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Forgotten Realms Spoilers zijn begonnen

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Forgotten Realms Spoilers zijn begonnen

De eerste kaart spoilers van de set Forgotten Realms zijn verschenen.

Dungeons & Dragons: Adventures in the Forgotten Realms is een Dungeons & Dragons crossover Magic: The Gathering set waarbij iconische D&D monsters en karakters strijden in de Forgotten Realms.

Deze set bestaat uit 281 kaarten (20 basic lands) en bevat diverse premium versies van alle kaarten.

Spoilers Forgotten Realms


Kaartnaam Type Rarity Manacost Oracle + flavor
+2 Mace Artifact - Equipment Common 1W Equipped creature gets +2/+2
Equip {3}

The weight of this magic weapon falls heavy on the wicked.
Aberrant Mind Sorcerer Creature - Human Elf Shaman Uncommon 4U <i>Psionic Spells</i>-When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
<b>1-9</b> | You may put that card on top of your library.
<b>10-19</b> | Return that card to your hand.
Acererak Legendary Creature - Zombie Wizard Mythic Rare 2B When Acererak enters the battlefield, if haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Acererak the Archlich Legendary Creature - Zombie Wizard Mythic Rare 2B When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Adult Gold Dragon Creature - Dragon Rare 3RW Flying, lifelink, haste
Air-Cult Elemental Creature - Elemental Common 4UU Flying
<i>Whirlwind</i>-When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

Elemental Evil distorts the natural elements, limiting them to aspects of destruction.
Arborea Pegasus Creature - Pegasus Common 3W Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
Arcane Investigator Creature - Elf Wizard Common 1U <i>Search the Room</i>-{5U}: Roll a d20.
<b>1-9</b> | Draw a card.
<b>10-20</b> | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Armory Veteran Creature - Orc Warrior Common 1R As long as Armory Veteran is equipped, it has menace.

"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . . "
Asmodeus the Archfiend Legendary Creature - Devil God Rare 4BB <i>Binding Contract</i>-If you would draw a card, exile the top card of your library face down instead.
{BBB}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
Bag of Holding Artifact Uncommon 1 Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner’s hand.

Leave no treasure behind.
Baleful Beholder Creature - Beholder Common 4BB When Baleful Beholder enters the battlefield, choose one -

• <i>Antimagic Cone</i> - Each opponent sacrifices an enchantment.

• <i>Fear Ray</i> - Creatures you control gain menace until end of turn.
Bar the Gate Instant Common 2U Counter target creature or planeswalker spell. Venture into the dungeon.

"The path is closed to you!"
Barbarian Class Enchantment - Class Uncommon R If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1R}: LEVEL 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2R}: LEVEL 3
Creatures you control have haste.
Bard Class Enchantment - Class Rare RG Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
{RG}: LEVEL 2
Legendary spells you cast cost {RG} less to cast. This effect reduces only the amount of colored mana you pay.
{3RG}: LEVEL 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Barrowin of Clan Undurr Legendary Creature - Dwarf Cleric Uncommon 2WB When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Battle Cry Goblin Creature - Goblin Uncommon 1R {1R}: Goblins you control get +1/+0 and gain haste until end of turn.
<i>Pack tactics</i>-Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Black Dragon Creature - Dragon Uncommon 5BB Flying
<i>Acid Breath</i>-When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Blink Dog Creature - Dog Uncommon 2W Double strike
<i>Teleport</i>-{3W}: Blink Dog phases out.

Blink dogs protect the wild places of the world, driving away evil influences.
Blue Dragon Creature - Dragon Uncommon 5UU Flying
<i>Lightning Breath</i>-When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Boots of Speed Artifact - Equipment Common R Equipped creature gets +1/+0 and has haste.
Equip {1}

Click your heels and become the wind.
Brazen Dwarf Creature - Dwarf Shaman Common 1R Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart-a glimpse she passed down to me."
Bruenor Battlehammer Legendary Creature - Dwarf Warrior Uncommon 2RW Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Bulette Creature - Beast Common 3G At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Bull's Strength Instant Common 1G Target creature gets +2/+2 and gains trample until end of turn. Untap it.

As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.
Burning Hands Instant Uncommon 1R Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.

A simple fire spell that grows in intensity along with its caster.
Cave of the Frost Dragon Land Rare If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Celestial Unicorn Creature - Unicorn Common 2W Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Chaos Channeler Creature - Human Shaman Uncommon 2RR <i>Wild Magic Surge</i>-Whenever Chaos Channeler attacks, roll a d20.
<b>1-9</b> | Exile the top card of your library. You may play it this turn.
<b>10-19</b> | Exile the top two cards of your library. You may play them this turn.
<b>20</b> | Exile the top three cards of your library. You may play them this turn.
Charmed Sleep Enchantment - Aura Common 1UU Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Check for Traps Sorcery Uncommon 1B Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

"Relax, I'm a professional."
Choose Your Weapon Instant Uncommon 2G Choose one -
• <i>Two-Weapon Fighting</i>-Double target creature's power and toughness until end of turn.
• <i>Archery</i>-This spell deals 5 damage to target creature with flying.

"Move it, Varis, or I'll pick one for you!"
-Ellywick Tumblestrum
Circle of Dreams Druid Creature - Elf Druid Rare GGG {T}: Add {G} for each creature you control.
Circle of the Moon Druid Creature - Human Elf Druid Common 2G <i>Bear Form</i>-As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 2/4.

Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.
Clattering Skeletons Creature - Skeleton Common 3B When Clattering Skeletons dies, venture into the dungeon.
Cleric Class Enchantment - Class Uncommon W If you would gain life, you gain that much life plus 1 instead.
{3W}: LEVEL 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4W}: LEVEL 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Clever Conjurer Creature - Gnome Wizard Common 2U <i>Mage Hand</i>-{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

"I'm always happy to lend a hand!"
Cloister Gargoyle Artifact Creature - Gargoyle Uncommon 2W When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Compelled Duel Sorcery Common 1G Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

"You might be four times my size, but I will not be ignored!"
Contact Other Plane Instant Common 3U Roll a d20.
<b>1-9</b> | Draw two cards.
<b>10-19</b> | Scry 2, then draw two cards.
<b>20</b> | Scry 3, then draw three cards.
Critical Hit Instant Uncommon 1R Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand.

