
De kaart spoilers van de nieuwe Magic the Gathering set 'Rivals of Ixalan' zijn begonnen.
Spoilers Rivals of Ixalan
Kaartnaam | Type | Rarity | Manacost | Oracle + flavor |
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Admiral's Order | Instant | Rare | 1UU | <i>Raid</i> - If you attacked with a creature this turn, you may pay {u} rather than pay this spell's mana cost. Counter target spell. "Damn the cannons, mates. Charge!" |
Aggressive Urge | Instant | Common | 1G | Target creature gets +1/+1 until end of turn. Draw a card. "Our lives, our homes, and all our history are at risk. Do not speak to me of peace." |
Angrath's Ambusher | Creature - Orc Pirate | Uncommon | 2B | Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema. |
Angrath's Fury | Sorcery | Rare | 3BR | Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
Angrath, Minotaur Pirate | Legendary Planeswalker - Angrath | Mythic Rare | 4BR | +2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls. -3: Return target Pirate card from your graveyard to the battlefield. -11: Destroy all creature target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power. |
Angrath, the Flame-Chained | Legendary Planeswalker - Angrath | Mythic Rare | 3BR | +1: Each opponent discards a card and loses 2 life. -3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. -8: Each opponent loses life equal to the number of cards in his or her graveyard. |
Aquatic Incursion | Enchantment | Uncommon | 3U | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. {3}{U}: Target Merfolk can't be blocked this turn. |
Arch of Orazca | Land | Rare | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {t}: Add {c} to your mana pool. {5}, {t}: Draw a card. Activate this ability only if you have the city's blessing. |
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Arterial Flow | Sorcery | Uncommon | 1BB | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
Atzal, Cave of Eternity | Legendary Land | Rare | <i>(Transforms from Journey to Eternity.)</i> {t}: Add one mana of any color to your mana pool. {3bg}, {t}: Return target creature card from your graveyard to the battlefield. . . . but every end is a new beginning. |
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Atzocan Seer | Creature - Human Druid | Uncommon | 1GW | {t}: Add one mana of any color to your manan pool. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. Streams of gold and bright feathers flash in the orb, visions of past and future. |
Awakened Amalgam | Artifact Creature - Golem | Rare | 4 | Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. "You fools. Now you've done it." -Tishana |
Awakened Amalgamation | Artifact Creature - Golem | Rare | 4 | Awakened Amalgamation's power and toughness are each equal to the number of lands you control with different names. "You fools. Now you've done it." -Tishana |
Azor's Gateway | Legendary Artifact | Mythic Rare | 2 | {1}, {t}: Draw a card, then exile a card from your hand. If cards with five or more different covernted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. |
Azor, the Lawbringer | Legendary Creature - Sphinx | Mythic Rare | 2WWUU | Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant and sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {Xwuu}. If you do, you may gain X life and draw X cards. |
Baffling End | Enchantment | Uncommon | 1W | When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent create a 3/3 green Dinosaur creature token with trample. |
Bishop of Binding | Creature - Vampire Cleric | Rare | 3W | When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. |
Blazing Hope | Instant | Uncommon | W | Exile target creature with power greater than or equal to your life total. "No shadow remains for you to hide in." -Caparoci Sunborn |
Blood Sun | Enchantment | Rare | 2R | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. As the struggle raged for control of the Immortal Sun, the world grew darker under a blood-red sky. |
Bombard | Instant | Common | 2R | Bombard deals 4 damage to target creature. "Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer." -Captain Brandis Thorn |
Brass's Bounty | Sorcery | Rare | 6R | For each land you control, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." "Why squabble for trinkets when we could be living large of all this gold?" -Admiral Beckett Brass |
Brazen Freebooter | Creature - Human Pirate | Common | 3R | When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, sacrifice this artifact: Add one mana of any color to your mana pool." Finders, keepers. |
Buccaneer's Bravado | Instant | Common | 1R | Choose one - • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn. Never underestimate the power of panache. |
Cacophodon | Creature - Dinosaur | Uncommon | 3G | <i>Enrage</i> - Whenever Cacophodon is dealt damage, untap target permanent. When a cacophodon is angry, the whole jungle knows. |
Canal Monitor | Creature - Lizard | Common | 4B | The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal trailing smoke. All were eaten, but only one was cooked. |
Captain's Hook | Artifact - Equipment | Rare | 3 | Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1} |
