.

"It's gingerbread, like Mother's. There is nothing to be afraid of."
Dance of the Manse Sorcery Rare XWU Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Danse of the Manse Sorcery Rare XWU Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Deafening Silence Enchantment Uncommon W Each player can't cast more than one noncreature spell each turn.

"They have forsaken their vows. The edict of the Circle demands their voices be silenced."
- Syr Tasdale, knight of Ardenvale
Deathless Knight Creature - Skeleton Knight Uncommon (B/G)(B/G)(B/G)( Haste

Whenever you gain life for the first time each turn, return
Deathless Knight from your graveyard to your hand.

"Are your right in the wilds? Beware of the dead horsemen serving the Shadow Queen." - Scanlan, Edgewall Innkeeper
Didn't Say Please Instant Common 1UU Counter target spell. Its controller puts the top three cards of their library into their graveyard.

"If you're in our home, we expect you to mind your manners."
Doom Foretold Enchantment Rare 2WB At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Drown in the Loch Instant Uncommon UB Choose one -
• Counter target spell with converted mana cost less than or equal to the number of cards it its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards it its controller's graveyard.
Dwarven Mine Land - Mountain Common Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
Edgewall Innkeeper Creature - Human Peasant Uncommon G Whenever you cast a creature spell that has an Adventure, draw a card.

"Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!"
Elite Headhunter Creature - Human Knight Uncommon {B//}{B//}{B//}{ Menace
{b/r}{b/r}{b/r}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

Nothing remains of his foes but the gripping story of their downfall.
Embercleave Legendary Artifact - Equipment Mythic Rare 4RR Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}
Embereth Paladin Creature - Human Knight Common 3R Haste
<i>Adamant</i> - If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

"The kind would die for the realm. I would not hesitate to do the same for him."
Embereth Shieldbreaker Creature - Human Knight Uncommon 1R Battle Display {R}
Sorcery - Adventure
Destroy target artifact.

"Courage is the only shield I need."
Embereth Skyblazer Creature - Human Knight Rare 3R As long as it's your turn, Embereth Skyblazer has Flying.
Whenever Embereth Skyblazer attacks, you may pay {2R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

"We fight with valor in our hearts and fire in our veins!"
Emry, Lurker of the Loch Legendary Creature - Merfolk Wizard Rare 2U This spell costs {1} less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
{T}: choose target artifact card in your graveyard. You may cast that card this turn.
Enchanted Carriage Artifact - Vehicle Uncommon 5 When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Epic Downfall Sorcery Uncommon 1B Exile target creature with converted mana cost 3 or greater.

The dragon had a lot of things going through his mind that day. He didn't expect a sword to be one of them.
Escape to the Wilds Sorcery Rare 3RG Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Eye Collector Creature - Faerie Common B Flying
Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.

"Lord Rankle will see you now-all he asks is a small token of tribute."
Fabled Passage Land Rare {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the
battlefield tapped, then shuffle your library. Then if you control four or more lands,
untap that land.

From here, the path to anywhere may be found.
Fae of Wishes Creature - Faerie Wizard Rare 1U Flying

{1U}, Discard two cards: Reture Fae of Wishes to its owner's hand.

-

Granted {3U}

Sorcery - Adventure

You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
Faeburrow Elder Creature - Treefolk Druid Rare 1GW Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

{T}: For each color among permanents you control, add one mana of that color.
Faerie Formation Creature - Faerie Rare 4U Flying

{3U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.
Faerie Guidemother Creature - Faerie Common W Flying
-
Gift of the Fae 1W
Sorcery- Adventure
Target creature gets +2/+1 and gains flying until end of turn.

No one is so lost that a faerie can't find them.
Faerie Vandal Creature - Faerie Rogue Uncommon 1U Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.
Feasting Troll King Creature - Troll Noble Rare 2GGGG Vigilance, trample
When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
Fell the Pheasant Instant Common 1G Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token.

"A keen eye and steady hand are essential for defeating most foes, including hunger."
-Syr Grenphire, knight of Garenbrig
Ferocity of the Wilds Enchantment Uncommon 2R Attacking non-Human creatures you control get +1/+0 and have trample.

Knights who excel in tournaments sometimes underestimate threats beyond the realm.
Fervent Champion Creature - Human Knight Rare R First strike, Haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost {3} less to cast.
Festive Funeral Instant Common 4B Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

"Even as we mourn the last, we look to the next with joy. Hopefully, my new suitor will bring the Cauldron home."
-Ayara, First of Locthwain
Fierce Witchstalker Creature - Wolf Common 2GG Trample

When Fierce Witchstalker enters the battlefield, create a Food token.

While the realm has laws, in the wilds there are other ways of balancing power.
Fireborn Knight Creature - Human Knight Uncommon (R/W)(R/W)(R/W)( Double strike
{(r/w)}{(r/w)}{(r/w)}{(r/w)}: Fireborn Knight gets +1/+1 until end of turn.

He endured the white-hot blaze of the circle and the sweltering heat of the Irencrag, and he emerged victorious.
Fires of Invention Enchantment Rare 3R You may only cast spells during your turn, and can't cast more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

"Tell me how many you want and leave."
Flaxen Intruder Creature - Human Beserker Uncommon G Welcome Home {5gg}
Sorcery-Adventure
Create three 2/2 green Bear creature tokens.