"How do you kill what's already dead? That's how."
Dancing Sword Artifact - Equipment Rare 1W Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1}
Dawnbringer Cleric Creature - Human Cleric Common 1W When Dawnbringer Cleric enters the battlefield, choose one -
• <i>Cure Wounds</i>-You gain 2 life.
• <i>Dispel Magic</i>-Destroy target enchantment.
• <i>Gentle Repose</i>-Exile target card from a graveyard.
Deadly Dispute Instant Common 1B As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.

"That's a pretty ring! Trade you my knife for it."
Death-Priest of Myrkul Creature - Tiefling Cleric Uncommon 2BB Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

"The Reaper bids you to rise!"
Deathpriest of Myrkul Creature - Tiefling Cleric Uncommon 2BB Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

"The Reaper commands you to rise!"
Delina, Wild Mage Legendary Creature - Elf Shaman Rare 3R Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
<b>1-14</b> | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."
<b>15-20</b> | Create one of those tokens. You may roll again.
Delver's Torch Artifact - Equipment Common 1W Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon.
Equip {3}

“Not all of us have darkvision, okay?”
Demilich Creature - Skeleton Wizard Mythic Rare UUUU This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Demogorgon's Clutches Sorcery Uncommon 2B Target opponent discards two cards, mills two cards, and loses 2 life.

The good will be corrupted, the kind will be devoured, and all will be dragged into the bottomless Abyss.
Den of the Bugbear Land Rare If you control two or more lands, Den of the Bugbear enters the battlefield tapped.

{T}: Add {R}.

{3R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Devoted Paladin Creature - Orc Knight Common 4W <i>Beacon of Hope</i>-When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and vigilance until end of turn.
Devour Intellect Sorcery Common B Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

"I'll know what you know soon enough."
-Nihiloor, Xanathar Guild spymaster
Dire Wolf Prowler Creature - Wolf Common 1G {1G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Displacer Beast Creature - Cat Beast Uncommon 2U When Displacer Beast enters the battlefield, venture into the dungeon.
<i>Displacement</i>-{3U}: Return Displacer Beast to its owner's hand.

The only place you can be sure it's not is wherever it appears to be.
Divine Smite Instant Uncommon 1W Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.

"When darkness closes in around us, my blade will light our path."
Djinni Windseer Creature - Djinn Common 3U Flying
When Djinni Windseer enters the battlefield, roll a d20.
<b>1-9</b> | Scry 1.
<b>10-19</b> | Scry 2.
<b>20</b> | Scry 3.
Dragon Turtle Creature - Dragon Turtle Rare 1UU Flash

<i>Drag Below</i> - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Dragon's Disciple Creature - Human Monk Uncommon 1W As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward {1}.
Dragon's Fire Instant Common 1R As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Drider Creature - Elf Spider Uncommon 4B Reach
Whenever Drider deals combat damage to a player, create a 2/1 Spider creature token with menace and reach.

Although their forms embody the image of Lolth, driders are unfortunate drow who have failed the Spider Queen.
Drizzt Do'Urden Legendary Creature - Elf Ranger Rare 3GW Double strike
When Drizzt Do'Urden enters the battlefield, create Guenwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Druid Class Enchantment - Class Uncommon 1G Whenever a land enters the battlefield under your control, you gain 1 life.
{2G}: LEVEL 2
You may play an additional land on each of your turns.
{4G}: LEVEL 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid of the Moon Circle Creature - Human Elf Druid Common 2G <i>Bear Form</i>-As long as it's your turn, Druid of the Moon Circle is a Bear with base power and toughness 2/4.

The Circle of the Moon druids are fierce protectors of nature, lurking in the wildest areas.
Dueling Rapier Artifact - Equipment Common R Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4}
Dungeon Crawler Creature - Zombie Uncommon B Dungeon Crawler enters the battlefield tapped.
Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.

"I think of it as giving them another chance to achieve their potential."
-Nestus Wrasse, necromancer
Dungeon Descent Land Rare Dungeon Descent enters the battlefield tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Dungeon Map Artifact Uncommon 3 {T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery.

"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
Dungeon of the Mad Mage Dungeon Special LVL 1: Yawning Portal - You gain 1 life.

LVL 2: Dungeon Level - Scry 1.

LVL 3: Goblin Bazaar - Create a treasure token. -OR- Twisted Caverns - Target creature can't attack until your next turn.

LVL 4: Lost Level - Scry 2.

LVL 5: Runestone Caverns - Exile the top two cards of your library. You may play them. -OR- Muiral's Graveyard - Create two 1/1 black Skeleton creature tokens.

LVL 6: Deep Mines - Scry 3.

LVL 7: Mad Wizard's Lair - Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dwarfhold Champion Creature - Dwarf Warrior Common 1W As long as Dwarfhold Champion is equipped, it gets +0/+2.

Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.
Earth-Cult Elemental Creature - Elemental Common 4RR <i>Siege Monster</i>-When Earth-Cult Elemental enters the battlefield, roll a d20.
<b>1-9</b> | Each player sacrifices a permanent.
<b>10-19</b> | Each opponent sacrifices a permanent.
<b>20</b> | Each opponent sacrifices two permanents.
Ebondeath, Dracolich Legendary Creature - Zombie Dragon Mythic Rare 2BB Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Eccentric Apprentice Creature - Tiefling Wizard Uncommon 2U Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Ellywick Tumblestrum Legendary Planeswalker - Ellywick Mythic Rare 2GG +1: Venture into the dungeon.
-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Eltugard Ranger Creature - Human Elf Ranger Common 4G Reach
When Eltugard Ranger enters the battlefield, create a 2/2 green Wolf creature token.