Champion of Dusk | Creature - Vampire Knight | Rare | 3BB | When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. "Let us drench these golden streets in the blood of our enemies." |
Charging Tuskodon | Creature - Dinosaur | Uncommon | 3RR | Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. It doesn't hold grudges. It runs them down and impales them. |
Cherished Hatchling | Creature - Dinosaur | Uncommon | 1G | When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." |
Cinder Barrens | Land | Common | Cinder Barrens enters the battlefield tapped. {T}: Add {b} or {r} to your mana pool. "Burn their fleet to the waterline, and sink whatever's left." -Angrath |
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Cleansing Ray | Sorcery | Common | 1W | Choose one - •Destroy target Vampire. •Destroy target enchantment. "The sun creates, sustains, and consumes so it can create again." -Caparocti Sunborn |
Colossal Dreadmaw | Creature - Dinosaur | Common | 4GG | Trample "Remember when it was the most terrifying thing you'd ever seen?" -Captain Lannery Storm |
Crafty Cutpurse | Creature - Human Pirate | Rare | 3U | Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created your control instead. Possession is eleven-tenths of the pirate code. |
Crashing Tide | Sorcery | Common | 2U | Crashing tide has flash as long as you control a Merfolk. Return target creature to it's owner's hand. Draw a card. |
Crested Herdcaller | Creature - Dinosaur | Uncommon | 3GG | Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. "Our survival, like theirs, depends on our ability to work together." -Huatli, to Tishana |
Curious Obsession | Enchantment - Aura | Uncommon | U | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card. At the beginning of your end step, if you didn't attack with a creature this turn sacrifice Curious Obsession. |
Daring Buccaneer | Creature - Human Pirate | Uncommon | R | As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2. No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold - what's not to covet? |
Dark Inquiry | Sorcery | Common | 2B | Target opponent reveals his or her hand. You choose a non land card from it. That player discards that card. "Your mind is no longer yours to waste." |
Dead Man's Chest | Enchantment - Aura | Rare | 1B | Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. |
Dead Men's Chest | Enchantment - Aura | Rare | 1B | Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. |
Deadeye Brawler | Creature - Human Pirate | Uncommon | 2UB | Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. |
Deadeye Rig Hauler | Creature - Human Pirate | Common | 3U | <i>Raid</i>- When Fathom Fleet Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. "Come on, you drowned rat!" |
Deadeye Rig-Hauler | Creature - Human Pirate | Common | 3U | <i>Raid</i>- When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. "Up you go, you soggy rat." |
Deeproot Elite | Creature - Merfolk Warrior | Rare | 1G | Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. "You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you." |
Dinosaur Hunter | Creature - Human Pirate | Common | 1B | Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. "Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy." |
Dire Fleet Daredevil | Creature - Human Pirate | Rare | 1R | First strike When this enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead. |
Dire Fleet Neckbreaker | Creature - Orc Pirate | Uncommon | 2BR | Attacking Pirates you control get +2/+0. The buccaneers scaled the sides of buildings as easily as they boarded enemy ships. |
Dire Fleet Poisoner | Creature - Human Pirate | Rare | 1B | Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. |
Disperse in the Wind | Instant | Rare | 2U | Exile target nonland permanent. For as long as that card remains exiled, it's owner may cast it without paying its mana cost. |
Divine Verdict | Instant | Common | 3W | Destroy target attacking or blocking creature. Cunning warriors and dim-witted beasts alike fall under the church's harsh judgement. |
Dusk Charger | Creature - Horse | Common | 3B | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Dusk Charger gets +2/+2 as long as you have the city's blessing. Stories say that demon blood runs in its veins, making it fearless and bloodthirsty. |
Dusk Legion Zealot | Creature - Vampire Soldier | Common | 1B | When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. Once they reached Orazca, the legion's explorers ransacked tombs and temples hunting for the Immortal Sun. |
Elenda, the Dusk Rose | Legendary Creature - Vampire Knight | Mythic Rare | 2WB | Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power Her centuries-long search is ended. |
Enter the Unknown | Sorcery | Uncommon | G | Target creature you control explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) </i> You may play an additional land this turn. |
Etali, Primal Storm | Legendary Creature - Elder Dinosaur | Rare | 4RR | Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs. The storm rages and the earth breaks. |
Everdawn Champion | Creature - Human Soldier | Uncommon | 1WW | Prevent all combat damage that would be dealt to Everdawn Champion. "Undefeated in battle, she is the shining future our empire deserves." -Huatli |
