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Kaart Spoilers Rivals of Ixalan zijn begonnen

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Kaart Spoilers Rivals of Ixalan zijn begonnen

De kaart spoilers van de nieuwe Magic the Gathering set 'Rivals of Ixalan' zijn begonnen.

Spoilers Rivals of Ixalan


Kaartnaam Type Rarity Manacost Oracle + flavor
Admiral's Order Instant Rare 1UU <i>Raid</i> - If you attacked with a creature this turn, you may pay {u} rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"
Aggressive Urge Instant Common 1G Target creature gets +1/+1 until end of turn.
Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."
Angrath's Ambusher Creature - Orc Pirate Uncommon 2B Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema.
Angrath's Fury Sorcery Rare 3BR Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Angrath, Minotaur Pirate Legendary Planeswalker - Angrath Mythic Rare 4BR +2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls.

-3: Return target Pirate card from your graveyard to the battlefield.

-11: Destroy all creature target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
Angrath, the Flame-Chained Legendary Planeswalker - Angrath Mythic Rare 3BR +1: Each opponent discards a card and loses 2 life.

-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.

-8: Each opponent loses life equal to the number of cards in his or her graveyard.
Aquatic Incursion Enchantment Uncommon 3U When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof.

{3}{U}: Target Merfolk can't be blocked this turn.
Arch of Orazca Land Rare Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {c} to your mana pool.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.
Arterial Flow Sorcery Uncommon 1BB Each opponent discards two cards.
If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Atzal, Cave of Eternity Legendary Land Rare <i>(Transforms from Journey to Eternity.)</i>

{t}: Add one mana of any color to your mana pool.

{3bg}, {t}: Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.
Atzocan Seer Creature - Human Druid Uncommon 1GW {t}: Add one mana of any color to your manan pool.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.
Awakened Amalgam Artifact Creature - Golem Rare 4 Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

"You fools. Now you've done it."
-Tishana
Awakened Amalgamation Artifact Creature - Golem Rare 4 Awakened Amalgamation's power and toughness are each equal to the number of lands you control with different names.

"You fools. Now you've done it."
-Tishana
Azor's Gateway Legendary Artifact Mythic Rare 2 {1}, {t}: Draw a card, then exile a card from your hand. If cards with five or more different covernted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Azor, the Lawbringer Legendary Creature - Sphinx Mythic Rare 2WWUU Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant and sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {Xwuu}. If you do, you may gain X life and draw X cards.
Baffling End Enchantment Uncommon 1W When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent create a 3/3 green Dinosaur creature token with trample.
Bishop of Binding Creature - Vampire Cleric Rare 3W When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Blazing Hope Instant Uncommon W Exile target creature with power greater than or equal to your life total.

"No shadow remains for you to hide in."
-Caparoci Sunborn
Blood Sun Enchantment Rare 2R When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew darker under a blood-red sky.
Bombard Instant Common 2R Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
-Captain Brandis Thorn
Brass's Bounty Sorcery Rare 6R For each land you control, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."

"Why squabble for trinkets when we could be living large of all this gold?"
-Admiral Beckett Brass
Brazen Freebooter Creature - Human Pirate Common 3R When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, sacrifice this artifact: Add one mana of any color to your mana pool."

Finders, keepers.
Buccaneer's Bravado Instant Common 1R Choose one -
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

Never underestimate the power of panache.
Cacophodon Creature - Dinosaur Uncommon 3G <i>Enrage</i> - Whenever Cacophodon is dealt damage, untap target permanent.

When a cacophodon is angry, the whole jungle knows.
Canal Monitor Creature - Lizard Common 4B The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal trailing smoke. All were eaten, but only one was cooked.
Captain's Hook Artifact - Equipment Rare 3 Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Champion of Dusk Creature - Vampire Knight Rare 3BB When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Let us drench these golden streets in the blood of our enemies."
Charging Tuskodon Creature - Dinosaur Uncommon 3RR Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

It doesn't hold grudges. It runs them down and impales them.
Cherished Hatchling Creature - Dinosaur Uncommon 1G When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
Cinder Barrens Land Common Cinder Barrens enters the battlefield tapped.

{T}: Add {b} or {r} to your mana pool.

