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Ravnica Allegiance Spoilers zijn begonnen

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Ravnica Allegiance Spoilers zijn begonnen

Vandaag zijn de eerste kaart spoilers van de nieuwe Magic the Gathering set Ravnica Allegiance verschenen.
De aankomende maand wordt deze pagina verder uitgebreid met nieuwe spoilers.

Spoilers Ravnica Allegiance


Kaartnaam Type Rarity Manacost Oracle + flavor
Absorb Instant Rare WUU Counter target spell. You gain 3 life.

"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
Act of Treason Sorcery Common 2R Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Aeromunculus Creature - Homunculus Mutant Common 1GU Flying
{2}{G}{U}: Adapt 1. <i>(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)</i>

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
-Simic research notes
Amplifire Creature - Elemental Rare 2RR At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Angel of Grace Creature - Angel Mythic Rare 3WW Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4ww}, Exile Angel of Grace from your graveyard: Your life total becomes 10
Angelic Exaltation Enchantment Uncommon 3W Whenever a creature you control attacks alone, it gets +X/+X until end of turn where X is the number of creatures you control.

"If we cannot have peace, we will have justice."
-Aurelia
Applied Biomancy Instant Common GU Choose one or both -
* Target creature gets +1/+1 until end of turn.
* Return target creature to its owner's hand.
Archway Angel Creature - Angel Uncommon 5W Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

A ray of hope breaks through the shroud of rain.
Arrester's Admonition Instant Uncommon 2U Return target creature to it's owner's hand.
<i>Addendum</i> - If you cast this spell during your main phase, draw a card.

Law is the voice of reason.
Arrester's Zeal Instant Common W Target creature gets +2/+2 until end of turn.
<i>Addendum</i> - If you cast this spell during your main phase, that creature gains flying until end of turn.

Law is the light of civilization.
Attire // Attract Instant // Instant Rare (B/R)(B/R)//4BR Target creature gets +3/-3 until end of turn.
//
Destroy target nonbasic land. Attract deals 2 damage to target opponent or planeswalker.
Awaken The Erstwhile Sorcery Rare 3BB Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

In preparation for all foresaw, the Golgari called uponan army that had slept for millennia beneath the city.
Axebane Beast Creature - Beast Common 3G "Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."
-Zhosmir, urban huntmaster
Azorius Guildgate Land - Gate Common Azorius Guildgate enters the battlefield tapped.
[mana]t[/mana]: Add [mana]w[/mana] or [mana]u[/mana].

"If you want to know what's really going on in any building, you don't walk in the front door. You stake out the back."
-Lavinia
Azorius Knight-Arbiter Creature - Human Knight Common 3WU Vigilance

Azorius Knight-Arbiter can't be blocked.

Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.
Azorius Locket Artifact Uncommon 3 [mana]t[/mana]: Add [mana]w[/mana] or [mana]u[/mana].
{(w/u)}{(w/u)}{(w/u)}{(w/u)}, [mana]t[/mana], Sacrifice Azorius Locket: Draw two cards.

"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
-Dovin Baan
Azorius Skyguard Creature - Human Knight Uncommon 4WU Flying, first strike
Creatures your opponents control get -1/-0.

"These thopters are all well and good, but four eyes are better than none."
Bankrupt in Blood Sorcery Uncommon 1B As an additional cost to cast this spell. sacrifice 2 creatures.

Draw three cards

"Your spirits can rest in peace, for your debt is paid."
Basilica Bell-Haunt Creature - Spirit Uncommon WWBB When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

You can hear their tolling only when your debt is due.
Basilica-Haunt Creature - Spirit Uncommon WWBB When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

You can hear their tolling only when your debt is due.
Bedeck // Bedazzle Instant Rare (B/R)(B/R)//4BR Target creature gets +3/-3 until end of turn.
//
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedeck//Bedazzle Instant // Instant Rare (B/R)(B/R)//4BR Target creature gets +3/-3 until end of turn.
//
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedevil Instant Rare BBR Destroy target artifact, creature, or planeswalker

"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger.
-Tajic
Bellow of the Carnarium Sorcery Uncommon 1BB All creatures get -2/-2 until end of turn. Exile all creature cards from all graveyards that were put there this turn. If a creature would die this turn, exile it instead.

If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.
Benthic Biomancer Creature - Merfolk Wizard Mutant Rare U {1u}: Adapt 1. <i>(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)</i>

Whenever 1 or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

"I am my life's work."
Biogenic Ooze Creature - Ooze Mythic Rare 3GG When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.

{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
Biogenic Upgrade Sorcery Uncommon 4GG Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

To survive Exceptional times we must adapt by exceptional means."
-Vannifar
Biomancer's Familiar Creature - Mutant Rare GU Activated abilities of creatures you control cost {2} less to activate. This effect can’t reduce the amount of mana an ability costs to activate to less than one mana.

{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Biomancer's Pet Creature - Mutant Rare UG Activated abilities of creatures under your control cost 2 less. This effect cannot reduce the cost to less than 1 mana.

{T}: Until end of turn, the next time target creature adapts, it adapts as if it had no +1/+1 counters on it.
Blade Juggler Creature - Human Rogue Common 4B Spectacle 2B<i> (You may cast this card for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Bladebrand Instant Common 1B Target creature gains deathtouch until end of turn.

Draw a card.

"The pain of searing iron and razor edges pales beside the pleasure of performance."
- Judith
Blood Crypt Land - Swamp Mountain Rare <em>({T}: Add {B} or {R}.)</em>
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Bloodmist Infiltrator Creature - Vampire Uncommon 2B Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.

Blood seeks blood, and nothing shall hold back his hunger.
Bolrac-Clan Crusher Creature - Ogre Warrior Uncommon 3RG {t}, Remove a +1/+1 counter from creatures you control: Bolrac-Clan Crusher deals 2 damage to any target.

Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon.
Breeding Pool Land - Forest Island Rare <em>({T}: Add {G} or {U}.)</em>
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Bring to Trial Sorcery Common 2W Exile target creature with power 4 or greater.

"In you go, big guy. Watch your head."
Burn Bright Instant Common 2R Creatures you control get +2/+0 until end of turn.

"From a great bonfire at the dawn of time, the first Gruul kindled their rage. the same flame burns in you."
-Kroshkar, Gruul shaman
Burning-Tree Vandal Creature - Human Rogue Common 2R Riot <i>(This creature enters the battlefield with your choice of a 1+1 counter or haste.)</i>

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card

The ostentatious splendor of the Orzhov church was just asking to be smashed
Captive Audience Enchantment Mythic Rare 5BR Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen -

• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Carnival // Carnage Instant // Sorcery Uncommon (B/R)//2BR Carnival deals 1 damage to target creature or planeswalker and 1 damage to its controller.

//

Carnage deals 3 damage to target opponent. That player discards two cards.
Carrion Imp Creature - Imp Common 3B Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

No scrap of nutrition goes to waste in the undercity.
Catacomb Crocodile Creature - Crocodile Common 4B "I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."

"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me.

Then Croc came and ate them both.
Cavalcade of Calamity Enchantment Uncommon 1R Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamaty deals 1 damage to the player or player that creature is attacking.

Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
Charging War Bear Creature - Boar Uncommon 1RG Haste
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample.
Chillbringer Creature - Elemental Common 4U Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

If you can see your breath, it's too late to run.
Cindervines Enchantment Rare RG Whenever an opponent casts a non-creature spell, Cindervines deals 1 damage to that player.

{1}, sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Civic Stalwart Creature - Elephant Soldier Common 3W When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"
Clamor Shaman Creature - Goblin Shaman Uncommon 2R Riot <i>(This creature enters the battlefield with your choice of a 1+1 counter or haste.)</i>

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

"Little goblin. Big noise."
-Ruric Thar
Clan Guildmage Creature - Human Shaman Uncommon RG {1}{R}, {T}: Target creature can't block this turn.

{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Clear the Mind Sorcery Common 2U Target player shuffles their graveyard into their library.

Draw a card.

"The best way to keep a secret is to forget it."
-Lazav
Clear the Stage Instant Uncommon 4B Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

"Make way! It's time for the final act!"
Code of Constraint Instant Uncommon 2U Target creature gets -4/-0 until end of turn.

Draw a card

<i>Addendum<i> - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Collision // Colossus Instant Uncommon 1(R/G)//RG Collision deals 6 damage to target creature with flying.

//

Target creature gets +4/+2 and gains trample until end of turn.
Combine Guildmage Creature - Merfolk Wizard Uncommon GU [mana]1G[/mana], [mana]t[/mana]: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
[mana]1U[/mana], [mana]t[/mana]: Move a +1/+1 counter from target creature you control onto another target creature you control.
Concordia Pegasus Creature - Pegasus Common 1W Flying

"What makes a frog lizard any worse than a bird horse? Prejudice against the Simic, that's what. It's unfair!"
-Thados Arquef, Guardian Project biomancer
Consecrate // Consume Instant // Sorcery Uncommon 1(W/B)//2WB Exile target card from a graveyard.
Draw a card.
//
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Consecrate//Consume Instant//Sorcery Uncommon 1(W/B)//2WB Exile target card from a graveyard.
Draw a card.
//
Target player sacrifices a creature with the greatest power among creatures they control, you gain life equal to that creature's power.
Consign to the Pit Sorcery Common 5B Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.

First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.
Coral Commando Creature - Merfolk Warrior Common 2U Few Ravnicas are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.
Cry of the Carnarium Sorcery Uncommon 1BB All creatures get -2/-2 until end of turn. Exile all creature cards from all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.
Cult Guildmage Creature - Human Shaman Uncommon BR {3b}, {t}: Target player discards a card. Activate this ability only any time you could cast a sorcery.

{r}, {t}: Cult Guildmage deals 1 damage to target opponent or planeswalker.
Dagger Caster Creature - Viashino Rogue Uncommon 3R When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.

"Keep coming. I have knives enough for everyone."
Dead Revels Sorcery Common 3B Spectacle {1}{B} <i>(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>

Return up to two target creature cards from your graveyard to your hand.

You're only as dead as you feel.
Debtors' Transport Creature - Thrull Common 5B Afterlife 2 <i>(When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)</i>

By design, the sarcophagus muffles the debtors' moans but does not silence them.
Deface Sorcery Common R Choose one -
* Destroy target artifact.
* Destroy target creature with defender.

"Leave no stone unturned."
- Ruric Thar
Depose // Deploy Instant//Instant Uncommon 1(W/U)//2WU Tap target creature.
Draw a card.

Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Deputy of Detention Creature - Vedalken Wizard Rare 1WU When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Domri's Nodorog Creature - Beast Rare 3RG Trample
When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

"Good girl."
Domri, Chaos Bringer Legendary Planeswalker - Domri Mythic Rare 2RG +1: Add R or G. If that mana is spent on a creature spell, it gains riot.

-3: Look at the top 4 cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.
Domri, City Destroyer Legendary Planeswalker - Domri Mythic Rare +2: Creatures you control gets +1/+1 and haste until end of turn.
-3: Domri, City Destroyer deals 3 damage to any target.
-8: Put three +1/+1 counters on each creature you control. They gain trample until end of turn.
Domri, City Smasher Legendary Planeswalker - Domri Mythic Rare 4RG +2: Creatures you control get +1/+1 and gain haste until end of turn.
-3: Domri, City Smasher deals 3 damage to any target.
-8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Dovin's Acuity Enchantment Uncommon 1WU When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Dovin ticked the Planeswalkers off on his fingers: himself, Domri, Kaya, Ral, Vraska...and Bolas made an even six.
Dovin's Automaton Artifact Creature - Homunculus Uncommon 4 As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance.