Evolving Wilds | Land | Common | {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. The Sun Empire bends nature-rivers, mountainsides, dinosaurs-to its unyielding will. |
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Expel From Orazca | Instant | Uncommon | 1U | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. |
Exultant Skymarcher | Creature - Vampire Soldier | Common | 1WW | Flying "We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again." |
Famished Paladin | Creature - Vampire Knight | Uncommon | 1W | Famished Paladin does not untap during your untap step. Whenever you gain life, untap Famished Paladin. |
Fanatical Firebrand | Creature - Goblin Pirate | Common | R | Haste {t}, Sacrifice Fanatical Firebrand: It deals one damage to target creature or player. "The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to it's powder." -Admiral Beckett Brass |
Fathom Fleet Boarder | Creature - Orc Pirate | Common | 2B | When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. Without frequent raids, orcs sometimes get bored and plunder their own ships. |
Fathom Fleet Rig-Hauler | Creature - Human Pirate | Common | 3U | <i>Raid</i>- When Fathom Fleet Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. "Come on, you drowned rat!" |
Flood of Recollection | Sorcery | Uncommon | UU | Return Target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. Jace tumbled down the waterfall and plunged deep into his past. |
Forerunner of the Coalition | Creature - Human Pirate | Uncommon | 2B | When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. |
Forerunner of the Empire | Creature - Human Soldier | Uncommon | 3R | When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. |
Forerunner of the Heralds | Creature - Merfolk Scout | Uncommon | 3G | When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. |
Forerunner of the Legion | Creature - Vampire Knight | Uncommon | 9 | When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
Forest | Basic Land | Basic Land | ({T}: Add {g} to your mana pool.) | |
Form of the Dinosaur | Enchantment | Rare | 4RR | When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. |
Forsaken Sanctuary | Land | Uncommon | Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. |
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Foul Orchard | Land | Uncommon | Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. |
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Frilled Deathspitter | Creature - Dinosaur | Common | 2R | <i>Enrage</i> - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent. Nothing says trouble like a ready hiss and a hint of liquid gurgle. |
Ghalta, Primal Hunger | Legendary Creature - Elder Dinosaur | Rare | 10GG | Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control. Trample The earth walks, strongest of all. |
Giltgrove Stalker | Creature - Merfolk Warrior | Common | 1G | Giltgrove Stalker can't be blocked by creatures with power 2 or less. "The only gold I need is the sheltering shimmer of trees." |
Gleaming Barrier | Artifact Creature - Wall | Common | 2 | Defender When Gleaming Barrier dies, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." "Gold without freedom might as well be lead." -Angrath |
Glorious Destiny | Enchantment | Rare | 2W | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> As Glorious Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing. |
Goblin Trailblazer | Creature - Goblin Pirate | Common | 1R | Menace "Why are we following that goblin? Can he even read that map?" -Daphne Vail, <i>Diremore</i> first mate |
Gold-Forge Garrison | Land | Rare | {t}: Add two mana of any one color to your mana pool. {4}, {T}: Create a 4/4 colorless Golem artifact creature token. |
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Golden Guardian | Creature - Golem | Rare | 4 | Defender {2}: This creature fights another target creature you control. When this dies this turn, return it to the battlefield transformed. |
Golden Demise | Sorcery | Uncommon | 1BB | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. |
Golden Guardian | Artifact Creature - Golem | Rare | 4 | Defender {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. |
Grasping Scoundrel | Creature - Human Pirate | Common | B | Grasping Scoundrel gets +1/+0 as long as it's attacking. "I can hear the plunder calling. It asks for me by name." |
Gruesome fate | Sorcery | Common | 75 | Each opponent loses 1 life for each creature you control. "You were keen enough to sink your fangs into us vampire! And you're afraid of a few little nibbles?" -Udvil "Ratty" Ratlock |
Hadana's Climb | Legendary Enchantment | Rare | 1GU | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. Hadana seeks power in the service of peace. |
Hardy Veteran | Creature - Human Warrior | Common | 1G | As long as it's your turn, Hardy Veteran gets +0/+2. For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more. |
Highland Lake | Land | Uncommon | Highland Lake enters the battlefield tapped. {T}: Add {U} or {R} to your mana pool. |