"Burn their fleet to the waterline, and sink whatever's left."
-Angrath
Cleansing Ray Sorcery Common 1W Choose one -
&bull;Destroy target Vampire.
&bull;Destroy target enchantment.

"The sun creates, sustains, and consumes so it can create again."
-Caparocti Sunborn
Colossal Dreadmaw Creature - Dinosaur Common 4GG Trample

"Remember when it was the most terrifying thing you'd ever seen?"
-Captain Lannery Storm
Crafty Cutpurse Creature - Human Pirate Rare 3U Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created your control instead.

Possession is eleven-tenths of the pirate code.
Crashing Tide Sorcery Common 2U Crashing tide has flash as long as you control a Merfolk.
Return target creature to it's owner's hand.
Draw a card.
Crested Herdcaller Creature - Dinosaur Uncommon 3GG Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Our survival, like theirs, depends on our ability to work together."
-Huatli, to Tishana
Curious Obsession Enchantment - Aura Uncommon U Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card.

At the beginning of your end step, if you didn't attack with a creature this turn sacrifice Curious Obsession.
Daring Buccaneer Creature - Human Pirate Uncommon R As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.

No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold - what's not to covet?
Dark Inquiry Sorcery Common 2B Target opponent reveals his or her hand. You choose a non land card from it. That player discards that card.

"Your mind is no longer yours to waste."
Dead Man's Chest Enchantment - Aura Rare 1B Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Dead Men's Chest Enchantment - Aura Rare 1B Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Deadeye Brawler Creature - Human Pirate Uncommon 2UB Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
Deadeye Rig Hauler Creature - Human Pirate Common 3U <i>Raid</i>- When Fathom Fleet Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.

"Come on, you drowned rat!"
Deadeye Rig-Hauler Creature - Human Pirate Common 3U <i>Raid</i>- When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.

"Up you go, you soggy rat."
Deeproot Elite Creature - Merfolk Warrior Rare 1G Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
Dinosaur Hunter Creature - Human Pirate Common 1B Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."
Dire Fleet Daredevil Creature - Human Pirate Rare 1R First strike
When this enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.
Dire Fleet Neckbreaker Creature - Orc Pirate Uncommon 2BR Attacking Pirates you control get +2/+0.

The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.
Dire Fleet Poisoner Creature - Human Pirate Rare 1B Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Disperse in the Wind Instant Rare 2U Exile target nonland permanent. For as long as that card remains exiled, it's owner may cast it without paying its mana cost.
Divine Verdict Instant Common 3W Destroy target attacking or blocking creature.

Cunning warriors and dim-witted beasts alike fall under the church's harsh judgement.
Dusk Charger Creature - Horse Common 3B Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

Dusk Charger gets +2/+2 as long as you have the city's blessing.

Stories say that demon blood runs in its veins, making it fearless and bloodthirsty.
Dusk Legion Zealot Creature - Vampire Soldier Common 1B When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the legion's explorers ransacked tombs and temples hunting for the Immortal Sun.
Elenda, the Dusk Rose Legendary Creature - Vampire Knight Mythic Rare 2WB Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power

Her centuries-long search is ended.
Enter the Unknown Sorcery Uncommon G Target creature you control explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) </i>

You may play an additional land this turn.
Etali, Primal Storm Legendary Creature - Elder Dinosaur Rare 4RR Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.

The storm rages and the earth breaks.
Everdawn Champion Creature - Human Soldier Uncommon 1WW Prevent all combat damage that would be dealt to Everdawn Champion.

"Undefeated in battle, she is the shining future our empire deserves."
-Huatli
Evolving Wilds Land Common {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The Sun Empire bends nature-rivers, mountainsides, dinosaurs-to its unyielding will.
Expel From Orazca Instant Uncommon 1U Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Exultant Skymarcher Creature - Vampire Soldier Common 1WW Flying

"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."
Famished Paladin Creature - Vampire Knight Uncommon 1W Famished Paladin does not untap during your untap step.

Whenever you gain life, untap Famished Paladin.
Fanatical Firebrand Creature - Goblin Pirate Common R Haste
{t}, Sacrifice Fanatical Firebrand: It deals one damage to target creature or player.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to it's powder."
-Admiral Beckett Brass
Fathom Fleet Boarder Creature - Orc Pirate Common 2B When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.