-
Whenever Flaxen Inturder deals combat damage to a player, you may sacrifice it. When you do destroy target artifact or enchantment.

The middle blade was just right.
Fling Instant Common 1R As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Giants believe that tossing redcaps at knights is the best way to deal with both.
Flutterfox Creature - Fox Common 1W As long as you control an artifact or enchantment, Flutterfox has flying.

"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed." - Tales of the Fae
Folio of Fancies Artifact Rare 1U Players have no maximum hand size.

{X} {X}, {T}: Each player draws X cards.

{2U}, {T}: Each opponent puts a number of cards equal to the number of cards in
their hand from the top of their library into their graveyard.
Foreboding Fruit Sorcery Common 2B Target player draws two cards and loses 2 life.

Adamant - If at least three black mana was spent to cast this
spell, create a Food token.
Forever Young Sorcery Common 1B Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

Those who say you only live once have never been touched by the Cauldron of Eternity.
Fortifying Provisions Enchantment Common 2W Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token.

"To the king, to the Circle, and to the realm! And to not dying."
Foulmire Knight Creature - Zombie Knight Uncommon B Deathtouch
-
Profane Insight
Instant - Adventure
You draw a card and you lose 1 life. <i>(Then exile this card. You may cast the creature later from exile.)<i>
Frogify Enchantment - Aura Uncommon 1U Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. <i>(It loses all other card types and creature types.)</i>

That gnat was still hovering by the venison, and now both looked delicious.
Gadwick, the Wizened Legendary Creature - Human Wizard Rare XUUU When Gadwick , the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

His name is spoken only in whispers-but he hears just the same.
Galenbi Holy Warrior Creature - Giant Knight Common 4G Galebni Holy Warrior cannot be blocked by creatures with power 2 or less.

<i>Adamant</i> - If at least 3 green mana was spent to cast this spell, Galenbi Holy Warrior enters the battlefield with a +1/+1 counter.
Garenbrig Carver Creature - Human Warrior Common 3G Shield's Might {1G}

Instant - Adventure

Target creature gets +2/+2 until end of turn.

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
Garenbrig Paladin Creature - Giant Knight Common 4G <i>Adamant</i> - If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.
Garenbrig Paladin can't be blocked by creatures with power 2 or less.
Garenbrig Squire Creature - Human Soldier Common 1G Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn.

"Find him a weapon as big as his dreams."
-Yorvo, lord of Garenbrig
Garrison Griffin Creature - Griffin Common 2W Flying
Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

Ardenvale's guards have an eagle eyed view and are always watching.
Garruk, Cursed Hunstman Legendary Planeswalker - Garruk Mythic Rare 4BG [0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
[-3]: Destroy target creature. Draw a card.
[-6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
Garruk, Cursed Huntsman Legendary Planeswalker - Garruk Mythic Rare 4BG 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.

−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Giant Killer Creature - Human Peasant Rare W 1W, T: Tap target creature.
-
Chop Down 2W
Instant- Adventure
Destroy target creature with power 4 or greater.

"What size advantage? They never even see me coming."
Giant Opportunity Sorcery Uncommon 2G You may sacrifice two Foods. If you do, create a 7/7 green
Giant creature token. Otherwise, create thee Food tokens.

They look tasty, but best to plant them.
Giant's Skewer Artifact - Equipment Common 1B Equipped creature gets +2/+1

Whenever equipped creature deals combat damage to a creature, create a Food token.

Equip {3}
Gilded Goose Creature - Bird Rare G Flying

When Gilded Goose enters the battlefield create a food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")

{1G}, {t}: Create a Food token

{t}, Sacrifice a Food: Add one mana of any color.
Gingerbread Cabin Land Common Gingerbread Cabin enters the battlefield tapped unless you control three or more Forests.
When Gingerbread House enters the battlefield untapped, create a Food token.
Gingerbrute Artifact Creature - Food Golem Common 1 Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.

The unlabeled vial was not vanilla extract after all.
Glass Casket Artifact Uncommon 1W When Glass Casket enters the battlefield, exile target creature an opponent controls
with converted mana cost 3 or less until Glass Casket leaves the battlefield.

Fate will decide whether it's a bed or a tomb.
Gluttonous Troll Creature - Troll Rare 2BG Trample
When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. <i>(Food tokens are artifacts with "{2}, {t}, Sacrifice this Artifact: You gain 3 life.")</i>
{1G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Golden Egg Artifact - Food Common 2 When Golden Egg enters the battlefield, draw a card.

{1}, {t}, Sacrifice Golden Egg add one mana of any color

{2), {t}, Sacrifice Golden Egg: You gain 3 life.
Grumgully, the Generous Legendary Creature - Goblin Shaman Uncommon 1RG Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Does it matter what it is? Take it and be grateful!"
Happily Ever After Enchantment Rare 2W When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is equal to or greater than your starting life total, you win the game.
Harmonious Archon Creature - Archon Mythic Rare 4WW Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human tokens.

First among equals.
Henge Walker Artifact Creature - Golem Common 3 <i>Adamant</i> - If at least three mana of the same color was spent to cast this spell, Henge Walker
enters the battlefield with a +1/+1 counter on it.