It was made for battle, but that doesn't mean it's unsophisticated.
Dovin's Dismissal Instant Rare 2WU Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.

"We're finished here."
Dovin, Architect of Law Legendary Planeswalker - Dovin Mythic Rare 4WU +1: You gain 2 life and draw a card.
-1: Tap target creature. It doesn't untap during its controller's next untap step.
-9: Tap all permanents target opponent controls. That player skips their next untap step.
Dovin, Architect of the Law Legendary Planeswalker - Dovin Mythic Rare 4WU +1: You gain 2 life and draw a card.
-1: Tap target creature, it doesn't untap during its controller's next untap step.
-9: Tap all permanents target opponent controls. That player skips their next untap step.
Dovin, Grand Arbiter Legendary Planeswalker - Dovin Mythic Rare 1WU +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Drill Bit Sorcery Uncommon 2B Spectacle {B} <i>(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Never boring.
Electrodominance Instant Rare XRR Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying it's mana cost

"Basically, we turn a bunch of little lightnings into one big lightning."
Elite Arrester Creature - Human Soldier Common W {1}{U}, {t}: Tap target creature.

"Hold it! I need to see your papers."
Emergency Powers Instant Mythic Rare 5WU Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

<i>Addendum</i> - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.
End-Raze Forerunners Creature - Boar Rare 5GGG Vigilance, trample, haste

When End-Raze Forerunners enter the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city into pieces."
-Domri Rade
Enraged Ceratok Creature - Rhino Uncommon 2GG Enraged Ceratok can't be blocked by creatures with power 2 or less.

"There's no time to calm it down! Run!"
Essence Capture Instant Uncommon UU Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Ethereal Absolution Enchantment Rare 4WB Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

{2wb}: Exile target card from an opponent's graveyard. If it was a creature card,you create a 1/1 white and black Spirit creature token with flying.

"Time to let the dead be dead."
-Kaya, to Teysa
Expose to Daylight Sorcery Common 2W Destroy target artifact or enchantment. Scry 1.

"Lies cannot long withstand the harsh light of day."
-Lavinia
Eyes Everywhere Enchantment Uncommon 2U At the beginning of your upkeep, scry 1.

{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent Activate this ability only any time you could cast a sorcery.

"They've got eyes inside of my head."
Faerie Duelist Creature - Faerie Rogue Common 1U Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Faeries are easily offended and quick to exact a quirky revenge.
Feral Maaka Creature - Cat Common 1R "Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
-Daiva, Gruul storyteller
Final Payment Instant Common WB As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

There's nothing quite like the feeling of paying off a large debt.
Fireblade Artist Creature - Human Shaman Uncommon BR Haste
At the beginning of your upkeep, you may sacrifice a creature. If you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

Let's find out what kind of audience you are. Festive? Fearless?
Flames of the Raze-Boar Instant Uncommon 5R Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

"Fire will cure a multitude of ills."
Font of Agonies Enchantment Rare B Whenever you pay life, put that many blood counters on Font of Agonies.

{1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.

"No worthwhile reward is easily gained."
-Nicol Bolas
FontAgonies Enchantment Rare B Whenever you pay life, put that many blood counters on Font of Agonies.

{1b}, Remove four blood counters from Font of Agonies: Destroy target creature.

"No worthwhile reward is easily gained."
-Nicol Bolas
Footlight Fiend Creature - Devil Common {B//} When Footlight Fiend dies, it deals 1 damage to any target.

"This footlight's broken. Get me a stagehand!"
-Judith
Forbidding Spirit Creature - Spirit Uncommon 1WW When ~ ETB, until next turn, creatures can't attack you or planeswalkers you control unless they pay 2 for each of those creatures

"You will respect the dead."
Frenzied Arynx Creature - Cat Beast Common 2RG Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>

Trample

{4rg}: Frenzied Arynx gets +3/+0 until end of turn
Frilled Mystic Creature - Elf Lizard Wizard Uncommon GGUU Flash
When Frilled Mystic enters the battlefield, you may counter target spell.

"Your arrival was expected...and unwelcome."
Galloping Lizrog Creature - Frog Lizard Uncommon 3GU Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control, if you do, put twice that many +1/+1 counters on Galloping Lizrog

"I might have over fed him."
-Gulistan, Simic Biomancer
Gate Colossus Artifact Creature - Construct Uncommon 8 This spell costs {1} less for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.

Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
Gatebreaker Ram Creature - Sheep Uncommon 2G Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

So-called "battering rams" pale in comparison to the real thing.
Gates Ablaze Sorcery Uncommon 2R Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

"When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive".
Gateway Plaza Land - Gate Common Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay [mana]1[/mana].
[mana]t[/mana]: Add one mana of any color.

The Chamber of the Guildpact has fallen silent, its bright promise broken.
Gateway Sneak Creature - Veldaken Rogue Uncommon 2U Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.
When Gateway Sneak deals combat damage to a player, draw a card.

"I've been through every guildgate in this city, and no one sees me come or go.
Get to the Point Instant Common 3BR Destroy target creature. Scry 1.

"Vraska sees the grandeur in death but misses the hilarity."
-Judith
Ghor-Clan Wrecker Creature - Human Warrior Common 3R Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>

Menace <i>(This creature can't be blocked except by two or more creatures.)</i>

"Today the Rubblebelt is a bit larger. That's a good day's work."
Gift of Strength Instant Common 1G Target creature gets +3/+3 and gains reach until end of turn.

"When the sky screams, when the ground groans, the End-Raze will soon begin."
-Nikya of the Old Ways
Glass of the Guildpact Artifact Rare 2 Multicolor creatures you control get +1/+1.

"The balance of power sustains the city. No faction is placed above any other. It's a good system."
-Emmara
Glyph of the Guildpact Artifact Rare 2 Multicolor creatures you control get +1/+1.