Without frequent raids, orcs sometimes get bored and plunder their own ships.
Fathom Fleet Rig-Hauler Creature - Human Pirate Common 3U <i>Raid</i>- When Fathom Fleet Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.

"Come on, you drowned rat!"
Flood of Recollection Sorcery Uncommon UU Return Target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Jace tumbled down the waterfall and plunged deep into his past.
Forerunner of the Coalition Creature - Human Pirate Uncommon 2B When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
Forerunner of the Empire Creature - Human Soldier Uncommon 3R When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
Forerunner of the Heralds Creature - Merfolk Scout Uncommon 3G When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
Forerunner of the Legion Creature - Vampire Knight Uncommon 9 When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Forest Basic Land Basic Land ({T}: Add {g} to your mana pool.)
Form of the Dinosaur Enchantment Rare 4RR When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Forsaken Sanctuary Land Uncommon Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.
Foul Orchard Land Uncommon Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G} to your mana pool.
Frilled Deathspitter Creature - Dinosaur Common 2R <i>Enrage</i> - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.

Nothing says trouble like a ready hiss and a hint of liquid gurgle.
Ghalta, Primal Hunger Legendary Creature - Elder Dinosaur Rare 10GG Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.
Trample

The earth walks, strongest of all.
Giltgrove Stalker Creature - Merfolk Warrior Common 1G Giltgrove Stalker can't be blocked by creatures with power 2 or less.

"The only gold I need is the sheltering shimmer of trees."
Gleaming Barrier Artifact Creature - Wall Common 2 Defender

When Gleaming Barrier dies, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."

"Gold without freedom might as well be lead."
-Angrath
Glorious Destiny Enchantment Rare 2W Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>
As Glorious Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing.
Goblin Trailblazer Creature - Goblin Pirate Common 1R Menace

"Why are we following that goblin? Can he even read that map?"
-Daphne Vail, <i>Diremore</i> first mate
Gold-Forge Garrison Land Rare {t}: Add two mana of any one color to your mana pool.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
Golden Guardian Creature - Golem Rare 4 Defender
{2}: This creature fights another target creature you control. When this dies this turn, return it to the battlefield transformed.
Golden Demise Sorcery Uncommon 1BB Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Golden Guardian Artifact Creature - Golem Rare 4 Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
Grasping Scoundrel Creature - Human Pirate Common B Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."
Gruesome fate Sorcery Common 75 Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us vampire! And you're afraid of a few little nibbles?"
-Udvil "Ratty" Ratlock
Hadana's Climb Legendary Enchantment Rare 1GU At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.
Hardy Veteran Creature - Human Warrior Common 1G As long as it's your turn, Hardy Veteran gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
Highland Lake Land Uncommon Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.
Hornswoggle Instant Uncommon 2U Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Being a merciful pirate, she saved the vampire's gold from falling overboard.
Huatli, Radiant Champion Legendary Planeswalker - Huatli Mythic Rare 2GW +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Hunt the Weak Sorcery Common 3G Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>

"Death lizard approaching, cap'n!"
-Brint Doobin, last words
Impale Sorcery Common 2BB Destroy target creature.

Never let the glitter of gold distract you from the gleam of steel in the shadows.
Imperial Ceratops Creature - Dinosaur Uncommon 4W Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life.

"The music of blades against its silver armor merely inspires it to bellow more full-throated melodies."
-Huatli
Induced Amnesia Enchantment Rare 2U When Induced Amnesia enters the battlefield, target player exiles all the cards in his or her hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Island Basic Land Basic Land ({T}: Add {u} to your mana pool.)
Jade Bearer Creature - Merfolk Shaman Common G When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."
Jadecraft Artisan Creature - Merfolk Shaman Common 3G When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

"A blade is not fully forged until it is given."
Jadelight Ranger Creature - Merfolk Scout Rare 1GG When Jadelight Ranger enters the battlefield it explores, then it explores again. <i> (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process) </i>
Journey to Eternity Legendary Enchantment - Aura Rare 1BG Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end...
Jungle Creeper Creature - Elemental Uncommon 1BG {3bg}: Return Jungle Creeper from your graveyard to your hand.