Everything that inhabits Garenbrig is affected by the wild magic flowing through the Great Henge.
Heraldic Banner Artifact Uncommon 3 As Heraldic Banner enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+0.
{t}: Add one mana of the chosen color.
Hushbringer Creature - Faerie Rare 1W Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.

"Let's begin this conversation again, and this time you will only listen."
Hypnotic Sprite Creature - Faerie Uncommon UU Flying
-
Mesmeric Glare 2U
Instant- Adventure
Counter target spell with converted mana cost 3 or less.
Idyllic Grange Land - Plains Common Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.

When Countryside Villa enters the battlefield untapped, you may put a +1/+1 counter on target creature you control

Every hero's journey starts somewhere.
Improbable Alliance Enchantment Uncommon UR Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with
flying.

{4UR}: Draw a card, then discard a card.

"I agreed to light his way as long as he always had my back." - Squill, Mistford Pixie
Inquisitive Puppet Artifact Creature - Construct Uncommon 1 When Inquisitive Puppet enters the battlefield, scry 2.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

"The strings were gone, but he still felt the pull of invisible forces tugging at his mind."
-Beyond the Great Henge
Insatiable Appetite Instant Common 1G You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature
gets +3/+3 until end of turn.

He ate them out of house and home and shed and barn and flock and herd.
Inspiring Veteran Creature - Human Knight Uncommon RW Other Knights you control get +1/+1

"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."
Into the Story Instant Uncommon 5UU This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.

The boundary between real and imaginary is as thin as the page, and just as easily torn.
Irencrag Feat Sorcery Rare 1RRR Add seven {R}. You can cast only one more spell this turn.
Irencrag Pyromancer Creature - Human Wizard Rare 2R Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Joust Sorcery Uncommon 1R Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

"Life is a tournament that rewards the bold." - Syr Layne, knight of Embereth
Jousting Dummy Artifcat Creature - Scarecrow Knight Common 2 {3}: Jousting Dummy gets +1/+0 until end of turn.

"Don't let it fool you. Many of us got our first scars from Syr Nobody." - Syr Layne, knight of Embereth
Keeper of Fables Creature - Cat Rare 3GG Whenever one or more creatures non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do."

-Chulaine, Teller of Tales
Kenrith's Transformation Enchantment - Aura Uncommon 1G Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green elk creature with base power and toughness 3/3.
Kenrith, the Returned King Legendary Creature - Human Noble Mythic Rare 4W {R}: All creatures gain trample and haste until end of turn.

{1G}: Put a +1/+1 counter on target creature.

{2W}: Target player gains 5 life.

{3U}: Target player draws a card.

{4B}: Put target creature from a graveyard onto the battlefield under its owner's
control.
Knight of the Keep Creature - Human Knight Common 2W "What good is loyalty to the crown if we are not also in service to those less fortunate? I fight for all of us."
Knights' Charge Enchantment Rare 1WB Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6WB}, Sacrifice Knight's Charge: Return all Knight creature cards from your graveyard to the battlefield.

"By hoof, wing, or paw. For the realm!" -Syr Gwyn, Hero of Ashvale
Korvold, Fae-Cursed King Legendary Creature - Dragon Noble Mythic Rare 2BRG Flying
Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.
Lash of Thorns Instant Common B Target creature gets +2/+1 and gains deathtouch until end of turn.

"Another angry mob? When will they learn to leave me be?" - Terryn, Edgewall Outcast
Linden, Steadfast Queen Legendary Creature - Human Noble Rare WWW Vigilance

Whenever a white creature you control attacks, you gain 1 life.
Linden, the Steadfast Queen Legendary Creature - Human Noble Rare WWW Vigilance
Whenever a white creature you control attacks, you gain 1 life.

"Until my last breath, I will defend the realm."
Loch Dragon Creature - Dragon Uncommon (U/R)(U/R)(U/R)( Flying
Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Despite its ferocity, its favor can be won with a gift of something it's never seen before.
Lochmere Serpent Creature - Serpent Rare 4UB Flash

U, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.

B, Sacrifice a Swamp: You gain 1 life and draw a card.

UB: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability
only any time you could cast a sorcery.
Locthwain Gargoyle Artifact Creature - Gargoyle Common 1 {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Locthwain Paladin Creature - Human Knight Common 3B Menace

[i]Adamant[/i] - If at least three black mana was spent to cast this
spell, Locthwain Paladin enters the battlefield with a +1/+1
counter on it.

[i]"I will find the king if I have to ride from summer to winter
and back again."[/i]
Lonesome Unicorn Creature - Unicorn Common 4W Vigilance
-
Rider in Need {2}{W}
Sorcery-Adventure
Create a 2/2 white Knight creature token with vigilance.
Lost Legion Creature - Spirit Knight Common 1BB When Lost Legion enters the battlefield, scry 2.

Even death cannot diminish the persistence of the knights of Locthwain.
Lovestruck Beast Creature - Beast Noble Rare 2G Lovestruck Beast can't attack unles you control a 1/1 creature.
-
Heart's Desire
Sorcery-Adventure
Create a 1/1 white Human creature token.

His mind chose solitude, but his heart disagreed.
Lucky Clover Artifact Uncommon 2 Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new
targets for the copy.

Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.
Mace of the Valiant Artifact - Equipment Rare 2W Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
Mad Ratter Creature - Goblin Uncommon 3R Whenever you draw your second card each turn, create two 1/1 black
Rat creature tokens.

"Gather round and tell me all from the courts and castles."
Malevolent Noble Creature - Human Noble Common 1B {3}: Sacrifice an artifact or another creature, put a +1/+1 counter on Malevolent
Noble.
Mantle of Tides Artifact - Equipment Common U Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature
you control.

Equip {3}
Maraleaf Pixie Creature - Faerie Uncommon GU Flying
{t}: Add {g} or {u}.

Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.
Maraleaf Rider Creature - Elf Knight Common 1G Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

They both hunger for battle.
Memory Theft Sorcery Common 2B Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

In the wilds, the ravens steal far more than baubles.
Merchant of the Vale Creature - Human Peasant Common 2R 2R, Discard a card: Draw a card.
-
Haggle
R
Instant - Adventure
You may discard a card. If you do, draw a card.

"Buying old, worn-out junk. Selling marvels of real value."
Merfolk Secretkeeper Creature - Merfolk Wizard Common U Venture Deeper {U}
Sorcery - Adventure

Target player puts the top four cards of their library into their graveyard.

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Midnight Clock Artifact Rare 2U {t} : Add {u}.
{2}{u}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Mirrormade Enchantment Rare 1UU You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Mistford River Turtle Creature - Turtle Common 3U Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.

The fae raised the turtle from a tiny hatchling. They taught it whom to ferry-and whom to drown.
Moonlit Scavengers Creature - Merfolk Rogue Common 5U When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.

They comb the shallows of Lochmere for relics of a bygone era. And if they happen upon a lone
traveler, all the better.
Murderous Rider Creature - Zombie Knight Rare 1BB Lifelink
When Murderous Rider dies, put it on the bottom of it's owner's library.
-
Swift End 1BB
Sorcery- Adventure
Destroy target creature or planeswalker. You lose 2 life.
Mysterious Pathlighter Creature - Faerie Uncommon 2W Flying

Each creature you control that has an Adventure enters the battlefield with an additional
+1/+1 counter on it. <i>(It doesn't need to have gone on an Adventure first.)</i>

For good or ill, most fae can't resist meddling in the adventures of any knight they meet.
Mystic Sanctuary Land - Island Common Mystic Sanctuary enters the battlefield tapped unless you control three or more
other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant
or sorcery card from your graveyard on top of your library.
Mystical Dispute Instant Uncommon 2U This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.

"Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?"
Oakhame Adversary Creature - Elf Warrior Uncommon 3G Oakhame Adversary costs 2 less to cast if an opponent controls a green permanent.

Deathtouch

Whenever Oakhame Adversary deals combat damage to a player, draw a card.
Oakhame Ranger Creature - Elf Knight Uncommon (G/W)(G/W)(G/W)( {T}: Creatures you control get +1/+1 until end of turn.

__

Bring Back {(G/W)}{(G/W)}{(G/W)}{(G/W)}
Sorcery - Adventure
Create two white 1/1 Human creature tokens.
Oathsworn Knight Creature - Human Knight Rare 1BB Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each turn if able.

If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage
and remove a +1/+1 counter from it.
Ogre Errant Creature - Ogre Knight Common 3R Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn.

Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was
on their side.
Oko's Accomplices Creature - Faerie Common 2U Flying

They assume all roles, from assassins to buffoons, in the name of their king of faeries.
Oko's Hospitality Instant Rare 3GU Creatures you control gain base power and toughness 3/3 until end of turn. You can search your library and/or graveyard for a card called Oko, the Trickster, reveal it and put it into your hand.If you searched your library, shuffle it.

"My advisors recommend that I let them devour you."
-Oko
Oko, the Trickster Legendary Planeswalker - Oko Mythic Rare 4GU +1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of a target creature you control. Prevent all damage that would be dealt to him this turn.

-7: Until end of turn, each creature you control has base power/toughness 10/10 and gains trample,

<i>- Loyalty 4</i>
Oko, Thief of Crowns Legendary Planeswalker - Oko Mythic Rare 1GU +2: Create a Food Token
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3
-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Once and Future Instant Uncommon 3G Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

<i>Adamant</i> - If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Once Upon a Time Instant Rare 1G If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order
Opportunistic Dragon Creature - Dragon Rare 2RR Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls.
For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Opt Instant Common U Scry 1.
Draw a card.

"Sometimes the hardest choice is between two wonders."
-Gadwick, the Wizened
Order of Midnight Creature - Human Knight Uncommon 1B Alter Fate {1b}
Sorcery-Adventure
Return target creature card from your graveyard to your hand. <i>(Then exile this card. You may cast the creature later from exile.)<i>
-
Flying
Order of Midnight can't block.
Outflank Instant Common W Outflank deals damage to target attacking or blocking creature equal to the number
of creatures you control.

"With the drum of hooves and a flash of blades, the monster's terrifying roar changed
to a cry of fear." - Legend of the Gilded Knights
Outlaws' Merriment Enchantment Mythic Rare 1RWW At the beginning of your upkeep, choose one at random. Create a red and white creature token
with those characteristics.