"The balance of forces sustains this city. There is no faction above another. It is a good idea."
-Emmara
Goblin Gathering Sorcery Common 2R Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Two's a party. Three's a felony.
Godless Shrine Land - Plains Swamp Rare <em>({T}: Add {W} or {B}.)</em>
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Grasping Thrull Creature - Thrull Common 3WB Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

"Debt due! Debt due!" The thrull's screeching makes children flinch ans debtors quail. "Debt due!"
Gravel-Hide Goblin Creature - Goblin Shaman Common 1R {3}{G}: Gravel-Hide Goblin gets +2/+2 until the end of turn.

"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
-Domri Rade
Grotesque Demise Instant Common 2B Exile target creature with power 3 or less.

"A debtor's soul has little value, except as a warning to others who might consider defaulting on their loans."
-Ubea, Orzhov ministrant
Growth Spiral Instant Common GU Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.
Growth-Chamber Guardian Ccreature - Elf Crab Warrior Rare 1G {2G}: Adapt 2. <i>(If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)</i>

Whenever one or more +1/+1 counters are placed on Growth-Chamber Guardian, you
may search your library for a card named Growth-Chamber Guardian, reveal it, put
it into your hand, and shuffle your library.
Gruul Beastmaster Creature - Human Shaman Uncommon 3G Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
Gruul Guildgate Land - Gate Common Gruul Guildgate enters the battlefield tapped.

{t}: Add {r} or {g}.
Gruul Locket Artifact Uncommon 3 [mana]t[/mana]: Add [mana]r[/mana] or [mana]g[/mana].
{(r/g)}{(r/g)}{(r/g)}{(r/g)}, [mana]t[/mana], Sacrifice Gruul Locket: Draw two cards.

"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull.
-Gna, Gruul shaman
Gruul Spellbreaker Creature - Ogre Warrior Rare 1RG Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>

Trample

As long as it is your turn, you and Gruul Spellbreaker have Hexproof

She displays her scars with pride
Guardian Project Enchantment Rare 3G "Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as a creature you control or a creature card in your graveyard, draw a card"

"The secret to Simic's strength is in its diversity."
Gutterbones Creature - Skeleton Warrior Rare B Gutterbones enters the battlefield tapped.

{1b}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

"Down here, things don't stay dead."
-Lavinia
Gyre Engineer Creature - Vedalken Wizard Uncommon 1GU {t}: Add {g}{u}.

"As you contemplate what you are, you dive deeper into the depths of possibility. So, I start an experiment and watch the truth emerge.
Haazda Officer Creature - Human Soldier Common 2W When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
Hackrobat Creature - Human Rogue Uncommon 1BR Spectacle {B}{R} (You may cast this card for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

{B}: Hackrobat gains deathtouch until end of turn.

{R}: Hackrobat gets +2/-2 until end of turn.

"They all want to see me fall"
Hallowed Fountain Land - Plains Island Rare <em>({T}: Add {W} or {U}.)</em>
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hero of Precinct One Creature - Human Warrior Rare 1W Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

When the established order falters, what remains are ordinary people and their struggle to survive.
High Alert Enchantment Uncommon 1WU Each creature you control assigns combat damage equal to its toughness rather than its power.

Each creature you control with defender can attack as though it didn't have defender.

{2WU}: Untap target creature.
Howl of the Carnarium Sorcery Uncommon 1BB All creatures get -2/-2 until end of turn. Exile all creature cards from all graveyards that were put there this turn. If a creature would die this turn, exile it instead.
Humongulus Creature - Homonculous Common 4U Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>

Searching the city for Fblthp felt like sifting the rain for a single drop of blood.
Hydroid Krasis Creature - Jellyfish Hydra Beast Mythic Rare XGU When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it

Havoc is a a small price to pay for data.
Ill-Gotten Inheritance Enchantment Common 3B At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

"The suffering of others i not my concern."
Immolation Shaman Creature - Viashino Shaman Rare 1R Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

{3RR}: Immolation Shaman gets +3/+3 and gains menace until end of turn.

"Hello, kindling."
Impassioned Orator Creature - Human Cleric Common 1W Whenever another creature enters the battlefield under your control, you gain 1 life.

In times of unrest, the crowd is eager for the comfort of strong convictions.
Imperious Oligarch Ccreature - Human Cleric Common WB Vigilance
Afterlife 1<i> (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)</i>

The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance
Incubation // Incongruity Sorcery // Instant Uncommon (G/U)//1GU Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of the library in a random order.
-
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Incubation // Incongrurity Sorcery // Instant Uncommon (G/U)//1GU Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of the library in a random order.
-
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Incubation Druid Creature - Elf Druid Rare 1G {t}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
3GG: Adapt 3. (If this creature has no +1/+1 counters on it, put 3 +1/+1 counters on it.)
Incubation//Incongrurity Sorcery//Instant Uncommon {G//}//1GU Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of the library in a random order.
-
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Judith, the Scourge Diva Legendary Creature - Human Shaman Rare 1BR Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

At the end of the show, she stands alone on a stage brilliant with blood.
Junktroller Artifact Creature - Golem Uncommon 4 Defender

{T}: Put target card from a graveyard on the bottom of its owner's library.

"Hey wait! That's my boot!"
-Darijo, Ivy Street ruffian
Justiciar's Portal Instant Common 1W Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.
Kaya's Wrath Sorcery Rare WWBB Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Teysa convened the meeting of the Obzedat. Kaya ended it
Kaya, Orzhov Usurper Legendary Planeswalker - Kaya Mythic Rare 1WB +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature was exiled this way.