"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."
-Aituru, priest of the Verdant Sun
Jungleborn Pioneer Creature - Merfolk Scout Common 2G When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. <i>(It can't be the target of spells or abilities your opponents control.)</i>

"We fought so long to hide this place. Let us be the first to learn its wonders!"
Kitesail Corsair Creature - Human Pirate Common 1U Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when i can fly like the crows?"
Knight of the Stampede Creature - Human Knight Common 3G Dinosaur spells you cast cost {2} less to cast.

"My whisper becomes a thousand roars."
Kumena's Awakening Enchantment Rare 2UU Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Kumena, Tyrant of Orazca Legendary Creature - Merfolk Shaman Mythic Rare 1GU Tap another untapped Merfolk you control: Kumena, Tyrant of Orzaca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Kumena, Tyrant of Orzca Legendary Creature - Merfolk Shaman Mythic Rare 1GU Tap another untapped Merfolk you control: Kumena, Tyrant of Orzca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legion Conquistador Creature - Vampire Soldier Common 2W When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.
Legion Lieutenant Creature - Vampire Knight Uncommon WB Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."
Luminous Bond Enchantment - Aura Common 2W Enchant creature
Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."
Majestic Heliopterus Creature - Dinosaur Uncommon 3W Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a fragile ending."
-Huatli
Martyr of Dusk Creature - Vampire Soldier Common 1W When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

"Should I fall, take up our standard and carry on. The legion must always prevail."
Mastermind's Acquisition Sorcery Rare 2BB Choose one -
• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

Another piece of a nefarious puzzle.
Mausoleum Harpy Creature - Harpy Uncommon 4B Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
Merfolk Mistbender Creature - Merfolk Shaman Uncommon GU Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
- Nirit of Pashona's band
Merfolk Mistbinder Creature - Merfolk Shaman Uncommon GU Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
-Nirit of Pashona's band
Metzali, Tower of Triumph Legendary Land Rare {t}: Add one mana of any color to your mana pool.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Mist-Cloacked Herald Creature - Merfolk Warrior Common U Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
Moment of Craving Instant Common 1B Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the land, and I consign you to eternal darkness!"
Moment of Triumph Instant Common W Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Mountain Basic Land Basic Land ({T}: Add {R} to your mana pool.)
Mutiny Sorcery Common R Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.
Mysterious End Enchantment Uncommon 1W When Mysterious end enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls.

When Mysterious end leaves the battlefield, target opponent create a 3/3 green Dinosaur creature token with trample.
Natlize Instant Common 1G Destroy target artifact or enchantment.

"Better to let the sword go, than to lose the arm with it."
-Captain Lannery Storm
Naturalize Instant Common 1G Destroy target artifact or enchantment

"Better to let the sword go than to lose the arm with it."
-Captain Lannery Storm
Needletooth Raptor Creature - Dinosaur Uncommon 3R <Enrage> - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown
Negate Instant Common 1U Counter target noncreature spell.

"As one, nature lifts up its voice to tell you this: 'No.'"
Nezahal, Primal Tide Legendary Creature - Elder Dinosaur Mythic Rare 5UU Nezahal, Primal Tide can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Oathsworn Vampire Creature - Vampire Knight Uncommon 1B Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest."
-Queen Miralda the Pious
Orazca Frillback Creature - Dinosaur Common 2G The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy-until they catch the scent of prey.
Orazca Raptor Creature - Dinosaur Common 2RR "If you come across a raptor in the city, stand perfectly still. At least then you'll be well-rested when you die."
-Captain Brandis Thorn
Orazca Relic Artifact Common 3 Ascend <i>(If you control ten or more permanents, you gain the city's blessing for the rest of the game.)</i>

{T}: Add {C} to your mana pool.

{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
Overgrown Armasaur Creature - Dinosaur Common 3GG <i>Enrage</i> - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.
Paladin of Atonement Creature - Vampire Knight Rare 1W At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to it's toughness.

For every wound there is a blessing, for every death, a reckoning.
Path of Mettle Legendary Enchantment Rare RW When ~ enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform ~.
Path to Discovery Enchantment Rare 3G Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Pirate's Pillage Sorcery Uncommon 3R As an additional cost to cast Pirate's Pillage, discard a card.