• 3/1 Human Warrior with trample and haste
• 2/1 Human Cleric with lifelink and haste
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage
to any target"
Outmuscle Sorcery Common 3G Put a +1/+1 counter on target creature you control, then it fights with a creature you don't control.

<i>Adamant</i> - If at least three green mana was spent to cast this spell, the creature you control gets indestructible until end of turn.
Overwhelmed Apprentice Creature - Human Wizard Common U When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2.
Piper of the Swarm Creature - Human Warlock Rare 1B Rats you control have menace.
{1B}, {t}: Create a 1/1 black Rat creature token.
{2BB}, {t}, Sacrifice three Rats: Gain control of target creature.
Prized Griffin Creature - Griffin Common 4W Flying

"I wrote these tales with a quill made from a griffin's feather. And the winning of
that feather is quite a tale itself." - Chulane, Teller of Tales
Profane Insight Instant - Adventure Uncommon 2B You draw a card and you lose 1 life. <i>(Then exile this card. You may cast the creature later from exile.)</i>
Prophet of the Peak Artifact Creature - Cat Common 6 When Prophet of the Peak enters the battlefield, scry 2.

It frequently predicts imminent death by devouring.
Queen of Ice Creature - Human Noble Wizard Common 2U Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap
during its controller's next upkeep.

-

Rage of Winter {1U}

Sorcery - Adventure

Tap target creature. It doesn't untap during
its contller's next untap step.
Questing Beast Legendary Creature - Beast Mythic Rare 2GG Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Raging Redcap Creature - Goblin Knight Common 2R Double strike

Many tales of redcap terror begin with two simple things: bloodlust and stolen steel.
Rally for the Throne Instant Uncommon 2W Create two 1/1 white Human creature tokens.
<i>Adamant</i> - If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

"If you're as loyal as you claim, now is the time to show it."
-Queen Linden of Ardenvale
Rampart Smasher Creature - Giant Uncommon (R/G)(R/G)(R/G)( Rampart Smasher can't be blocked by Knights or Walls.

"He has strength and courage-just way, way too much of both."
-Syr Faren, the Hedgehammer
Rankle, Master of Pranks Legendary Creature - Faerie Rogue Mythic Rare 2BB Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
Realm-Cloaked Giant Creature - Giant Mythic Rare 5WW Vigilance
-
Cast Off {3}{W}{W}
Sorcery-Adventure
Destroy all non-Giant creatures.
Reaper of Night Creature - Specter Common 5BB Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

-

Harvest Fear {3}{B}

Sorcery - Adventure

Target opponent discards two cards.
Reave Soul Sorcery Common 1B Destroy target creature with power 3 or less.

"Into amethyst, I pour
Envy's shadow, sorrow's gleam.
Lure the one whose scorn I bore
That I may hear one final scream."
Barrow Witch Incantation
Red Cap Brawl Instant Uncommon R Red Cap Brawl deals 4 damage to target creature or planeswalker. If this deals damage to a
non-red permanent, sacrifice a land.
Redcap Melee Instant Uncommon R Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt
damage this way, you sacrifice a land.

At first, Syr Fenwick scoffed when he saw his opponents for the final match.
Redcap Raiders Creature - Goblin Warrior Common 2R Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.

"I admire their courage as much as I despise their savagery."
-Syr Carah, the Bold
Resolute Rider Creature - Human Knight Uncommon (W/B)(W/B)(W/B)( {(w/b)}{(w/b)}: Resolute Rider gains lifelink until end of turn.
{(w/b)}{(w/b)}{(w/b)}{(w/b)}: Resolute Rider gains indestructible until end of turn.

"Respect the wilds? Certainly. Fear them? No."
Return from Clouds Instant Uncommon 3G Put target card from your graveyard into your hand, then put another target card from your graveyard on top of your library.

Exile Return from Clouds.

<i>Adamant</i> - If at least three green mana was spent to cast this spell, return both cards to your hand, instead.
Return of the Wildspeaker Instant Rare 4G Choose one-
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."
Return to Nature Instant Common 1G Choose one -

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

"Long after the magic wore off, the mice still dreamed of glorious galloping."

-Tales of the Fae
Revenge of Ravens Enchantment Uncommon 3B Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life
and you gain 1 life.

Syr Tasdale declared that he never wanted to see the witch Ygretta again. Her familiars quickly granted his request.
Righteousness Instant Uncommon W Target blocking creature gets +7/+7 until end of turn.
Rimrock Knight Creature - Dwarf Knight Common 1R Rimrock Knight can't block.

-

Boulder Rush {R}
Instant - Adventure

Target creature gets +2/+0 until end of turn.
Robber of the Rich Creature - Human Archer Rogue Mythic Rare 1R Reach, Haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile
the top card of their library. During any turn you attacked with a Rogue, you may cast that card and
you may spend mana as though it were mana of any color to cast that spell.
Rosethorn Acolyte Creature - Elf Druid Common 2G {T}: Add one mana of any color.
-
Seasonal Ritual {g}

Sorcery - Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

"Old battlefields make great gardens. So rich from the blood of the fallen."
Rosethorn Halberd Artifact - Equipment Common G When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creatures gets +2/+1.
Equip {5}
Roving Keep Artifact Creature - Wall Common 7 Defender
{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries.
-Beyond the Great Henge
Rowan's Battleguard Creature - Human Knight Uncommon 3R Haste

As long as you control a Rowan planeswalker, Rowan’s Battle Guard gains +3/+0.