Since the fall of Elturel, they've walked the Sword Coast from Tethyr to Icewind Dale, eyes always on their prey.
Evolving Wilds Land Common {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Excavation Torch Artifact - Equipment Common 1W Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon.
Equip {3}

“Doesn’t everyone have night vision?”
Eye of Vecna Legendary Artifact Rare 2 When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Eyes of the Beholder Instant Common 4BB Target creature gets -11/-11 until end of turn.

In the end, there was nothing beautiful to be seen.
Farideh's Fireball Instant Common 3RR Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
<b>1-9</b> | Farideh's Fireball deals 2 damage to each player.
<b>10-20</b> | Farideh's Fireball deals 2 damage to each opponent.
Farideh, Devil's Chosen Legendary Creature - Tiefling Warlock Uncommon 2UR <i>Dark luck</i>-Whenever you roll a die, Farideh, Devil's Chosen gets menace and flying until the end of turn. If any of those result in a 10 or higher, draw a card.

"A pact is a tool, not a condemnation."
Fates' Reversal Sorcery Common 1B Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.

A doom denied-or, perhaps, delayed.
Feign Death Instant Common B Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

A drastic measure for dangerous times.
Feywild Trickster Creature - Gnome Warlock Uncommon 2U Whenever you roll one or more dice, create a 1/1 blue Fairy Dragon creature token with flying.

Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.
Fifty Feet of Rope Artifact Uncommon 1 <i>Climb Over</i>-{T}: Target Wall can't block this turn.
<i>Tie Up</i>-{3}, {T}: Target creature doesn't untap during its controller's next untap step.
<i>Rappel Down</i>-{4}, {T}: Venture into the dungeon. Activate only as a sorcery.
Fighter Class Enchantment - Class Rare RW When Fight Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1RW}: LEVEL 2
Equip abilities you activate cost {2} less to activate.
{3RW}: LEVEL 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Find the Path Enchantment - Aura Common 2G Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add {GG}."
Flameskull Creature - Skeleton Mythic Rare 1RR Flying
Flameskull can't block.
<i>Rejuvenation</i> - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
Flumph Creature - Jellyfish Rare 1W Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.

Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
Fly Enchantment - Aura Uncommon U Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into a dungeon"
Forest Basic Land - Forest Basic Land <i>({T}: Add {G}.)</i>

As the sun reached its zenith on the day of the solstice, a castle shimmers into view on the hilltop, just as the ancient text predicted.
Forsworn Paladin Creature - Human Knight Rare B Menace
{1B}, {T}, Pay 1 life: Create a Treasure token.
{2B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Frideh, Devil's Chosen Legendary Creature - Tiefling Warlock Uncommon 2UR <i>Dark luck</i>-Whenever you roll a die, Farideh, Devil's Chosen gets menace and flying until the end of turn. If any of those result in a 10 or higher, draw a card.
Froghemoth Creature - Frog Horror Rare 3GG Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Gelatinous Cube Creature - Ooze Rare 2BB <i>Engulf</i> - When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
<i>Dissolve</i> - {XB}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
Gloom Stalker Creature - Dwarf Ranger Common 2W As long as you've completed a dungeon, Gloom Stalker has double strike.

"I'll make sure you never mistake a roper for a stalagmite again."
Gnoll Hunter Creature - Gnoll Common 1G <i>Pack tactics</i>-Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.
Goblin Javelineer Creature - Goblin Warrior Common R Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Goblin Morningstar Artifact - Equipment Uncommon 1R Equipped creature gets +1/+0 and has trample
Equip {1R}
When Goblin Morningstar enters the battlefield, roll a d20.
<b>1-9</b> | Create a 1/1 red Goblin creature token.
<b>10-20</b> | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
Grand Master of Flowers Legendary Planeswalker - Bahamut Mythic Rare 2WW As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Grazilaxx, Illithid Scholar Legendary Creature - Horror Rare 1UU Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.

"You studied hard. How delicious!"
Greataxe Artifact - Equipment Common 1 Equipped creature gets +4/+0.
Equip {5}

"If you're so mighty, scaled one, then why are you dead?"
Green Dragon Creature - Dragon Uncommon 4GG Flying
<i>Poison Breath</i>-When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Green dragons take special pleasure in corrupting the good-hearted.
Gretchen Titchwillow Legendary Creature - Halfling Druid Uncommon GU {2GU}: Draw a card. You may put a land card from your hand onto the battlefield.
Grim Bounty Sorcery Uncommon 2BB Destroy target creature or planeswalker. Create a Treasure token.

Freed from the need to pay tribute to the dragon, the villagers gladly paid the dragon-slayers instead.
Grim Wanderer Creature - Goblin Warlock Uncommon 1B Flash
<i>Tragic Backstory</i>-Cast this spell only if a creature died this turn.

There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.
Guardian of Faith Creature - Spirit Knight Rare 1WW Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
Guild Thief Creature - Orc Rogue Uncommon 1U Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
<i>Cunning Action</i> - {3U}: Guild Thief can't be blocked this turn.

She puts some coin in the Guild's pocket and sends a message at the same time.
Hadar's Messenger Creature - Human Warlock Common 4B <i>Circle of Death</i>-{5B}: Roll a d20.
<b>1-9</b> | Each opponent loses 2 life.
<b>10-19</b> | Each opponent loses 2 life and you gain 2 life.
<b>20</b> | Each opponent loses 2 life, you gain 2 life, and you create two Treasure tokens.
Half-Elf Monk Creature - Human Elf Monk Common 3W Vigilance
<i>Stunning Strike</i>-{1W}, {T}: Tap target creature.