Draw two cards and create two colorless Treasure artifacts with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Goblins can carry their weight in loot
Pitiless Plunderer Creature - Human Pirate Uncommon 3B Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

"Shame to let good gold go to the grave."
Plains Basic Land Basic Land ({T}: Add {W} to your mana pool.)
Plummet Instant Common 1G Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."
-Mahuiz, Sun Empire archer
Polyraptor Creature - Dinosaur Mythic Rare 6GG <i>Enrage</i> - Whenever Polyraptor is dealt damage, create a token that is a copy of Polyraptor

An innumerable pack is concealed in a single reflection.
Pride of Conquerors Instant Uncommon 1W Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Profane Procession Legendary Enchantment Mythic Rare 1WB {3WB}: Exile target creature.Then if there are three or more cards exiled with Profane Procession ,transform Profane Procession.
Protean Raider Creature - Shapeshifter Pirate Rare 1UR <i>Raid</i> - If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Imitation is the sincerest form of piracy.
Radiant Destiny Enchantment Rare 2W Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing.
Raging Regisaur Creature - Dinosaur Uncommon 2RG Whenever Raging Regisaur attacks, it deals 1 damage to target creature or player.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.
Raptor Companion Creature - Dinosaur Common 1W The abundance of foes in Orazca means the raptors no longer need any orders.
Ravenous Chupacabra Creature - Beast Horror Uncommon 2BB When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun
Reaver Ambush Instant Uncommon 2B Exile target creature with power 3 or less.

Onora knew with sudden, grim certainty he would never see the Great River again.
Reckless Rage Instant Uncommon R Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb - Abandon ship! Abandon ship!"
Recover Sorcery Common 2B Return target creature card from your graveyard to your hand.
Draw a card.

"No more fear of death's oblivion - is this not the greatest treasure of all?"
-Gurezan, Legion resurrectionist
Rekindling Phoenix Creature - Phoenix Mythic Rare 2RR Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Release to the Wind Instant Rare 2U Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."
Relentless Raptor Creature - Dinosaur Uncommon RW Vigilance
Relentless Raptor attacks or blocks each combat if able.

As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.
Resplendent Griffin Creature - Griffin Uncommon 1WU Flying
Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
Return to the Wind Instant Rare 2U Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"One moment it is here, the next moment it is gone-like a fleeting breeze."
River Darter Creature - Merfolk Warrior Common 2U River Darter can't be blocked by Dinosaurs.

"Don't make splashes. Make progress."
-Tishana
Riverwise Augur Creature - Merfolk Wizard Uncommon 3U When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."
Sadistic Skymarcher Creature - Vampire Soldier Uncommon 2B As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}.
Flying, lifelink

"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."
Sailor of Means Creature - Human Pirate Common 2U When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."

The rising tide of Orazca's plunder lifted all ships
Sanctum of the Sun Legendary Land Mythic Rare (Transforms from Azor's Gateway.)
{t}: Add X mana of any one color to your mana pool, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Sanguine Glorifier Creature - Vampire Cleric Common 3W When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.
Sea Legs Enchantment - Aura Common B Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

"When the waves pick up, either you find your feet or you lose your lunch."
Seafloor Oracle Creature - Merfolk Wizard Rare 2WW Whenever a Merfolk you controls deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed
Secrets of the Golden City Sorcery Common 1UU Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.
See Red Enchantment - Aura Uncommon 1R Enchant creature

Enchanted creature gets +2/+1 and has first strike.

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Shake the Foundations Instant Uncommon 2R Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

A threefold calamity with a single will.
Shatter Instant Common 1R Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.
Shrine Altisaur Creature - Dinosaur Rare 4W If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Siegehorn Ceratops Creature - Dinosaur Rare GW <i>Enrage</i> - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. <i>(It must survive the damage to get the counters.)</i>

To a siegehorn, there is no such thing as a dead end.
Silent Gravestone Artifact Rare 1 Cards in graveyards can't be the targets of spells or abilities.

{4}, {t}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.
Silverclad Ferocidons Creature - Dinosaur Rare 5RR <i>Enrage</i> - Whenever Steelclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and set them loose."
-Yacha, Otepec Huntmaster
Silvergill Adept Creature - Merfolk Wizard Uncommon 1U As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."
Siren Reaver Creature - Siren Pirate Uncommon 3U <i>Raid</i> - Siren Reaver costs {1} less to cast if you attacked with a creature this turn.