-1: Exile target nonland permanent with converted mana cost 1 or less

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player has in exile and you gain that much life.
Knight of Sorrows Creature - Human Knight Common 4W Knight of Sorrows can block an additional creature each combat.
Afterlife 1 <i>(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)</i>

The helmet reveals no eyes to witness your penance, no mouth to offer absolution.
Knight of the Last Breath Creature - Giant Knight Uncommon 5WB {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 <em>(When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)</em>
Lavinia, Azorius Renegade Legendary Creature - Human Soldier Rare WU Each opponent can't cast non creature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Lawmage's Binding Enchantment - Aura Common 1WU Flash

Enchant Creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
Light the Stage Sorcery Uncommon 2R Spectacle {R}.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, Everyone!"
- Judith
Light up the Stage Sorcery Uncommon 2R Spectacle {R}.<i>(You may cast this card for it's spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, Everyone!"
- Judith
Lumbering Battlement Creature - Beast Rare 4W Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Macabre Mockery Instant Uncommon 2BR Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

The Rakdos put the "fun" in "funeral."
Mammoth Spider Creature - Spider Common 4G Reach

"The good news is that the migrating drakes are no longer a problem."
-Bell Migellic, Azorious hussar
Mass Manipulation Sorcery Rare XXUUUU Gain control of X target creatures and/or planeswalkers.

Those who cross the Dimir find enemies everywhere they turn
Mesmerizing Benthid Creature - Octopus Mythic Rare 3UU When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step"

Mesmerizing Benthid has hexproof as long as you control an Illusion
Ministrant of Obligation Creature - Human Cleric Uncommon 2W Afterlife 2 <i>When this creature dies, create two 1/1 white and black Spirit tokens with flying.)</i>

When the price of your sins comes due, the Church of Deals is there to collect.
Mirror March Enchantment Rare 5R Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mortify Instant Uncommon 1WB Destroy target creature or enchantment.

"Your debt is erased."
- Hilgur, Orzhov enthusiast
Nikya of the Old Ways Legendary Creature - Centaur Druid Rare 3RG You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.
Noxious Groodion Creature - Beast Common 2B Deathtouch

"Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!"
-Zalin the Gutter Bard
Open the Gates Sorcery Common G Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.

"If you don't have a destination in mind, the route is all that matters."
-Tamina, district guide
Orzhov Enforcer Creature - Human Rogue Uncommon 1B Deathtouch
Afterlife 1 <i>(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)</i>

"You'll pay what you owe, with your money or your life."
Orzhov Guildgate Land - Gate Common Orzhov Guildgate enters the battlefield tapped.

{t}: Add {W} or {b}.

"If you think the cathedral is impressive, you should see what's down below."
-Teysa
Orzhov Imposer Creature - Human Rogue Uncommon 1B Deathtouch
Afterlife 1 <i> (When this creature dies, create a 1/1 white and black Spirit tokens with flying.)</i>

You'll pay what you owe with your money or your life
Orzhov Locket Artifact Uncommon 3 [mana]t[/mana]: Add [mana]w[/mana] or [mana]b[/mana].
{(w/b)}{(w/b)}{(w/b)}{(w/b)}, [mana]t[/mana], Sacrifice Orzhov Locket: Draw two cards.

"It looks expensive, doesn't it? You have no idea..."
-Milana, Orzhov prelate
Orzhov Racketeer Creature - Human Rogue Uncommon Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2<i>( When this creature dies, create two 1/1 white and black Spirit tokens with flying.)</i>

"Looks like you need protection."
Orzhov Racketeers Creature - Human Rogue Uncommon Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2<i> (When this creature dies, create two 1/1 white and black Spirit tokens with flying.)</i>

"Looks like you need protection."
Persistent Petitioners Creature - Human Advisor Common 1U {1}, {t}: Target player puts the top card of their library into their graveyard.
Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard.
A deck can have any number of cards named Persistent Petitioners.
Pestilent Spirit Creature - Spirit Rare 2B Menace, deathtouch

Instant and sorcery spells you control have deathtouch. <i>(Any amount of damage they deal to a creature is enough to destroy it.)</i>

Its stench corrodes steel. Its miasma sickens angels. Its finality ends hope.
Pitiless Pontiff Creature - Vampire Cleric Uncommon WB {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>

"Pay in gold. Pay in blood. Pay with the servitude of your spirit kin. But pay you must."
Plague Wight Creature - Zombie Common 1B Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.

For some goods, the best couriers are the dead.
Plaza of Harmony Land Rare When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

{t} : Add {C}.

{T}: Add one mana of any color that a Gate you control could produce.
Precognitive Perception Instant Rare 3UU Draw three cards.

<i>Addendum</i> - If you cast this during your main phase, instead scry 3, then draw three cards.

"To control the present we must master the future."
Priest of Forgotten Gods Creature - Human Cleric Rare 1B T, Sacrifice two other creatures: Any number of target players each lose two life and sacrifice a creature. You add {B}{B} and draw card.

The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
Prime Speaker Vannifar Legendary Creature - Elf Ooze Wizard Mythic Rare 2GU {t}, sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Prowling Caracal Creature - Cat Common 1W A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
Prying Eyes Instant Common 4UU Draw four cards, then discard two cards.

"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."
Pteramander Creature - Salamander Drake Uncommon U Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. <em>(If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)</em>
Quench Instant Common 1U Counter target spell unless it's controller pays {2}.

"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."
Radkos Guildgate Land - Gate Common Radkos Guildgate enters the battlefield tapped.

{t}: Add {B} or {r}.

"Slip in the back, if you don't want to be recognised. Don't worry-we'll make sure you're never found!"
-Judith
Radkos, the Showstopper Legendary Creature - Demon Mythic Rare 4BR Flying, trample

When Radkos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil or Imp. Destroy each creature whose coin comes up tails.

"Entertain me."
Rafter Demon Creature - Demon Common 2BR Spectacle {3br} <i>(You may cast this card for it's spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>
When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.
Ragefire Sorcery Common 1R Ragefire deals 3 damage to target creature.

"Your precious laws can't save you now!"
Rakdos Firewheeler Creature - Human Rogue Uncommon BBRR When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rakdos Guildgate Land - Gate Common Rakdos Guildgate enters the battlefield tapped.

{t}: Add {B} or {r}.