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Hornswoggle | Instant | Uncommon | 2U | Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Being a merciful pirate, she saved the vampire's gold from falling overboard. |
Huatli, Radiant Champion | Legendary Planeswalker - Huatli | Mythic Rare | 2GW | +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. -1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. -8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card." |
Hunt the Weak | Sorcery | Common | 3G | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i> "Death lizard approaching, cap'n!" -Brint Doobin, last words |
Impale | Sorcery | Common | 2BB | Destroy target creature. Never let the glitter of gold distract you from the gleam of steel in the shadows. |
Imperial Ceratops | Creature - Dinosaur | Uncommon | 4W | Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life. "The music of blades against its silver armor merely inspires it to bellow more full-throated melodies." -Huatli |
Induced Amnesia | Enchantment | Rare | 2U | When Induced Amnesia enters the battlefield, target player exiles all the cards in his or her hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
Island | Basic Land | Basic Land | ({T}: Add {u} to your mana pool.) | |
Jade Bearer | Creature - Merfolk Shaman | Common | G | When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. "Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength." |
Jadecraft Artisan | Creature - Merfolk Shaman | Common | 3G | When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. "A blade is not fully forged until it is given." |
Jadelight Ranger | Creature - Merfolk Scout | Rare | 1GG | When Jadelight Ranger enters the battlefield it explores, then it explores again. <i> (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process) </i> |
Journey to Eternity | Legendary Enchantment - Aura | Rare | 1BG | Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. Every journey has its inevitable end... |
Jungle Creeper | Creature - Elemental | Uncommon | 1BG | {3bg}: Return Jungle Creeper from your graveyard to your hand. "You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered." -Aituru, priest of the Verdant Sun |
Jungleborn Pioneer | Creature - Merfolk Scout | Common | 2G | When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. <i>(It can't be the target of spells or abilities your opponents control.)</i> "We fought so long to hide this place. Let us be the first to learn its wonders!" |
Kitesail Corsair | Creature - Human Pirate | Common | 1U | Kitesail Corsair has flying as long as it's attacking. "Why perch in the crow's nest when i can fly like the crows?" |
Knight of the Stampede | Creature - Human Knight | Common | 3G | Dinosaur spells you cast cost {2} less to cast. "My whisper becomes a thousand roars." |
Kumena's Awakening | Enchantment | Rare | 2UU | Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Kumena, Tyrant of Orazca | Legendary Creature - Merfolk Shaman | Mythic Rare | 1GU | Tap another untapped Merfolk you control: Kumena, Tyrant of Orzaca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. |
Kumena, Tyrant of Orzca | Legendary Creature - Merfolk Shaman | Mythic Rare | 1GU | Tap another untapped Merfolk you control: Kumena, Tyrant of Orzca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. |
Legion Conquistador | Creature - Vampire Soldier | Common | 2W | When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun. |
Legion Lieutenant | Creature - Vampire Knight | Uncommon | WB | Other Vampires you control get +1/+1. "We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion." |
Luminous Bond | Enchantment - Aura | Common | 2W | Enchant creature Enchanted creature can't attack or block. "Your part in this fight is done, vampire. Get used to your thirst." |
Majestic Heliopterus | Creature - Dinosaur | Uncommon | 3W | Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. "Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a fragile ending." -Huatli |
Martyr of Dusk | Creature - Vampire Soldier | Common | 1W | When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. "Should I fall, take up our standard and carry on. The legion must always prevail." |
Mastermind's Acquisition | Sorcery | Rare | 2BB | Choose one - • Search your library for a card, put it into your hand, then shuffle your library. • Choose a card you own from outside the game and put it into your hand. Another piece of a nefarious puzzle. |
Mausoleum Harpy | Creature - Harpy | Uncommon | 4B | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. |
Merfolk Mistbender | Creature - Merfolk Shaman | Uncommon | GU | Other Merfolk you control get +1/+1. "The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together." - Nirit of Pashona's band |
Merfolk Mistbinder | Creature - Merfolk Shaman | Uncommon | GU | Other Merfolk you control get +1/+1. "The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together." -Nirit of Pashona's band |
Metzali, Tower of Triumph | Legendary Land | Rare | {t}: Add one mana of any color to your mana pool. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. |
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Mist-Cloacked Herald | Creature - Merfolk Warrior | Common | U | Mist-Cloaked Herald can't be blocked. With matchless stealth, the River Heralds fought a running battle against the three enemy forces. |