Flying

"Prepare to be boarded."
Skymarcher Aspirant Creature - Vampire Soldier Uncommon W Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

Skymarcher Aspirant has flying as long as you have the city's blessing

"I was born to glory."
Slaughter the Strong Sorcery Rare 1WW Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.

"Kill the animals they ride - and where has their power gone?"
- Vona, Butcher of Magan
Slippery Scoundrel Creature - Human Pirate Uncommon 2U Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

As long as you have the city's blessing Slippery Scoundrel has Hexproof and can't be blocked.

"I'd rather be caught red-handed than empty-handed!"
Snubhorn Sentry Creature - Dinosaur Common W Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

They're fun to train - if you like stubborn, aggressive, and fiercely territorial.
Soul of the Rapids Creature - Elemental Common 3UU Flying
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>

With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.
Sphinx's Decree Sorcery Rare 1W Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still."
-Azor
Spire Winder Creature - snake Common 3U Flying

Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

Spire Winder gets +1/+1 as long as you have the city's blessing.
Squire's Devotion Enchantment - Aura Common 2W Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Stampeding Horncrest Creature - Dinosaur Common 4R Stampeding Horncrest has haste as long as you control another dinosaur.

When the golden city opened, the dinosaurs inside were eager to greet the new visitors.
Steelclad Ferocidons Creature - Dinosaur Rare 5RR <i>Enrage</i> - Whenever Steelclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Do I train them? No, I just put the armor on and set them loose."
-Yatza, Otepec Huntmaster
Stone Quarry Land Common Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W} to your mana pool.

The Sun Empire’s cities are built from the bones of the earth.
Storm Fleet Sprinter Creature - Human Pirate Uncommon 1UR Haste
Storm Fleet Sprinter can't be blocked.

"Charge like a red-hot cannonball straight to your target. You slow down, you sink."
-Captain Lannery Storm
Storm Fleet Swashbuckler Creature - Human Pirate Uncommon 1R Ascend <i>(If you control 10 or more permanents, you gain the city's blessing for the rest of the game.)</i>

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
Storm the Vault Legendary Enchantment Rare 2UR Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Strength of the Pack Sorcery Uncommon 4GG Put two +1/+1 counters on each creature you control.

The pack that ambushes, eviscerates, and devours together stays together.
Strider Harness Artifact - Equipment Common 3 Equipped creature gets +1/+1 and has haste.

Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>

"Because the giant, implacable death lizard wasn't scary enough already."
-Captain Brinely Rage
Sun Sentinel Creature - Human Soldier Common 1W Vigilance

"I will not sleep until Orazca is ours once more."
Sun-Collared Raptor Creature - Dinosaur Common 1R Trample
{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.

"With Tilonalli's gifts, even the smallest of us can become great."
- Huatli
Sun-Crested Pterodon Creature - Dinosaur Common 4W Flying
Sun-Crested Pterodon has Vigilance as long as you control another Dinosaur.

"Pterodons tolerate no intrusions in their skies. Even the clouds must ask permission."
- Mahuiz, Sun Empire archer.
Swab Goblin Creature - Goblin Pirate Common 1R Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.
Swaggering Corsair Creature - Human Pirate Common 2R <i>Raid</i> - Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"
Swamp Basic Land Basic Land ({T}: Add {b} to your mana pool.)
Swift Warden Creature - Merfolk Warrior Uncommon 1GG When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control)

A warning shout would take too long.
Sworn Gaurdian Creature - Merfolk Warrior Common 1U For the River Heralds, the Immortal Sun is an object of terror and devastation.
The idea that anyone would retrieve it for their own use is utterly abhorrent.
Temple Altisaur Creature - Dinosaur Rare 4W If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Tendershoot Dryad Creature - Dryad Rare 4G Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
Terrible Cagejaw Creature - Dinosaur Mythic Rare 3WW <i>Enrage</i> - Whenever Terrible Cagejaw is dealt damage, exile target creature an opponent controls until Terrible Cagejaw leaves the battlefield.