The fight was over the moment you picked up that clumsy cleaver of a sword.
Hall of Storm Giants Land Rare If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
Hall of the Storm Giant Land Rare If you control two or more other lands, Hall of the Storm Giant enters the battlefield tapped.
{T}: Add {U}.
{5U}: Until end of turn, Hall of the Storm Giant becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
Hama Pashar, Ruin Seeker Legendary Creature - Human Wizard Uncommon 1WU Room abilities of dungeons you own trigger an additional time.
Hand of Vecna Legendary Artifact - Equipment Rare 3 At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip-Pay 1 life for each card in your hand.
Equip {2}
Herald of Hadar Creature - Human Warlock Common 4B <i>Circle of Death</i>-{5B}: Roll a d20.
<b>1-9</b> | Each opponent loses 2 life.
<b>10-19</b> | Each opponent loses 2 life and you gain 2 life.
<b>20</b> | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
Hill Giant Herdgorger Creature - Giant Common 4GG When Hill Giant Herdgorger enters the battlefield, you gain 3 life.

A shepherd's crook is useful for cleaning bits of wool out of the teeth.
Hired Hexblade Creature - Elf Warlock Common 1B When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

"I'll take care of it. You just be sure you hold up your end of the deal."
Hive of the Eye Tyrant Land Rare If you control two or more lands, Hive of the Eye Tyrant enters the battlefield tapped.
{T}: Add {B}.
{3B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Hoard Robber Creature - Tiefling Rogue Common 1B When Hoard Robber deals combat damage to a player, create a Treasure token.

"And to think, a year ago I was picking pockets in Waterdeep."
Hoarding Ogre Creature - Ogre Common 3R Whenever Hoarding Ogre attacks, roll a d20.
<b>1-9</b> | Create a Treasure token.
<b>10-19</b> | Create two Treasure tokens.
<b>20</b> | Create three Treasure tokens.
Hobgoblin Bandit Leader Creature - Goblin Rogue Rare 1RR Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Leader deals damage equal to the amount of Goblins that entered the battlefield under your control this turn to any target.
Hobgoblin Bandit Lord Creature - Goblin Rogue Rare 1RR Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

In a hobgoblin's view of the world, the weak owe tribute and fealty to the strong.
Hobgoblin Captain Creature - Goblin Barbarian Common 1R <i>Pack Tactics</i> - Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

Hobgoblins do not fear death, for those who fall in battle have gained glory eternal.
Hulking Bugbear Creature - Goblin Uncommon 1RR Haste

Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.
Hunter's Mark Instant Uncommon 3G This spell costs {3} less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Hydra's Nest Land Rare If you control two or more other lands, Hydra's Nest enters the battlefield tapped.
{T}: Add {G}.
{XG}: Hydra's Nest becomes an X/X green Hydra creature until end of turn. It’s still a land. X can't be 0.
Icingdeath, Frost Tyrant Legendary Creature - Dragon Mythic Rare 2WW Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
Improvised Weaponry Sorcery Common 2R Improvised Weaponry deals 2 damage to any target. Create a Treasure token.

Anything can be a weapon if your swing it hard enough.
Inferno of the Star Mounts Legendary Creature - Dragon Mythic Rare 4RR This spell can't be countered.
Flying, haste
{R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, Inferno deals 20 damage to any target.
Ingenious Smith Creature - Human Artificer Uncommon 1W When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
Inspiring Bard Creature - Elf Bard Common 3G When Inspiring Bard enters the battlefield, choose one -
• <i>Bardic Inspiration</i>-Target creature gets +2/+2 until end of turn.
• <i>Song of Rest</i>-You gain 3 life.

"Wake up, my friends! There are deeds to be done and treasures to be won!"
Instrument of the Bards Legendary Artifact Rare G At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Intrepid Outlander Creature - Orc Ranger Uncommon 1G Reach
<i>Pack tactics</i>-Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
Iron Golem Artifact Creature - Golem Uncommon 4 Vigilance
Iron Golem attacks or blocks each combat if able.

Once an iron golem is set to a task, it won't turn aside until that task is complete or it has been destroyed.
Island Basic Land - Island Basic Land <i>({T}: Add {U}.)</i>

In crystal-studded waters far below the surface, you've discovered an incubating egg of mysterious origins.
Iymrith, Desert Doom Legendary Creature - Dragon Mythic Rare 3UU Flying
Iymrith, Desert Doom has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Jaded Sell-Sword Creature - Dragon Warrior Common 3R When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

"Today? That'll cost you extra."
Kalain, Reclusive Painter Legendary Creature - Human Elf Painter Uncommon BR When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Keen Eye Sentry Creature - Human Soldier Uncommon 1W You have hexproof.
Opponents can't venture into the dungeon more than once per turn.

"You're not the first to underestimate me."
Keen-Eared Sentry Creature - Human Soldier Uncommon 1W You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.

"You're not the first to underestimate me."
Kick in the Door Sorcery Common R Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.

"We tried your way. Now we do it my way!"
-Jym, barbarian of Baldur's Gate
Krydle of Baldur's Gate Legendary Creature - Human Elf Rogue Uncommon UB When Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, and you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature cannot be blocked this turn.
Lair of the Hydra Land Rare If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
{T}: Add {G}.
{XG}: Lair of the Hydra becomes an X/X green Hydra creature until end of turn. It’s still a land. X can't be 0.
Leather Amor Artifact - Equipment Common 1 Equipped creature gets +0/+1 and ward {1}.
Equip {0}. Activate only once each turn.

Lightweight, flexible, and protective.
Lightfoot Rogue Creature - Halfling Rogue Uncommon 1B <i>Sneak Attack</i>-Whenever Lightfoot Rogue attacks, roll a d20.
<b>1-9</b> | Lightfoot Rogue gains deathtouch until end of turn.
<b>10-19</b> | It gets +1/+0 and gains deathtouch until end of turn.
<b>20</b> | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Loathsome Troll Creature - Troll Uncommon 3GG {3G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
<b>1-9</b> | Put Loathsome Troll on top of your library.
<b>10-19</b> | Return Loathsome Troll to your hand.
<b>20</b> | Return Loathsome Troll to the battlefield tapped.
Lolth, Spider Queen Legendary Planeswalker - Lolth Mythic Rare 3BB Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.
-3: Create two 2/1 black Spider creature tokens with menace and reach.
-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Long Rest Sorcery Rare XGGG Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Lost Mine of Phandelver Dungeon Special LVL 1: Cave Entrance - Scry 1.