Moment of Craving | Instant | Common | 1B | Target creature gets -2/-2 until end of turn. You gain 2 life. "The time of condemnation is at hand. Dusk washes over the land, and I consign you to eternal darkness!" |
Moment of Triumph | Instant | Common | W | Target creature gets +2/+2 until end of turn. You gain 2 life. "The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!" |
Mountain | Basic Land | Basic Land | ({T}: Add {R} to your mana pool.) | |
Mutiny | Sorcery | Common | R | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. Pirate captains rarely enjoy a peaceful retirement. |
Mysterious End | Enchantment | Uncommon | 1W | When Mysterious end enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls. When Mysterious end leaves the battlefield, target opponent create a 3/3 green Dinosaur creature token with trample. |
Natlize | Instant | Common | 1G | Destroy target artifact or enchantment. "Better to let the sword go, than to lose the arm with it." -Captain Lannery Storm |
Naturalize | Instant | Common | 1G | Destroy target artifact or enchantment "Better to let the sword go than to lose the arm with it." -Captain Lannery Storm |
Needletooth Raptor | Creature - Dinosaur | Uncommon | 3R | <Enrage> - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. It hatches with its ferocity fully grown |
Negate | Instant | Common | 1U | Counter target noncreature spell. "As one, nature lifts up its voice to tell you this: 'No.'" |
Nezahal, Primal Tide | Legendary Creature - Elder Dinosaur | Mythic Rare | 5UU | Nezahal, Primal Tide can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. |
Oathsworn Vampire | Creature - Vampire Knight | Uncommon | 1B | Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. "My conquistadors are never slain, merely laid to rest." -Queen Miralda the Pious |
Orazca Frillback | Creature - Dinosaur | Common | 2G | The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy-until they catch the scent of prey. |
Orazca Raptor | Creature - Dinosaur | Common | 2RR | "If you come across a raptor in the city, stand perfectly still. At least then you'll be well-rested when you die." -Captain Brandis Thorn |
Orazca Relic | Artifact | Common | 3 | Ascend <i>(If you control ten or more permanents, you gain the city's blessing for the rest of the game.)</i> {T}: Add {C} to your mana pool. {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. |
Overgrown Armasaur | Creature - Dinosaur | Common | 3GG | <i>Enrage</i> - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm. |
Paladin of Atonement | Creature - Vampire Knight | Rare | 1W | At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to it's toughness. For every wound there is a blessing, for every death, a reckoning. |
Path of Mettle | Legendary Enchantment | Rare | RW | When ~ enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform ~. |
Path to Discovery | Enchantment | Rare | 3G | Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
Pirate's Pillage | Sorcery | Uncommon | 3R | As an additional cost to cast Pirate's Pillage, discard a card. Draw two cards and create two colorless Treasure artifacts with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." Goblins can carry their weight in loot |
Pitiless Plunderer | Creature - Human Pirate | Uncommon | 3B | Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." "Shame to let good gold go to the grave." |
Plains | Basic Land | Basic Land | ({T}: Add {W} to your mana pool.) | |
Plummet | Instant | Common | 1G | Destroy target creature with flying. "Still, the pterodon chasing the clouds from its skies must bow to the great forest below." -Mahuiz, Sun Empire archer |
Polyraptor | Creature - Dinosaur | Mythic Rare | 6GG | <i>Enrage</i> - Whenever Polyraptor is dealt damage, create a token that is a copy of Polyraptor An innumerable pack is concealed in a single reflection. |
Pride of Conquerors | Instant | Uncommon | 1W | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
Profane Procession | Legendary Enchantment | Mythic Rare | 1WB | {3WB}: Exile target creature.Then if there are three or more cards exiled with Profane Procession ,transform Profane Procession. |
Protean Raider | Creature - Shapeshifter Pirate | Rare | 1UR | <i>Raid</i> - If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. Imitation is the sincerest form of piracy. |
Radiant Destiny | Enchantment | Rare | 2W | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing. |
Raging Regisaur | Creature - Dinosaur | Uncommon | 2RG | Whenever Raging Regisaur attacks, it deals 1 damage to target creature or player. Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh. |
Raptor Companion | Creature - Dinosaur | Common | 1W | The abundance of foes in Orazca means the raptors no longer need any orders. |
Ravenous Chupacabra | Creature - Beast Horror | Uncommon | 2BB | When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Opening Orazca unleashed more horrors than just the Immortal Sun |
Reaver Ambush | Instant | Uncommon | 2B | Exile target creature with power 3 or less. Onora knew with sudden, grim certainty he would never see the Great River again. |