This blade is named Dawn. This one's Dusk. They start my day and end yours.
Rowan, Fearless Sparkmage Legendary Planeswalker - Rowan Mythic Rare 3RR +1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

<i>-Loyalty 5</i>
Rowan, Intrepid Sparkmage Legendary Planeswalker - Rowan Mythic Rare 3RR +1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Choose two target creatures. "Rowan Intrepid Sparkmage" deals 1 damage to each of them. Those creatures can't block this turn.

−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Rowan’s Stalwarts Creature - Human Knight Rare 4R When Rowan’s Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into to your hand. If you searched your library this way, shuffle it.
Rowan’s Valiant Creature - Human Knight Rare 4R When Rowan’s Valiant enters the battlefield, you may search your library for Rowan, Intrepid Sparkmage, reveal it and add it to your hand. If you searched your library, shuffle it.
Run Away Together Instant Common 1U Choose two target creatures controlled by different players. Return those creatures to their owners' hands

"Virtue is virtue, whatever the heart that nurtures it."

-Malacan, Vantress exile
Sage of the Falls Creature - Merfolk Wizard Uncommon 4U Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control,
you may draw a card. If you do, discard a card.

Ask a merfolk even a simple question and the answer is a journey far beyond the known.
Savvy Hunter Creature - Human Warrior Uncommon 1BG Whenever Savvy Hunter attacks or blocks, create a Food token. <i>(It's an artifact with "{2}, {T}, Sacrifice this artifact:You gain 3 life.")</i>

Sacrifice two Foods: Draw a card.

None of the other villages dare venture into the wilds, so she feeds the whole hamlet herself.
Scalding Cauldron Artifact Common 1 {3}, [T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.

"It's a witch's trick, this cauldron full of pain. I wouldn't dump it on any but the wicked."
Scorching Dragonfire Instant Common 1R Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

As the blaze raced towards her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Searing Barrage Instant Common 4R Searing Barrage deals 5 damage to target creature.

<i>Adamant</i> - If at least three red mana was spent to cast this spell, Searing
Barrage deals 3 damage to that creature's controller.
Seven Dwarves Creature - Dwarf Common 1R Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.

"The gleam of rubies and my brothers and sisters at my side... what more could I want?"
-Brognold the Third
Shambling Suit Artifact Creature - Construct Uncommon 3 Shambling Suit's power and toughness are equal to the number of artifacts and/or enchantments you control.
Shepherd of the Flock Creature - Human Peasant Uncommon 1W Usher to Safety {W}

Instant - Adventure

Return target permanent you control to its owner's hand.

Not all heroes carry swords.
Shimmer Dragon Creature - Dragon Rare 4UU Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
Shinechaser Creature - Faerie Uncommon 1WU Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.

Shinechaser gets +1/+1 as long as you control an enchantment.
Shining Armor Equipment - Aura Common 1W Flash

When Shining armor enters the battlefield, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip {3}
Signpost Scarecrow Artifact Creature - Scarecrow Common 4 Vigilance

{2}: Add one mana of any color.

"Accursed scarecrows! Sending folk in every direction is the same as sending them nowhere at all." - Corliss the Wanderer
Silverflame Ritual Sorcery Common 3W Put a +1/+1 counter on each creature you control.
<i>Adamant</i> - If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

Tempered by fire and united in virtue, the knights of Ardenvale fight with a single unbreakable will.
Silverflame Squire Creature - Human Soldier Common 1W On Alert {2}{W}
Instant-Adventure
Target creature gets +2/+2 until end of turn. Untap it.

Beacons along the borderlands are lit at any incursion from the wilds.
Silverwing Squadron Creature - Human Knight Rare 5W Flying, vigilance
Silverwing Squadron's power and toughness are equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Skullknocker Ogre Creature - Ogre Uncommon 3R Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card
at random. If that player does, they draw a card.

The ogre crashed through the massive door. The winged folios scattered like frightened birds.
Slaying Fire Instant Uncommon 2R Slaying Fire deals 3 damage to any target.
<i>Adamant</i> - If at least three red mana was spent to cast this spell, it deals 4 damage instead.

The purest virtue burns brighter than the sun and hotter than dragonfire.
Smitten Swordmaster Creature - Human Knight Common 1B Lifelink

-
Curry Favor {b}
Sorcery - Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.

"My quest? Why, to marry Ayara. Or die trying."
So Tiny Enchantment - Aura Common U Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller
has seven or more cards in their graveyard.

His sword sounded like a silver chime on the glass jar, and the sprite laughed
with delight.
Sorcerer's Broom Artifact Creature - Spirit Uncommon 2 Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.

"Reynald wished for an army to sweep away his enemies. The fae king smiled."
-Beyond the Great Henge
Sorcerous Spyglass Artifact Rare 2 As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sound Intrusion Sorcery Uncommon B Target opponent reveals his or her hand. You may choose a nonland card from your opponent's hand. If you do, your opponent exiles that card. If a nonblack card was exiled this way, exile a card from your hand.
Specter's Shriek Sorcery Uncommon B Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.