LVL 2: Choose one -
• Goblin Lair - Create a 1/1 red Goblin creature token.
• Mine Tunnels - Create a treasure token.

LVL 3: Choose one -
• Dark Pool - Each opponent loses 1 life and you gain 1 life.
• Storeroom - Put a +1/+1 counter on target creature. Choose only if Goblin Lair was previously chosen.
• Fungi Cavern - Target creature gets -4/-0 until your next turn. Choose only if Mine Tunnels was previously chosen.

LVL 4: Temple of Dumathoin - Draw a card.
Loyal Warhound Creature - Dog Rare 1W Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

A paladin's steed is a celestial spirit in animal form.
Lurking Roper Creature - Horror Uncommon 2G Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
Magic Missile Sorcery Uncommon 1RR This spell can't be countered.
Magic Missile deals 3 damage as you choose among one, two, or three targets.
Manticore Creature - Manticore Common 3B Flash
Flying
<i>Tail Spikes</i> - When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Meteor Swarm Sorcery Rare XRRR Meteor Swarm deals X damage divided as you choose among X target creatures and/or planeswalkers.

Sometimes one fireball isn't enough.
Mimic Artifact - Treasure Common 2 {T}, Sacrifice Mimic: Add one mana of any colour.
{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Mind Flayer Creature - Horror Rare 3UU <i>Dominate Monster</i>-When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
Minimus Containment Enchantment - Aura Common 2W Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
Minion of the Mighty Creature - Kobold Rare R Menace
<i>Pack tactics</i> - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Minsc, Beloved Ranger Legendary Creature - Human Ranger Mythic Rare RGW When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Monk Class Enchantment - Class Rare WU The second spell you cast each turn costs {1} less to cast.
{WU}: LEVEL 2
When this Class becomes level 2, return up to one target nonland permanent to their owner's hand.
{1WU}: LEVEL 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Monk of the Open Hand Creature - Elf Monk Uncommon W <I>Flurry of Blows</i>-Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

His mind is tranquil meadow, his fists a raging storm.
Moon-Blessed Oracle Creature - Human Elf Cleric Uncommon 2W <i>Divine Intervention</i>-When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Selúne guides her devotees with majestic wisdom and grace.
Mordenkainen Legendary Planeswalker - Mordenkainen Mythic Rare 4UU +2: Draw two cards, then put a card from your hand on the bottom of your library.
-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Mordenkainen's Polymorph Instant Common 1U Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.

"Your purpose may change along with your shape, but you will serve regardless."
Mountain Basic Land - Mountain Basic Land <i>({T}: Add {R}.)</i>

You meant to simply rest in Hundelstone, but the miners have told you stories of whispers in the dark below.
Nadaar, Selfless Paladin Legendary Creature - Dragon Knight Rare 2W Vigilance
Whenever Nadaar Selfless Paladin enters the battlefield or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed the dungeon.
Neverwinter Dryad Creature - Dryad Common G {2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Its life force entwined with its tree, a dryad is elusive and solitary being that wishes only to be left alone.
Ochre Jelly Creature - Ooze Rare XG Ochre Jelly enters the battlefield with X +1/+1 counters on it.
<i>Divide</i>-When Ochre Jelly dies, if it had two or more +1/+1 counters, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half of those +1/+1 counters, rounded down.
Old Gnawbone Legendary Creature - Dragon Mythic Rare 5GG Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

The ancient green dragon Claugiyliamatar is often seen with a mangled corpse dangling from her mouth.
Orb of Dragonkind Artifact Rare 1R {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T} Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orcus, Prince of Undeath Legendary Creature - Demon Rare X2BR Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one -
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Oswald Fiddlebender Legendary Creature - Gnome Artificer Rare 1W {W}, {T}, Sacrifice an artifact: Search your library for an artifact card whose mana value is equal to the mana value of the sacrificed artifact plus 1 and put it onto the battlefield tapped. Then shuffle. Activate only as a sorcery.
Owlbear Creature - Bird Bear Common 3GG Trample
<i>Keen Senses</i> - When Owlbear enters the battlefield, draw a card.
Paladin Class Enchantment - Class Rare W Spells your opponents cast during your turn cost {1} more to cast.
{2W}: LEVEL 2
Creatures you control get +1/+1.
{4W}: LEVEL 3
Whenever you attack, target attacking creature gets +1/+1 for each other attacking creature and double strike.
Paladin's Shield Artifact - Equipment Common 1W Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets+0/+2.
Equip {3}
Pixie Guide Creature - Faerie Common 1U Flying
<i>Grant an Advantage</i>-If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Plains Basic Land - Plains Basic Land <i>({T}: Add {W}.)</i>

You've traced the tensions in Ten-Towns to the dwindling reindeer populations . . . but what has been hunting them?
Planar Ally Creature - Angel Common 3WW Flying
Whenever Planar Ally attacks, venture into the dungeon.

Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
Plate Armor Artifact - Equipment Uncommon 2W Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Plummet Instant Common 1G Destroy target creature with flying.

The dragon's noxious breath withered the forest. The whistle of a hundred arrows filled the air. The ground roiled as if shaken by an earthquake. The tyrant fell from the sky.
Plundering Barbarian Creature - Dwarf Barbarian Common 2R When Plundering Barbarian enters the battlefield, choose one -
• <i>Smash the Chest</i> - Destroy target artifact.
• <i>Pry It Open</i> - Create a Treasure token.
Portable Hole Artifact Uncommon W When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

"They fall for it every time."
Potion of Healing Artifact Common 1W When Potion of Healing enters the battlefield, draw a card.
{W}, {T}, Sacrifice Potion of Healing: You gain 3 life.