Reckless Rage | Instant | Uncommon | R | Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. "Hard to starboard! Starb - Abandon ship! Abandon ship!" |
Recover | Sorcery | Common | 2B | Return target creature card from your graveyard to your hand. Draw a card. "No more fear of death's oblivion - is this not the greatest treasure of all?" -Gurezan, Legion resurrectionist |
Rekindling Phoenix | Creature - Phoenix | Mythic Rare | 2RR | Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." |
Release to the Wind | Instant | Rare | 2U | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. "Here and gone like a fleeting breeze." |
Relentless Raptor | Creature - Dinosaur | Uncommon | RW | Vigilance Relentless Raptor attacks or blocks each combat if able. As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim. |
Resplendent Griffin | Creature - Griffin | Uncommon | 1WU | Flying Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. |
Return to the Wind | Instant | Rare | 2U | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. "One moment it is here, the next moment it is gone-like a fleeting breeze." |
River Darter | Creature - Merfolk Warrior | Common | 2U | River Darter can't be blocked by Dinosaurs. "Don't make splashes. Make progress." -Tishana |
Riverwise Augur | Creature - Merfolk Wizard | Uncommon | 3U | When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. "Time flows as the rivers do, toward an unknown sea. The wise know to look downstream." |
Sadistic Skymarcher | Creature - Vampire Soldier | Uncommon | 2B | As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}. Flying, lifelink "I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows." |
Sailor of Means | Creature - Human Pirate | Common | 2U | When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." The rising tide of Orazca's plunder lifted all ships |
Sanctum of the Sun | Legendary Land | Mythic Rare | (Transforms from Azor's Gateway.) {t}: Add X mana of any one color to your mana pool, where X is your life total. As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place. |
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Sanguine Glorifier | Creature - Vampire Cleric | Common | 3W | When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked. |
Sea Legs | Enchantment - Aura | Common | B | Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. "When the waves pick up, either you find your feet or you lose your lunch." |
Seafloor Oracle | Creature - Merfolk Wizard | Rare | 2WW | Whenever a Merfolk you controls deals combat damage to a player, draw a card. Where the light falls dim and blue on broken ships, secrets lie unclaimed |
Secrets of the Golden City | Sorcery | Common | 1UU | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Draw two cards. If you have the city's blessing, draw three cards instead. Stolen knowledge can never be stolen back. |
See Red | Enchantment - Aura | Uncommon | 1R | Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. |
Shake the Foundations | Instant | Uncommon | 2R | Shake the Foundations deals 1 damage to each creature without flying. Draw a card. A threefold calamity with a single will. |
Shatter | Instant | Common | 1R | Destroy target artifact. Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood. |
Shrine Altisaur | Creature - Dinosaur | Rare | 4W | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. |
Siegehorn Ceratops | Creature - Dinosaur | Rare | GW | <i>Enrage</i> - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. <i>(It must survive the damage to get the counters.)</i> To a siegehorn, there is no such thing as a dead end. |
Silent Gravestone | Artifact | Rare | 1 | Cards in graveyards can't be the targets of spells or abilities. {4}, {t}: Exile Silent Gravestone and all cards from all graveyards. Draw a card. Made to ward off the Grim Captain and silence the lure of undeath. |
Silverclad Ferocidons | Creature - Dinosaur | Rare | 5RR | <i>Enrage</i> - Whenever Steelclad Ferocidons is dealt damage, each opponent sacrifices a permanent. "Control them? No. I gird them in armor and set them loose." -Yacha, Otepec Huntmaster |
Silvergill Adept | Creature - Merfolk Wizard | Uncommon | 1U | As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. "If you keep to the shallows, you'll never learn the secrets of the depths." |
Siren Reaver | Creature - Siren Pirate | Uncommon | 3U | <i>Raid</i> - Siren Reaver costs {1} less to cast if you attacked with a creature this turn. Flying "Prepare to be boarded." |
Skymarcher Aspirant | Creature - Vampire Soldier | Uncommon | W | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Skymarcher Aspirant has flying as long as you have the city's blessing "I was born to glory." |
Slaughter the Strong | Sorcery | Rare | 1WW | Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls. "Kill the animals they ride - and where has their power gone?" - Vona, Butcher of Magan |
Slippery Scoundrel | Creature - Human Pirate | Uncommon | 2U | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> As long as you have the city's blessing Slippery Scoundrel has Hexproof and can't be blocked. "I'd rather be caught red-handed than empty-handed!" |