"Slip in the back, if you don't want to be recognised. Don't worry-we'll make sure you're never found!"
-Judith
Rakdos Locket Artifact Uncommon 3 [mana]t[/mana]: Add [mana]b[/mana] or [mana]r[/mana].
{(b/r)}{(b/r)}{(b/r)}{(b/r)}, [mana]t[/mana], Sacrifice Rakdos Locket: Draw two cards.

"This trinket will gain you admittance to some painfully exclusive gatherings."
-Exava, blood witch
Rakdos Roustabout Creature - Ogre Warrior Common 1BR Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player to the player or planeswalker you are attacking.

"That one has a bright future - perfect instincts for the rhytm of mayhem" - Judith
Rakdos Trumpeter Creature - Human Shaman Common 1B Menace <i>(This creature can't be blocked except by two or more creatures.)</i>

{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.

"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos."
-Lazav
Rakdos, the Showstopper Legendary Creature - Demon Mythic Rare 4BR Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil or Imp. Destroy each creature whose coin comes up tails.

"Entertain me."
Rally to Battle Instant Uncommon 3W Creatures you control gain +1/+3 until end of turn. Untap those creatures.
Rampage of the Clans Instant Rare 3G Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

"Rage! Rage until the whole world burns!"
Rampaging Redhorn Creature - Beast Common 4G Riot <i>(This creature enters the battleifled with your choice of a +1/+1 counter or haste.)</i>

Tumult is its natural habitat
Ravager Wurm Creature - Wurm Mythic Rare 3RGG Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>

When Ravager Wurm enters the battlefield, choose up to one

• Ravager Wurm fights target creature you don't control.

• Destroy target land with an activated ability that isn't a mana ability.
Regenesis Sorcery Uncommon 3GG Return up to two target permanent cards from your graveyard to your hand.

When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process.” – Gulistan, Simic biomancer
Repudiate // Replicate Instant//Rare Rare (G/U)(G/U)//1GU Counter target activated or triggered ability. <i>(Mana abilities can't be targeted.)</i>

//

Create a token that's a copy of a creature you control.
Resolute Watchdog Creature - Hound Uncommon W Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>

A friend in good times, a guardian in bad times, and a savior when all else fails.
Revival // Revenge Sorcery Rare (W/B)(W/B)//4WB Return target creature card with converted mana cost 3 or less from the graveyard to the battlefield.

//

Double your life total. Target opponent loses half their life, rounded up.
Revival//Revenge Sorcery Rare (W/B)(W/B)//4WB Return target creature card with converted mana cost 3 or less from the graveyard to the battlefield.

//

Double your life total. Target opponent loses half their life rounded up.
RevivaRevenge Sorcery Rare (W/B)(W/B)//4WB Return target creature card with converted mana cost 3 or less from the graveyard to the battlefield.

//

Double your life total. Target opponent loses half their life rounded up.
Rhythm of the Savages Enchantment Uncommon 1RG Creature spells you control can’t be countered.

Nontoken creatures you control have riot.

Some see Domri’s improbable ascendancy as a sign of the imminent return of Ilharg, the Raze-Boar.
Rhythm of the Wild Enchantment Uncommon 1RG Creature spells you control can’t be countered.

Nontoken creatures you control have riot. <i>(They enter the battlefield with your choice of a +1/+1 counter or haste.)</i>

Some view Domri’s unlikely ascent as a sign of the Ilharg the Raze-Boar's imminent return.
Rix Maadi Reveler Creature - Human Shaman Rare 1R Spectacle {2br} <i>(You may cast this card for it's spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>

When Rix Maadi Reveler enters the battlefield discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid instead discard your hand and draw three cards.
Root Snare Instant Common 1G Prevent all combat damage that would be dealt this turn.

The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Rubble Reading Sorcery Common 3R Destroy target land. Scry 2.

Gruul oracles see omens in all forms of destruction: the entrails of a maaka's prey, the flight of vultures over the battlefield, the scattering of toppled stone.
Rubble Slinger Creature - Human Warrior Common {R//} Reach

"Tear down the city, lie by lie. Then throw it back at the liars, stone by stone."
-Domri Rade
Rubblebelt Recluse Creature - Ogre Berserker Common 4R Rubblebelt Recluse attacks each combat if able.

Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.
Rubblebelt Runner Creature - Viashino Warrior Common 1RG Rubblebelt Runner can't be blocked by creature tokens.

The sly, stealthy warriors of the Slizt Clan survive by hiding in high ground and ambushing their enemies. Other Gruul call them skulkers and cowards, but only from a safe distance.
Rumbling Ruin Creature - Elemental Uncommon 5R When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

The Rubblebelt grows restless.
Sage's Row Savant Creature - Vedalken Wizard Common 1U When Sage's Row Savant enters the battlefield, scry 2.

The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
Sagittars' Volley Instant Common 2G Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.

"My bowstring hums in tune with the song of the Worldsoul."
-Alcarus, Selesnya sagittar
Salamander Drake Creature - Salamander Drake Uncommon U Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. <em>(If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)</em>
Saruli Caretaker Creature - Dryad Common G Defender
[mana]t[/mana], Tap an untapped creature you control: Add one mana of any color.

"I hold a seed of our new beginning."
Sauroform Hybrid Creature - Human Lizard Warrior Common 1G {4}{G}{G}: Adapt 4 (If this creature has no +1/+1 counters on it, put 4 +1/+1 counters on it.)

"Within each of us, the potentional for great power waits to be released"
- Zija, Simic Mutationist
Savage Smash Sorcery Common 1RG Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>

A Gruul berserker is never unarmed.
Scorch Mark Instant Common 1R Scorch mark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Scorchmark Instant Common 1R Scorch Mark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Have you seen your face yet? Trust me, this will be an improvement."
Scrabbling Claws Artifact Uncommon 1 {T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrablling Claws: Exile target card from a graveyard. Draw a card.