Magic can knit the body back together, but the courage to fight on comes only from within.
Power of Persuasion Sorcery Uncommon 2U Choose target creature an opponent controls, then roll a d20.
<b>1-9</b> | Return it to its owner's hand.
<b>10-19</b> | Its owner puts it on the top or bottom of their library.
<b>20</b> | Gain control of it until the end of your next turn.
Power Word Kill Instant Uncommon 1B Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Aramil issued a long, heroic challenge, then the lich felled him with a single word.
Precipitous Drop Enchantment - Aura Common 2B Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Price of Loyalty Sorcery Common 2R Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

"Most folks got mayhem in their hearts. Just gotta know their price."
Priest of Ancient Lore Creature - Dwarf Cleric Common 2W When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
Prosperous Innkeeper Creature - Halfling Citizen Uncommon 1G When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
Purple Worm Creature - Worm Uncommon 5GG This spell costs {2} less to cast if a creature died this turn.
Ward {2}
Purple Wurm Creature - Worm Uncommon 5GG This spell costs {2} less to cast if a creature died this turn.
Ward {2}

Underground civilizations maintain magical barriers around their settlements to deter these monsters.
Rally Maneuver Instant Uncommon 2W Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

"Don't give up! You are steel and fire, and victory is yours to seize."
Ranger Class Enchantment - Class Rare 1G When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1G}: LEVEL 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3G}: LEVEL 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Ranger's Hawk Creature - Bird Common W Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.

Swift eyes to scout the way ahead.
Ranger's Longb ow Artifact - Equipment Common 1G Equipped creature gets +2/+1 and has reach.
Equip {3}

With the right weapon, a fearsome beholder is nothing more than a big floating bullseye.
Ranger's Longbow Artifact - Equipment Common 1G Equipped creature gets +2/+1 and has reach.
Equip {3}

With the right weapon, a fearsome beholder is nothing more than a big floating bullseye.
Ray of Enfeeblement Instant Uncommon B Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Erigan cried out in pain as a hideous weakness settled into his bones.
Ray of Frost Enchantment - Aura Uncommon 1U Flash
Enchant creature
When Ray of Frost enters battlefield, if the enchanted creature is red, tap it.
As long as the enchanted creature is red, it loses all abilities.
Enchanted creature does not untap during its controller's untap step.
Reaper's Talisman Artifact - Equipment Uncommon B Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip {2}
Red Dragon Creature - Dragon Uncommon 4RR Flying
<i>Fire Breath</i>-When Red Dragon enters the battlefield, it deals 4 damage to each opponent.

Red dragons consider the world and every creature in it as theirs to command.
Rimeshield Frost Giant Creature - Giant Warrior Common 3UU Ward {3}
Rogue Class Enchantment` - Class Rare UB Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
{1UB}: LEVEL 2
Creatures you control have menace.
{2UB}: LEVEL 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Rust Monster Creature - Beast Uncommon 2R First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.

"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat."
-Jarro, battle master
Scaled Herbalist Creature - Lizard Druid Common 1G {T}: You may put a land card from your hand onto the battlefield.

"I could help you, or I could eat you for lunch. I haven't decided yet."
Scion of Stygia Creature - Tiefling Shaman Common 2U Flash
<i>Cone of Cold</i>-When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
<b>1-9</b> | Tap that creature.
<b>10-20</b> | Tap that creature. It doesn't untap during its controller's next untap step.
Secret Door Artifact Creature - Wall Common U Defender
{4U}: Venture into the dungeon. Activate only as a sorcery.

The passage opened before him, and centuries worth of dust filled the air.
Sepulcher Ghoul Creature - Zombie Common 1B Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
Shambling Ghast Creature - Zombie Common B When Shambling Ghast dies, choose one-
•<i>Brave the Stench</i>-Target creature an opponent controls gets -1/-1 until end of turn.
•<i>Search the Body</i>-Create a Treasure token.
Shessra, Death's Whisper Legendary Creature - Human Elf Warlock Uncommon 2BG <i>Bewitching Whispers</i>-When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
<i>Whispers of the Grave</i>-At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Shocking Grasp Instant Common 1U Target creature gets -2/-0 until end of turn.
Draw a card.

"Metal armor? A poor choice."
Shortcut Seeker Creature - Human Rogue Common 3U Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.

"Ah, the old 'trap door under a rug' trick. This is almost too easy."
Silver Raven Artifact Creature - Bird Common U Flying
When Silver Raven enters the battlefield, scry 1.

Wings take flight on whispered wings.
Skeletal Swarming Enchantment Rare 3BG Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Skullport Merchant Creature - Dwarf Citizen Uncommon 2B When Skullport Merchant enters the battlefield, create a Treasure token.
{1B}, Sacrifice another creature or Treasure: Draw a card.

"Buy something or get out."
Sorcerer Class Enchantment - Class Rare UR When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{UR}: LEVEL 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3UR}: LEVEL 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn.
Sorceror Class Enchantment - Class Rare UR When Sorceror Class enters the battlefield, draw two cards, then discard two cards.
{UR}: LEVEL 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3UR}: LEVEL 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn.
Soulknife Spy Creature - Elf Rogue Common 2U Whenever Soulknife Spy deals combat damage to a player, draw a card.

"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
Spare Dagger Artifact - Equipment Common 1 Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, it deals 1 damage to any target."
Equip {1}
Sphere of Annihilation Artifact Rare XB Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Spiked Pit Trap Artifact Common 1 Flash
{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
<b>1-9</b> | Spiked Pit Trap deals 5 damage to that creature.
<b>10-20</b> | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Split the Party Sorcery Uncommon 3UU Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Don't.
Spoils of the Hunt Instant Common 2G Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

"Every coin helps rebuild the town they destroyed."
Steadfast Paladin Creature - Dwarf Knight Common 1W Lifelink

"When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew."
Sudden Insight Instant Uncommon 4UU Draw a card for each different mana value among nonland cards in your graveyard.