"Imagine hearing your skeleton extracted through your ear, one bone at a time." -Corliss the Wanderer
Spinning Wheel Artifact Uncommon 3 {T}: Add one mana of any color.
{5}, {T}: Tap target creature.

"Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic."
-Beyond the Great Henge
Sporecap Spider Creature - Spider Common 2G Reach (This creature can block creatures with flying.)

After years of taunts and aerial assaults from Rankle's minions, the witches of Maraleaf Forest acquired new familiars.
Steelbane Hydra Creature Rare
Steelclaw Lance Artifact - Equipment Uncommon BR Equipped creature gets +2/+2

Equip Knight {1}

Equip {3}

"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."

- Kenver, Embereth weaponsmith.
Steelgaze Griffin Creature - Griffin Common 4U Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

"If we didn't guard our secrets, they wouldn't remain secrets for long." - Gadwick, the Wizened
Stolen by the Fae Sorcery Rare XUU Return target creature with converted mana cost of X to its owner's hand. You spawn X 1/1 Blue Fairy creature tokens with flying ability.

Inhabitants of the wild do not always seek to shade invaders. Sometimes they just get lost.
Stonecoil Serpent Artifact Creature - Snake Rare X Reach, trample, protection from multicolor

Stonecoil Serpent enters the battlefield with X
+1/+1 counters on it.
Stormfist Crusader Creature - Human Knight Rare BR Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Sundering Stroke Sorcery Rare 6R Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Syr Alin, the Lion's Claw Legendary Creature - Human Knight Uncommon 3WW First Strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1
until end of turn.

"The realm must never yield to the chaos of the wilds."
Syr Carah, the Bold Legendary Creature - Human Knight Uncommon 3RR Whenever Syr Carah, the Bold or an instant or sorcery you control deals damage to a player,
exile the top card of your library. You may play that card this turn.

{T}: Syr Carah deals 1 damage to any target.
Syr Elenora the Clairvoyant Legendary Creature - Human Knight Uncommon 3UU Syr Elenora the Clairvoyant's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.

Spells your opponents control that target Syr Elenora cost {2} more to cast.
Syr Elenora, the Discerning Legendary Creature - Human Knight Uncommon 3UU Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.

Spells your opponents control that target Syr Elenora cost {2} more to cast.
Syr Faren, the Hedgehammer Legendary Creature - Human Knight Uncommon GG Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until
end of turn, where X is Syr Faren's power.

"Words are pointless. It's what you do with your hammer that counts."
Syr Gwyn, Hero of Ashvale Legendary Creature - Human Knight Mythic Rare 3RWB Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight {0}.

Squires throughout the realm aspire to her mix of panache and martial prowess.
Syr Konrad, the Grim Legendary Creature - Human Knight Uncommon 3BB Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1b}: Each player puts the top card of their library into their graveyard.
Tall as a Beanstalk Enchantment - Aura Common 3G Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant
in addition to its other types.

He realized a bit late that he was supposed to plant the
magic beans.
Taste of Death Sorcery Rare 4BB Each player sacrifices three creatures. You create three Food tokens. <i>(They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")</i>

"Hone the knife and mourn the least. Three chimes to sound the sweet, grim feast."

- Barrow witch incantation
Tempting Witch Creature - Human Warlock Common 2B When Tempting Witch enters the battlefield, create a Food token.
{2}, {T}, Sacrifice a Food: Target player loses 3 life.

"Murder clad in crimson beauty
An end to life and love and duty."
-Barrow witch incantation
The Cauldron of Eternity Legendary Artifact Mythic Rare 10BB This spell costs 2 less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
2B, T, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
The Circle of Loyalty Legendary Artifact Mythic Rare 4WW This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3w},{t}: Create a 2/2 white Knight creature token with Vigilance.
The Great Henge Legendary Artifact Mythic Rare 7GG This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Magic Mirror Legendary Artifact Mythic Rare 6UUU This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a
card for each knowledge counter on The Magic Mirror.
The Royal Scions Legendary Planeswalker - Will Rowan Mythic Rare 1UR +1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.

-8: Draw four cards. When you do, the Royal Scions deals damage to any target equal to the number of cards in your hand.
Thorn Mammoth Creature - Elephant Rare 5GG Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

It will come to the defense of all wild things, from the shivering wren to the towering giant.
Thornwood Falls Land Common Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
Thrill of Possibility Instant Common 1R As an additional cost to cast this spell, discard a card.
Draw two cards.

"Remember all the great heroes who were careful and never did anything risky? Me neither."
-Syr Craah, the Bold
Thunderous Snapper Creature - Turtle Hydra Uncommon (G/U)(G/U)(G/U)( Whenever you cast a spell with a converted mana cost 5 or greater, draw a card.

While humans hear only a deafening roar, the fae hear music of breathtaking beauty.
Tome of Legends Artifact Rare 2 Tome of Legends enters the battlefield with a page counter on it.
Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
{1}, {t}, Remove a page counter from Tome of Legends: Draw a card.
Tome Raider Creature - Faerie Common 2U Flying
When Tome Raider enters the battlefield, draw a card.