Feed it steel. Feed it gold. Feed it bone. In the belly of the furnace, the flames know no difference.
Screaming Shield Artifact - Equipment Uncommon 1 Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard."

Equip {3} <i>({3}: Attach to target creature you control. Equip only as a sorcery.)</i>

Shhh . . .
Scuttlegator Creature - Crab Turtle Crocodile Common {G//}{G//} Defender

6{G/U}{G/U}: Adapt 3 <i>(If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)</i>

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
Senate Courier Creature - Bird Common 2U Flying

{1}{W}: Senate Courier gains vigilance until end of turn.

"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
-Lazav
Senate Griffin Creature - Griffin Common {W//}{W//} Flying

When Senate Griffin enters the battlefield, scry 1.

"The Senate griffins overhead used to make people think of order and safety. Not anymore."
-Lavinia
Senate Guildmage Creature - Human Wizard Uncommon WU {W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
Sentinel's Mark Enchantment - Aura Uncommon 1W Flash

Enchant Creature

Enchanted Creature gains +1/+2 and Vigilance.

Addendum: If you cast this spell during your main phase, enchanted creature gains lifelink until end of turn.
Seraph of the Scales Creature - Angel Mythic Rare 2WB Flying

{W}: Seraph of the Scales gains vigilance until end of turn.

{B}: Seraph of the Scales gains deathtouch until end of turn.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Sharktocrab Creature - Fish Octopus Crab Uncommon 2GU {2}{G}{U}: Adapt 1. <i>(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)</i>
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Shimmer of Possibility Sorcery Common 1U Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

"There's something peculiar about the rain today."
-Janoc, Tin Street tinker
Silhana Wayfinder Creature - Elf Scout Uncommon 1G Silhana Wayfinder 1G Creature - Elf Scout When Silhana Wayfinder enters the battlefield, look at the top 4 cards of your library. You may reveal a creature or land card and put it on top of your library. Put the rest on the bottom of your library in a random order.

"Follow me! It is close."
Simic Ascendancy Enchantment Rare GU {1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Simic Guildgate Land - Gate Common Simic Guildgate enters the battlefield tapped.

{t}: Add {g} or {u}.

"When the Prime Speaker goes too far, I will be here in the safety of the deeps to correct her."
-Zegana
Simic Locket Artifact Uncommon 3 [mana]t[/mana]: Add [mana]g[/mana] or [mana]u[/mana].
{(g/u)}{(g/u)}{(g/u)}{(g/u)}, [mana]t[/mana], Sacrifice Simic Locket: Draw two cards.

"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
-Vannifar
Skarrgan Hellkite Creature - Dragon Mythic Rare 3RR Riot <i>(This creature enters the battlefield with your choice of a 1+1 counter or haste)</i>

Flying

{3r}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.
Skatewing Spy Creature - Vedalken Rogue Mutant Uncommon 3U [mana]5U[/mana]: Adapt 2. <i>(If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)</i>
Each creature you control with a +1/+1 counter on it has flying.

A better Ravnica begins with a better Simic."
-Vannifar
Skewer the Critics Sorcery Common 2R Spectacle {r} (You may cast this card for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Going to a Rakdos show is dangerous. Trying to leave early can be fatal.
Skitter Eel Creature - Fish Crab Common 3U [mana]2U[/mana]: Adapt 2. <i>(If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)</i>

"Life has no mistakes, only experiments."
-Yolov, Simic bioengineer
Sky Tether Enchantment - Aura Uncommon W Enchant creature
Enchanted creature has defender and loses flying.

"If you can't control your mount, I will control it for you."
-Mirela, Azorius hussar
Slimebind Enchantment - Aura Common 1U Flash
Enchant creature
Enchanted creature gets -4/-0

"Relax. It's quite harmless. And it will dissolve completely in a month or two."
-Navona, Simic field tester
Smelt-Ward Ignus Creature - Elemental Uncommon 1R {2r}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activatethis ability only any time you can cast a sorcery.

"Come in, yes? Is warm!"
Smothering Tithe Enchantment Rare 3W Whenever an opponent draws a card that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."

"I await your donation."
-Dasha, Orzhov priest
Spawn of Mayhem Creature - Demon Mythic Rare 2BB Spectacle {1Bb}<i> (You may cast this card for its spectacle cost rather than its mana cost if an opponent lost life this turn.){i}

Flying Trample.

At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem
Spear Spewer Creature - Goblin Warrior Common R Defender

{T}: Spear Spewer deals 1 damage to each player.

"Don't waste time aiming, you laze gob-slug! Fire!"
-Krenko, mob boss
Sphinx of Foresight Creature - Sphinx Rare 2UU You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying

At the beginning of your upkeep, scry 1.

"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
Sphinx of New Prahv Creature - Sphinx Uncommon WWUU Flying, vigilance

Spell that your opponent cast target Sphinx of New Prahv cost 2 more to cast.

Azorius’s Sphinx are only loyal to the law itself, not the leader of the guild, even they are stand together.
Sphinx of the Guildpact Artifact Creature - Sphinx Uncommon 7 Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored <em>(This creature can't be the target of monocolored spells or abilities your opponents control.)</em>
Sphinx's Insight Instant Common 2WU Draw two cards.

<i>Addendum </i>- If you cast this spell during your main phase, you gain 2 life.
"Do not think me blind to your true mission ... or your true master, Grand Arbiter."
Spikewheel Acrobat Creature - Human Rogue Common 3R Spectacle {2}{R} <i>(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>

"Every street's a stage, and every screaming bystander is an audience."
Spire Mangler Creature - Insect Uncommon 2B Flash

Flying

When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

Its mandibles can leave a rider in the clouds astride a headless griffin.
Spirit of the Spires Creature - Spirit Uncommon 3W Flying

Other creatures you control with flying get +0/+1

"Her breath is a breeze that relieves tired griffons and lifts the birds so that wandering cats can't reach them."
Steeple Creeper Creature - Frog Snake Common 2G [mana]3U[/mana]: Steeple Creeper gains flying until end of turn.