A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.
Swamp Basic Land - Swamp Basic Land <i>({T}: Add {B}.)</i>

As a plague ravages the world above, you've made your way into the Underdark in search of a fungal panacea.
Swarming Goblins Creature - Goblin Common 4R When Swarming Goblins enters the battlefield, roll a d20.
<b>1-9</b> | Create a 1/1 red Goblin creature token.
<b>10-19</b> | Create two of those tokens.
<b>20</b> | Create three of those tokens.
Sylvan Shepherd Creature - Human Druid Common 2G Vigilance
Whenever Shepherd of Silvanus attacks, roll a d20.
<b>1-9</b> | You gain 1 life.
<b>10-19</b> | You gain 2 life.
<b>20</b> | You gain 5 life.
Targ Nar, Demon-Fang Gnoll Legendary Creature - Gnoll Uncommon RG <i>Pack tactics</i>-Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or more this combat, attacking creatures get +1/+0 until end of turn.
{2RG}: Double Targ Nar's power and toughness until end of turn.
Targ Nar, Demonfang Gnoll Legendary Creature - Gnoll Uncommon RG <i>Pack tactics</i>-Whenever Targ Nar, Demonfang Gnoll attacks, if you attacked with creatures with total power 6 or more this combat, attacking creatures get +1/+0 until end of turn.
{2RG}: Double the power and toughness of Targ Nar until end of turn.
Tarrasque Legendary Creature - Dinosaur Mythic Rare 6GGG Tarrasque has haste and ward {10} if it was cast.
Whenever Tarrasque attacks, it fights target creature defending player controls.
Tasha's Hideous Laughter Sorcery Rare 1UU Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.
Teleportation Circle Enchantment Rare 3W At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Temple of the Dragon Queen Land Uncommon As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
The Blackstaff at Waterdeep Legendary Artifact Rare U You may choose not to untap The Blackstaff of Waterdeep during your untap step.
<i>Animate Walking Statue</i> - {1U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff at Waterdeep remains tapped. Activate only as a sorcery.
The Blackstaff of Waterdeep Legendary Artifact Rare U You may choose not to untap The Blackstaff of Waterdeep during your untap step.
<i>Animate Walking Statue</i> - {1U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff at Waterdeep remains tapped. Activate only as a sorcery.
The Book of Exalted Deeds Legendary Artifact Mythic Rare WWW At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{WWW}, {T}, Exile The Book of Exalted Deeds: Put an enlightenment counter on target Angel. It gains "You can't lose this game and your opponents can't win this game." Activate only as a sorcery.
The Book of Vile Darkness Legendary Artifact Mythic Rare BBB At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.
The Deck of Many Things Legendary Artifact Mythic Rare 5 {2}, {T]: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
<b>1-9</b> | Return a card at random from your graveyard to your hand.
<b>10-19</b> | Draw two cards.
<b>20</b> | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
The Tarrasque Legendary Creature - Dinosaur Mythic Rare 6GGG The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.

When it rises, nations fall.
Thieves' Tools Artifact - Equipment Common 1B When Thieves' Tools enters the battlefield, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Tiamat Legendary Creature - Dragon God Mythic Rare 2WUBRG Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Tiger-Tribe Hunter Creature - Human Barbarian Uncommon 3RR Trample
<i>Pack tactics</i>-Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. If you do, Tiger-Tribe Hunter deals damage to target creature equal to the sacrificed creature’s power.
Tomb of Annihilation Dungeon Special LVL 1: Trapped Entry - Each player loses 1 life.

LVL 2: Choose one -
• Veils of Fear - Each players loses 2 life unless they discard a card.
• Oubliette - Discard a card and sacrifice an artifact, a creature, and a land.

LVL 3: Choose one -
• Sandfall Cell - Each player loses 2 life unless they sacrifice an artifact, a creature, or a land. Choose only if Veils of Fear was previously chosen.
• Advance to LVL 4. Choose only if Oubliette was previously chosen.

LVL 4: Cradle of the Death God - Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Treasure Chest Artifact Rare 3 {4}, Sacrifice Treasure Chest: Roll a d20.
<b>1</b> | <i>Trapped!</i> - You lose 3 life.
<b>2-9</b> | Create five Treasure tokens.
<b>10-19</b> | You gain 3 life and draw 3 cards.
<b>20</b> | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Treasure Vault Artifact Land Rare {T}: Add {C}.
{XX}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.

There is wealth enough inside to cause the rise and the ruin of dynasties.
Trelasarra Moon Dancer Legendary Creature - Elf Cleric Uncommon GW Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.
Trelasarra, Moon Dancer Legendary Creature - Elf Cleric Uncommon GW Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.

"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them."
Trelassara Moon Dancer Legendary Creature - Elf Cleric Uncommon GW Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.
Trickster's Talisman Artifact - Equipment Uncommon U <i>Invoke Duplicity</i>-Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that is a copy of this creature"
Equip {2}
Triumphant Adventurer Creature - Human Knight Rare WB Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon.
True Polymorph Instant Rare 4UU Target artifact or creature becomes a copy of another target artifact or creature.
Underdark Basilisk Creature - Basilisk Common 1G Deathtouch

"See how the statues all have chunks bitten out of them? We're dealing with a basilisk, or I'm a froghemoth."
-Larissa Kyriln, learned warlock
Unexpected Windfall Instant Common 2RR As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.

Fortune favors the fortunate.
Valor Singer Creature - Tiefling Bard Common 2R <i>Combat Insipiration</i> ー At the beginning of combat on your turn, target creature you control gets +1/+0 until end of the turn.

"There is only one way forward: into legend."
Valorous Singer Creature - Tiefling Bard Common 2R <i>Bardic Insipiration</i> ー At the beginning of combat on your turn, target creature you control gets +1/+0 until end of the turn.

"There is only one way forward: to become a legend."
Vampire Spawn Creature - Vampire Common 2B When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.