Snubhorn Sentry | Creature - Dinosaur | Common | W | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. They're fun to train - if you like stubborn, aggressive, and fiercely territorial. |
Soul of the Rapids | Creature - Elemental | Common | 3UU | Flying Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight. |
Sphinx's Decree | Sorcery | Rare | 1W | Each opponent can't cast instant or sorcery spells during that player's next turn. "Be still." -Azor |
Spire Winder | Creature - snake | Common | 3U | Flying Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Spire Winder gets +1/+1 as long as you have the city's blessing. |
Squire's Devotion | Enchantment - Aura | Common | 2W | Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. |
Stampeding Horncrest | Creature - Dinosaur | Common | 4R | Stampeding Horncrest has haste as long as you control another dinosaur. When the golden city opened, the dinosaurs inside were eager to greet the new visitors. |
Steelclad Ferocidons | Creature - Dinosaur | Rare | 5RR | <i>Enrage</i> - Whenever Steelclad Ferocidons is dealt damage, each opponent sacrifices a permanent. "Do I train them? No, I just put the armor on and set them loose." -Yatza, Otepec Huntmaster |
Stone Quarry | Land | Common | Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. The Sun Empire’s cities are built from the bones of the earth. |
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Storm Fleet Sprinter | Creature - Human Pirate | Uncommon | 1UR | Haste Storm Fleet Sprinter can't be blocked. "Charge like a red-hot cannonball straight to your target. You slow down, you sink." -Captain Lannery Storm |
Storm Fleet Swashbuckler | Creature - Human Pirate | Uncommon | 1R | Ascend <i>(If you control 10 or more permanents, you gain the city's blessing for the rest of the game.)</i> Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. "A bolt to the eye, a blade to the neck. That's the way to clear the deck!" |
Storm the Vault | Legendary Enchantment | Rare | 2UR | Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. |
Strength of the Pack | Sorcery | Uncommon | 4GG | Put two +1/+1 counters on each creature you control. The pack that ambushes, eviscerates, and devours together stays together. |
Strider Harness | Artifact - Equipment | Common | 3 | Equipped creature gets +1/+1 and has haste. Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i> "Because the giant, implacable death lizard wasn't scary enough already." -Captain Brinely Rage |
Sun Sentinel | Creature - Human Soldier | Common | 1W | Vigilance "I will not sleep until Orazca is ours once more." |
Sun-Collared Raptor | Creature - Dinosaur | Common | 1R | Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. "With Tilonalli's gifts, even the smallest of us can become great." - Huatli |
Sun-Crested Pterodon | Creature - Dinosaur | Common | 4W | Flying Sun-Crested Pterodon has Vigilance as long as you control another Dinosaur. "Pterodons tolerate no intrusions in their skies. Even the clouds must ask permission." - Mahuiz, Sun Empire archer. |
Swab Goblin | Creature - Goblin Pirate | Common | 1R | Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way. |
Swaggering Corsair | Creature - Human Pirate | Common | 2R | <i>Raid</i> - Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. "I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!" |
Swamp | Basic Land | Basic Land | ({T}: Add {b} to your mana pool.) | |
Swift Warden | Creature - Merfolk Warrior | Uncommon | 1GG | When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control) A warning shout would take too long. |
Sworn Gaurdian | Creature - Merfolk Warrior | Common | 1U | For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent. |
Temple Altisaur | Creature - Dinosaur | Rare | 4W | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. |
Tendershoot Dryad | Creature - Dryad | Rare | 4G | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
Terrible Cagejaw | Creature - Dinosaur | Mythic Rare | 3WW | <i>Enrage</i> - Whenever Terrible Cagejaw is dealt damage, exile target creature an opponent controls until Terrible Cagejaw leaves the battlefield. "I recommend you stop your useless struggling." -Huatli |
Tetzimoc, Primal Death | Legendary Creature - Elder Dinosaur | Rare | 4BB | Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it. |
The Immortal Sun | Legendary Artifact | Mythic Rare | 6 | Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. |
Thrashing Brontodon | Creature - Dinosaur | Uncommon | 1GG | {1}, Sacrificing Thrashing Brontodon: Destroy target artifact or enchantment. It cares more about preserving the herd's territory than about preserving itself. |
Thunderherd Migration | Sorcery | Uncommon | 1G | As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. The herds follow as new growth arises. |
Tilonali's Crown | Enchantment - Aura | Common | 1R | Enchant creature When Tilonali's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample. |
Tilonalli's Summoner | Creature - Human Shaman | Rare | 1R | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's blessing. |