"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
-Vannifar
Stomping Ground Land - Mountain Forest Rare <em>({T}: Add {R} or {G}.)</em>
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Stony Strength Instant Common G Put a +1/+1 counter on target creature you control. Untap that creature.

"What you build, we will destroy... and bury you in the rubble!"
Storm Strike Instant Common R Target creature gets +1/+1 and gains first strike until end of turn. Scry 1.

"My shout is thunder and my fist is lightning!"
Summary Judgment Instant Common 1W Summary Judgment deals 3 damage to target tapped creature.
<i>Addendum</i> - If you cast this spell during your main phase, it deals 5 damage to that creature instead.

Any challenge to Azorius authority is met with swift and potent retribution.
Sunder Shaman Creature - Giant Shaman Uncommon RRGG Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

"You take our wilds, we take your city."
Swirling Torrent Sorcery Uncommon 5U Choose one or both -
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

"Oops!"
-Grupgrup, sluiceway technician
Sylvan Brushstrider Creature - Beast Common 2G When Sylvan Brushstrider enters the battlefield, you gain 2 life.

The mournful lowing of brushstriders warns of changing weather and ill winds.
Syndicate Guildmage Creature - Human Cleric Uncommon WB {1w}, {t}: Tap target creature with power 4 or greater.

{4b}, {t}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
Syndicate Messenger Creature - Bird Common 3W Flying
Afterlife 1 <i>(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)</i>

Many wings haunt the skies these days. Few of them bear good tidings."
-Lavinia
Tenth District Veteran Creature - Human Soldier Common 2W Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.

"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."
Territorial Boar Creature - Boar Common 1G Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

"The presence of the strong will make you stronger."
-Yeva, Nature's Herald
Teysa Karlov Legendary Creature - Human Advisor Rare 2WB If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.

While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.
The Haunt of Hightower Legendary Creature - Vampire Rare 4BB Flying, lifelink
When The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

It drains vitality from those it touches.
Theater of Horrors Enchantment Rare 1BR At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.
{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Thirsting Shade Creature - Shade Common B Lifelink

{2}{B}: Thirsting Shade gets +1/+1 until end of turn.

"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."
-Dahlya, Trul, "Irbitov Lament"
Thought Collapse Instant Common 1UU Counter target spell. Its controller puts the top three cards of their library into their graveyard.

"I can think of no greater punishment than answering your question in full."
-Lazav
Thrash // Threat Instant // Sorcery Rare (R/G)(R/G)//2RG Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

//

Create a 4/4 red and green Beast creature token with trample.
Thrash//Threat Instant//Sorcery Rare (R/G)(R/G)//2RG Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

//

Create a 4/4 red and green Beast creature token with trample
Tin Street Dodger Creature - Goblin Rogue Uncommon R Haste

{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.

"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."
Titanic Brawl Instant Common 146 This spell costs {1} less to cast if it targets a creature you control with +1/+1 counter on it.
Target creature you control fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>

Whoever wins, the neighbourhood loses.
Tithe Taker Creature - Human Soldier Rare 1W During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost [1] more to activate unless they're mana abilities.

Afterlife 1 <i>(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)</i>
Tome of the Guildpact Artifact Rare 5 Whenever you cast a multicolored spell, draw a card.
[mana]t[/mana]: Add one mana of any color.

"Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent."
-Dovin Baan
Tower Defense Instant Uncommon 1G Creatures you control get +0/+5 and gain reach until end of turn.

"We've been practicing for this all our lives. This is the final test!"
-Korun Nar, Rubblebelt hunter
Trollbred Guardian Creature - Troll Frog Warrior Uncommon 4G [mana]2G[/mana]: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

His favorite food is Kraul.
Twilight Panther Creature - Cat Spirit Common W {b}: Twilight Panther gains deathtouch until end of turn.

A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
Unbreakable Formation Instant Rare 2W Creatures you control gain indestructible until end of turn.

<i>Addendum</i> - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Undercity Scavenger Creature - Ogre Warrior Common 3B When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.

"We grow strong by feasting on failure."
-Izoni
Undercity's Embrace Instant Common 2B Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.

The undercity is always hungry.
United Stand Instant Rare 2W Creatures you control gain indestructible until end of turn.

<i>Addendum</i> - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Verity Circle Enchantment Rare 2U Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

{4}{U}: Tap target creature without flying.

"Here, there is only truth."
-Barvisa, Azorius emissary
Vindictive Vampire Creature - Vampire Uncommon 3B Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
Vizkopa Vampire Creature - Vampire Common 2(W/B) Lifelink

Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
Wall of Lost Thoughts Creature - Wall Uncommon 1U Defender
When Wall of Lost Thgoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.

Those who intrude upon the Dimir seldom remember that they have done so.
Warrant // Warden Instant // Sorcery Rare (W/U)(W/U)//3WU Put target attacking or blocking creature on top of its owner's library.
//
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Watchful Giant Creature - Giant Soldier Common 5W When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
Wilderness Reclamation Enchantment Uncommon 3G At the beginning of your end step, untap all lands you control.

"Walls crack. Buildings fall. Always the wilds return."
-Domri Rade
Windstorm Drake Creature - Drake Uncommon 4U Flying
Other creatures you control with flying get +1/+0.

The drakes are especially voracious when preparing for the autumnal migration, hunting in the streets of the city from dawn 'til dusk.
Wrecking Beast Creature - Beast Common 5GG Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>
Trample

"The best construction makes the most satisfying destruction."
-Domri Rade
Zegana, Utopian Speaker Legendary Creature - Merfolk Wizard Rare 2GU When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. <i>(If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)</i>
Each creature you control with a +1/+1 counter on it has trample.
Zhur-Taa Goblin Creature - Goblin Berserker Uncommon RG Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i>

Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.


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