Unsuccessful vampire hunters often wind up as ravenous spawn.
Varis Silverymoon Ranger Legendary Creature - Human Elf Ranger Rare 1GG Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Varis, Silverymoon Ranger Legendary Creature - Human Elf Ranger Rare 1GG Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Venom Troll Creature - Troll Uncommon 3GG {3G}: Roll a d20. Activate only if Venom Troll is in your graveyard.
<b>1-9</b> | Put Venom Troll on top of your library.
<b>10-19</b> | Return Venom Troll into your hand.
<b>20</b> | Put Venom Troll onto the battlefield tapped.
Veteran Dungeoneer Creature - Human Warrior Common 3W When Veteran Dungeoneer enters the battlefield, venture into the dungeon.

Her tales of glory light a fire in the souls of the next generation of adventurers.
Veteran Labyrinth Explorer Creature - Human Warrior Common 3W When Veteran Labyrinth Explorer enters the battlefield, venture into the dungeon.

Her glorious stories ignite a fire in the hearts of the next generation of adventurers.
Volo, Guide to Monsters Legendary Creature - Human Wizard Rare 2GU Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.

"The beholder told me I had a good eye for details. Who was I to argue?"
Vorpal Sword Artifact - Equipment Rare B Equipped creature gets +2/+0 and has deathtouch.
{5BBB}: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."
Equip {BB}
Wandering Bard Creature - Dragon Bard Uncommon 3G At the beginning of your end step, if a land entered the battlefield under your control this turn, venture into the dungeon.

“A new story is born at every turn.”
Wandering Troubadour Creature - Dragon Bard Uncommon 3G At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.

"There's a new ballad waiting to be born around every corner."
Warlock Class Enchantment - Class Uncommon B At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1B}: LEVEL 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6B}: LEVEL 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
Werewolf Pack Leader Creature - Human Werewolf Rare GG <i>Pack tactics</i>-Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Westgate Regent Creature - Vampire Rare 3BB Flying
Ward-Discard a Card
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
White Dragon Creature - Dragon Uncommon 4WW Flying
<i>Cold Breath</i>-When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Wight Creature - Zombie Soldier Rare 1B Wight enters the battlefield tapped.
<i>Life Drain</i>-Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wild Shape Instant Uncommon G Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Wish Sorcery Rare 2R You may play a card you own from outside the game this turn.
Wizard Class Enchantment - Class Uncommon U You have no maximum hand size.
{2U}: LEVEL 2
When this Class becomes level 2, draw 2 cards.
{4U}: LEVEL 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard's Spellbook Artifact Rare 5UU {T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
<b>1-9</b> | Copy that card. You may cast that copy.
<b>10-19</b> | Copy that card. You may cast that copy by paying {1} rather than paying its mana cost.
<b>20</b> | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
Xanathar, Guild Kingpin Legendary Creature - Beholder Mythic Rare 4UB At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of your library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Xorn Creature - Elemental Rare 2R If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
You Come to a River Instant Common 1U Choose one -
• <i>Fight the Current</i> - Return target nonland permanent to its owner's hand.
• <i>Find a Crossing</i> - Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Come to the Gnoll Camp Instant Common 1R Choose one -
•<i>Intimidate Them</i>-Up to two target creatures can't block this turn.
•<i>Fend Them Off</i>-Target creature gets +3/+1 until end of turn.

"Easy now, everyone. I'll take care of this."
-Nadaar
You Find a Cursed Idol Sorcery Common 1G Choose one -
• <i>Smash It</i>-Destroy target artifact.
• <i>Lift the Curse</i>-Destroy target enchantment.
• <i>Steal Its Eyes</i>-Create a Treasure token and venture into the dungeon.
You Find Some Prisoners Instant Uncommon 1R Choose one -
•<i>Break Their Chains</i>-Destroy target artifact.
•<i>Interrogate Them</i>-Exile the top three cards of target opponent's library. Choose one of them, Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You Find the Villains' Lair Instant Common 1UU Choose one -
• <i>Foil Their Scheme</i>-Counter target spell.
• <i>Learn Their Secrets</i>-Draw two cards, then discard two cards.

"Give me just a moment! I almost have it."
You Happen On a Glade Instant Uncommon 2G Choose one -
•<i>Journey On</i>-Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
•<i>Make Camp</i>-Return target permanent card from your graveyard to your hand.
You Hear Something on Watch Instant Common 1W Choose one -
• <i>Rouse the Party</i>-Creatures you control get +1/+1 until end of turn.
• <i>Set Off Traps</i>-This spell deals 5 damage to target attacking creature.
You Meet in a Tavern Sorcery Uncommon 2GG Choose one -
•<i>Form a Party</i>-Look at the top 5 cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
•<i>Start a Brawl</i>-Creatures you control get +2/+2 until end of turn.
You See a Guard Approach Instant Common U Choose one -
• <i>Distract the Guard</i> - Tap target creature.
• <i>Hide</i> - Target creature you control gains hexproof until end of turn.

"Looks like we're got company."
You See A Pair of Goblins Instant Common 2R Choose one -
• <i>Charge Them</i>-Creatures you control get +2/+0 until end of turn.
• <i>Befriend Them</i>-Create two 1/1 red Goblin creature tokens.

"I have the shot. Shall I take it?"
-Varis, Silverymoon ranger
You're Ambushed on the Road Instant Common W Choose one -
• <i>Make a Retreat</i>-Return target creature you control to its owner's hand.
• <i>Stand and Fight</i>-Target creature gets +1/+3 until end of turn.

"Hand over your loot and no one gets hurt!"
Yuan-Ti Fang-Blade Creature - Snake Rogue Common 2B Deathtouch
When Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.

"The air is sweet with the taste of your fear."
Yuan-Ti Malison Creature - Snake Rogue Rare 1U Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
Zalto, Fire Giant Duke Legendary Creature - Giant Barbarian Rare 3RR Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.
Zariel, Archduke of Avernus Legendary Planeswalker - Zariel Mythic Rare 2RR +1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Zombie Ogre Creature - Zombie Ogre Common 3BB At the beginning of your end step, if a creature died this turn, venture into the dungeon.

"On the plus side, Throg no longer thinks he's clever."
-Xanathar


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