Timestream Navigator | Creature - Human Pirate Wizard | Mythic Rare | 1U | Ascend <i>(If you control ten or more permanents, you gain The City's Blessing for the rest of the game.)</i> {2}{U}{U}, {T}, Put Timestream Navigator at the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have The City's Blessing. |
Tomb of the Dusk Rose | Legendary Land | Rare | {T}: Add one mana of any color to your mana pool. {2WB},{T} : Put one creature card exiled with this permanent onto the battlefield under your control |
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Tomb Robber | Creature - Human Pirate | Rare | 2B | Menace {1}, Discard a card: Tomb Robber explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)</i> |
Trapjaw Tyrant | Creature - Dinosaur | Mythic Rare | 3WW | <i>Enrage</i> - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. "I would advise you not to struggle." -Huatli |
Traveler's Amulet | Artifact | Common | 1 | {1}, Sacrifice Traveler's Amulet: Search your library for a basic land, reveal it, put it into your hand, then shuffle your library. "The best kind of treasure is the kind that leads to more treasure!" -Captain Lannery Storm |
Twilight Prophet | Creature - Vampire Cleric | Mythic Rare | 2BB | Flying Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost. |
Vampire Champion | Creature - Vampire Soldier | Common | 3B | Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> "These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics." |
Vampire Revenant | Creature - Vampire Spirit | Common | 3B | Flying "A thick fog obscures the port of Leor, but its not thick enough to muffle the screams." -Admiral Beckett Bass |
Vault of Catlacan | Legendary Land | Rare | <i>(Transforms from Storm the Vault.)</i> {T}: Add one mana of any color to your mana pool. {T}: Add {U} to your mana pool for each artifact you control. Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight. |
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Vicious Cagemaw | Creature - Dinosaur | Mythic Rare | 3WW | <i>Enrage</i> - Whenever Terrible Cagemaw is dealt damage, exile target creature an opponent controls until Terrible Cagemaw leaves the battlefield. "I recommend you quit your useless struggling." -Huatli |
Vona's Hunger | Instant | Rare | 2B | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls rounded up. |
Voracious Vampire | Creature - Vampire Knight | Common | 2B | Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. The purest devotion isn't the Blood Fast itself, but the craving that follows. |
Vraska's Conquistador | Creature - Vampire Soldier | Uncommon | 1B | Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. Abandoning both queen and church, he chose to follow power. |
Vraska's Scorn | Sorcery | Rare | 2BB | Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
Vraska, Scheming Gorgon | Legendary Planeswalker - Vraska | Mythic Rare | 4BB | +2: Creatures you control get +1/+0 until end of turn. -3: Destroy target creature. -10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." |
Warkite Marauder | Creature - Human Pirate | Rare | 1U | Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. |
Warsail Marauder | Creature - Human Pirate | Rare | 1U | Flying Whenever Warsail Marauder attacks, target creature loses all abilities and has base power and toughness 0/1 until end of turn. |
Waterknot | Enchantment - Aura | Common | 1UU | Enchant Crerature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during it's controller's untap step. |
Wayward Swordtooth | Creature - Dinosaur | Rare | 2G | Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> You may play an additional land on each of your turns. Wayward Sawtooth can't attack or block unless you have the city's blessing. |
Winged Temple of Orazca | Legendary Land | Rare | <i>(Transforms from Hadana's Climb.)</i> {T}: Add one mana of any color to your mana pool. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power. |
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Woodland Stream | Land | Uncommon | Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U} to your mana pool. Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all. |
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World Shaper | Creature - Merfolk Shaman | Rare | 3G | Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped. "The Great River will not be tamed." |
Zacama, Primal Calamity | Legendary Creature - Elder Dinosaur | Mythic Rare | 6RGW | Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. |
Zetalpa, Primal Dawn | Legendary Creature - Elder Dinosaur | Rare | 6WW | Flying, double strike, vigilance, trample, indestructible The sky takes flight and the earth trembles. |
~Ambush from the Water | Enchantment | Uncommon | 3U | When Ambush from the Water enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. {3}{U}: Merfolk creatures you control can't be blocked this turn. |
~Famished Paladin | Creature - Vampire Knight | Uncommon | 1W | ~ does not untap during your untap step. Whenever you gain life, untap ~. |
~Warsail Marauder | Creature - Human Pirate | Rare | 1U | Flying Whenever Warsail Marauder attacks, target creature loses all abilities and has base power and toughness 0/1 until end of turn. |
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