"I recommend you stop your useless struggling."
-Huatli
Tetzimoc, Primal Death Legendary Creature - Elder Dinosaur Rare 4BB Deathtouch

{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.
The Immortal Sun Legendary Artifact Mythic Rare 6 Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Thrashing Brontodon Creature - Dinosaur Uncommon 1GG {1}, Sacrificing Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.
Thunderherd Migration Sorcery Uncommon 1G As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay {1}.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The herds follow as new growth arises.
Tilonali's Crown Enchantment - Aura Common 1R Enchant creature

When Tilonali's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.
Tilonalli's Summoner Creature - Human Shaman Rare 1R Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's blessing.
Timestream Navigator Creature - Human Pirate Wizard Mythic Rare 1U Ascend <i>(If you control ten or more permanents, you gain The City's Blessing for the rest of the game.)</i>

{2}{U}{U}, {T}, Put Timestream Navigator at the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have The City's Blessing.
Tomb of the Dusk Rose Legendary Land Rare {T}: Add one mana of any color to your mana pool.

{2WB},{T} : Put one creature card exiled with this permanent onto the battlefield under your control
Tomb Robber Creature - Human Pirate Rare 2B Menace

{1}, Discard a card: Tomb Robber explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)</i>
Trapjaw Tyrant Creature - Dinosaur Mythic Rare 3WW <i>Enrage</i> - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

"I would advise you not to struggle."
-Huatli
Traveler's Amulet Artifact Common 1 {1}, Sacrifice Traveler's Amulet: Search your library for a basic land, reveal it, put it into your hand, then shuffle your library.

"The best kind of treasure is the kind that leads to more treasure!"
-Captain Lannery Storm
Twilight Prophet Creature - Vampire Cleric Mythic Rare 2BB Flying
Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
Vampire Champion Creature - Vampire Soldier Common 3B Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>

"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."
Vampire Revenant Creature - Vampire Spirit Common 3B Flying

"A thick fog obscures the port of Leor, but its not thick enough to muffle the screams."
-Admiral Beckett Bass
Vault of Catlacan Legendary Land Rare <i>(Transforms from Storm the Vault.)</i>

{T}: Add one mana of any color to your mana pool.

{T}: Add {U} to your mana pool for each artifact you control.

Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Vicious Cagemaw Creature - Dinosaur Mythic Rare 3WW <i>Enrage</i> - Whenever Terrible Cagemaw is dealt damage, exile target creature an opponent controls until Terrible Cagemaw leaves the battlefield.

"I recommend you quit your useless struggling."
-Huatli
Vona's Hunger Instant Rare 2B Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls rounded up.
Voracious Vampire Creature - Vampire Knight Common 2B Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

The purest devotion isn't the Blood Fast itself, but the craving that follows.
Vraska's Conquistador Creature - Vampire Soldier Uncommon 1B Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.

Abandoning both queen and church, he chose to follow power.
Vraska's Scorn Sorcery Rare 2BB Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Vraska, Scheming Gorgon Legendary Planeswalker - Vraska Mythic Rare 4BB +2: Creatures you control get +1/+0 until end of turn.

-3: Destroy target creature.

-10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Warkite Marauder Creature - Human Pirate Rare 1U Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Warsail Marauder Creature - Human Pirate Rare 1U Flying

Whenever Warsail Marauder attacks, target creature loses all abilities and has base power and toughness 0/1 until end of turn.
Waterknot Enchantment - Aura Common 1UU Enchant Crerature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during it's controller's untap step.
Wayward Swordtooth Creature - Dinosaur Rare 2G Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>

You may play an additional land on each of your turns.
Wayward Sawtooth can't attack or block unless you have the city's blessing.
Winged Temple of Orazca Legendary Land Rare <i>(Transforms from Hadana's Climb.)</i>

{T}: Add one mana of any color to your mana pool.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Woodland Stream Land Uncommon Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U} to your mana pool.

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
World Shaper Creature - Merfolk Shaman Rare 3G Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

"The Great River will not be tamed."
Zacama, Primal Calamity Legendary Creature - Elder Dinosaur Mythic Rare 6RGW Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
Zetalpa, Primal Dawn Legendary Creature - Elder Dinosaur Rare 6WW Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.
~Ambush from the Water Enchantment Uncommon 3U When Ambush from the Water enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof.

{3}{U}: Merfolk creatures you control can't be blocked this turn.
~Famished Paladin Creature - Vampire Knight Uncommon 1W ~ does not untap during your untap step.

Whenever you gain life, untap ~.
~Warsail Marauder Creature - Human Pirate Rare 1U Flying

Whenever Warsail Marauder attacks, target creature loses all abilities and has base power and toughness 0/1 until end of turn.


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