"Humans are so forgetful. Every page I steal becomes a secret they can't remember."
Torbran, Thane of Red Fell Legendary Creature - Dwarf Noble Rare 1RRR If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Tournament Grounds Land Uncommon {t}: Add {c}
{t}: Add {r}, {w}, or {b}. Spend this mana only to cast a Knight or Equipment spell

No one knows when the tournament began. All they know is that it will never end.
Trail of Crumbs Enchantment Uncommon 1G When Trail of Crumbs enters the battlefield, create a Food
token.

Whenever you sacrifice a food, you may pay {1}. If you
do, look at the top two cards of your library. You may reveal a
permanent card from among them and put it in your hand. Put
the rest on the bottom of your library in any order.
Trapped in the Tower Enchantment - Aura Common 1W Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.

"At least up here I have some peace and quiet."
True Love's Kiss Instant Common 2WW Exile target artifact or enchantment.
Draw a card.

"Be careful dear. Some people deserve their curses."
-Marawen, barrow witch
Tuinvale Treefolk Creature - Treefolk Dryad Common 5G Oaken Boon {3}{G}
Sorcery-Adventure
Put two +1/+1 counters on target creature

"Right now you are a feeble stick, but I will help you grow some rings."
Turn into a Pumpkin Instant Uncommon 3U Return target nonland permanent to its owner's hand. Draw a card.

Adamant - If at least three blue mana was spent to cast this spell, create a Food token.<i> (It's an artifact with "{2}, {T}, Sacrifice this artifact:You gain 3 life.)</i>
Unexplained Vision Sorcery Common 4U Draw three cards.
<i>Adamant</i>- If at least three blue mana was spent to cast this spell, scry 3.
Vantress Gargoyle Artifact Creature - Gargoyle Rare 1U Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
{T}: Each player puts the top card of their library in their graveyard.
Vantress Paladin Creature - Human Knight Common 3U Flying
<i>Adamant </i>- If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
Venerable Knight Creature - Human Knight Uncommon W When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
Wallbreaker Giant Creature - Giant Uncommon (R/G)(R/G)(R/G)( Wallbreaker Giant can't be blocked by Walls and Knights.
Wandermare Creature - Horse Uncommon 1GW Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.

"A good steed will carry you home. A great steed will carry you to glory."
-Syr Alin, the Lion's Claw
Weapon Rack Artifact Common 4 Weapon Rack enters the battlefield with three +1/+1 counters on it.

{T}: Move a +1/+1 counter from weapon rack onto target creature. Activate this ability only any time you could
cast a sorcery.

No weapon stays on the rack for long in the Burning Yard.
Weaselback Redcap Creature - Goblin Knight Common R {1R}: Weaselback Redcap gets +2/+0 until end of turn.

"I would rather cast my self into the abyss than let my blood stain the cap of those monsters." - Syr Alin, the Lion's Claw
Wicked Guardian Creature - Human Noble Common 3B When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Wicked Wolf Creature - Wolf Rare 2GG When Wicked Wolf enters the battlefield. it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
Wildborn Preserver Creature - Elf Archer Rare 1G Flash

Reach

Whenever another non-Human enters the battlefield under your control, you may pay {X}. When you do, put
X +1/+1 counters on Wildborn Preserver.
Wildwood Tracker Creature - Elf Warrior Common G Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Track gets +1/+1 until end of turn.

"This one was wearing shoes made of glass. She'll be no ordinary prey."
Wind-Scarred Crag Land Common Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, gain 1 life.

{T}: Add {R} or {W}.
Wintermoor Commander Creature - Human Knight Uncommon WB Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)<i>
Wishclaw Talisman Artifact Rare 1B Wishclaw Talisman enters the battlefield with three wish counters on it.
1, T, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability on during your turn.
Wishful Merfolk Creature - Merfolk Common 1U Defender

{1u}: Wishful Merfolk loses defender and becomes a Human until end of turn

She yearned to walk on dry land so she might take her vengeance there.
Witch's Cottage Land - Swamp Common Witch's Cottage enters the battlefield tapped unless you control three or more other swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
Witch's Oven Artifact Uncommon 1 {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead.
Witch's Vengeance Sorcery Rare 1BB Creatures of the creature type of your choice get -3/-3 until end of turn.
Witching Well Artifact Common U When Witching Well enters the battlefield, scry 2.

{3u}, Sacrifice Witching Well: Draw two cards.

It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
Wolf's Quarry Sorcery Common 4GG Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token."

"The monster was gaining on them. Twice it had found them. There was only one place left to
hide." -Tales of the Fae
Workshop Elders Creature - Human Artificer Rare 6U Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

"Fear not what's under the bed. The toys are watching."
-Beyond the great Henge
Worthy Knight Creature - Human Knight Rare 1W Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
Yorvo, Lord of Garenbrig Legendary Creature - Giant Noble Rare GGG Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then, if that creature's power is greater than Yorvo's power, put an additional +1/+1 counter on Yorvo.
Yorvo, Lord of the Garen Preserve Legendary Creature - Giant Noble Rare GGG Yorvo, Lord of the Garen Preserve enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on
Yorvo. Then, if that creature's power is greater than Yorvo's power, put an additional +1/+1 counter on
Yorvo.
Youthful Knight Creature - Human Knight Common 1W First Strike

"In the wilds, your true training will begin." - Syr Alin, the Lion's Claw


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