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Core Set 2020 Spoilers zijn begonnen

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Core Set 2020 Spoilers zijn begonnen

De eerste kaart spoilers van de nieuwe Magic the Gathering set Core Set 2020 zijn
verschenen.
De aankomende maand wordt deze pagina verder uitgebreid met nieuwe spoilers.

Spoilers Core Set 2020


Kaartnaam Type Rarity Manacost Oracle + flavor
Chandra, Acolyte of Flame Legendary Planeswalker - Chandra Rare 1RR 0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red elemental creature tokens. They gain haste. Sacrifice them at the beginning of your next end step.
-2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
Act of Treason Sorcery Common 2R Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Aerial Assault Sorcery Common 2W Destroy target tapped creature. You gain 1 life for each creature you control with flying.

"Oh, you must be mistaken. Hawks are solitary hunters, you see."
-Bunder Diedrick, ornithologist
Aether Gust Instant Uncommon 1U Choose target spell or permanent that's red or green. its owner puts it on top or bottom of their library.

The chill wind extinguishes flame, and frosts the leaf on the branch.
Agent of Treachery Creature - Human Rogue Rare 5UU When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

"The more secrets you have, the more easily you become my pawn."
Agonizing Syphon Sorcery Common 3B Agonizing Syphon deals 3 damage to any target and you gain 3 life.

"Your death will take a mere moment, but it will feel like an eternity."
-Vilis, Broker of Blood
Air Elemental Creature - Elemental Uncommon 3UU Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
Ajani, Inspiring Leader Legendary Planeswalker - Ajani Mythic Rare 4WW +2: You gain 2 life. Put two +1/+1 counters on up to one target creature.
-3: Exile target creature. Its controller gains 2 life.
-10: Creatures you control gain flying and double strike until end of turn.
Ajani, Strength of the Pride Legendary Planswalker - Ajani Mythic Rare 2WW +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control

-2: Create a 2/2, white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani Strength of the Pride and each artifact and creature your opponents control.
Ancestral Blade Artifact - Equipment Uncommon 1W When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1}
Angel of Vitality Creature - Angel Uncommon 2W Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
Angelic Cleric Creature - Human Cleric Rare WW Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Angelic Gift Enchantment - Aura Common 1W Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Anticipate Instant Common 1U Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.
Anvilwrought Raptor Artifact Creature - Bird Common 4 Flying
First strike <i>(This creature deals combat damage before creatures with first strike.)</i>

“I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike.”
-Brigone, soldier of Meletis
Apostle of Purifying Light Creature - Human Cleric Uncommon 1W Protection from black.

{2}: Exile target card from a graveyard.
Atemsis, All-Seeing Legendary Creature - Sphinx Rare 3UUU Flying
{2U}, {t}, draw two cards then discard a card

Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game
Audacious Thief Creature - Human Rogue Common 2B Whenever Audacious Thief attacks, draw a card and lose 1 life.

"Skill, imagination, ingenuity - none of these qualities matter without the spirit to use them."
Bag of Holding Artifact Rare 1 When ever you discard a card, exile that card from your graveyard.

{2}, {t}: Draw a card, then discard a card.

{4}, {t}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

There's no prepared like over prepared.
Barkhide Troll Creature - Troll Uncommon GG Barkhide Troll enters the battlefield with a +1/+1 counter on it.
{1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. <i>(It can't be the target of spells or abilities your opponents control.)</i>
Barony Vampire Creature - Vampire Common 2B “Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn’t so close to suppertime.”
Battalion Foot Soldier Creature - Human Soldier Common 2W When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.

"With me! Break this line and the rest will fall!"
Befuddle Instant Common 2U Target creature gets -4/-0 until end of turn.
Draw a card.

The trick to talking sense into Keldons is getting them to hold still
Bishop of Wings Creature - Human Cleric Rare WW Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

"Within every angel is a spirit of light that will fight as long as there is darkness."
Bladebrand Instant Common 1B Target creature gains deathtouch until end of turn. <i>(Any amount of damage it deals to a creature is enough to destroy it.)</i>

Draw a card.

"One knife, two knives, three knives, four-which will drop you to the floor?"
Blightbeetle Creature - Insect Uncommon 1B Protection from green

Creatures your opponents control can't have +1/+1 counters put on them.

Leaf and soul alike wither at its touch.
Blood Burglar Creature - Vampire Rogue Common 1B As long as it's your turn, Blood Burglar has lifelink.

"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night."
-Kerin, watch sergeant
Blood for Bones Sorcery Uncommon 3B As an additional cost to cast this spell sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Bloodfell Caves Land Common Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
Bloodsoaked Altar Artifact Uncommon 4BB {t}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.

Blood seeps into the stone and darkness emerges.
Bloodthirsty Aerialist Creature - Vampire Rogue Uncommon 1BB Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

A circus acrobat in life, she kills with such fluid grace that evem her victims are awed by her performance.
Blossoming Sands Land Common Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
Bone Splinters Sorcery Common B As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

"I will make your bones into a weapon that will lay even the mighty low."
-Modriss of Zargoth Fen
Bone to Ash Instant Common 2UU Counter target creature spell.
Draw a card.

"I can think of worse ways to go. On second thought, maybe not."
-Ludevic, necro-alchemist
Boneclad Necromancer Creature - Human Wizard Common 3BB When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.

"Living or dead, everyone responds to the proper motivation."
Boreal Elemental Creature - Elemental Common 4U Flying
Spells your opponents cast that target Boreal Elemental cost {2} more to cast.

Winter's breath given form.
Brightwood Tracker Elf Scout - Elf Scout Common 3G {5g}. {t}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Many have walked here, but there is only one trail I seek."
Brineborn Cuttthroat Creature - Merfolk Pirate Uncommon 1U Flash

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

"I always attack from where their spyglasses can't see
Brought Back Instant Rare WW Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. return them to the battlefield tapped.

"As long as your courage remains, your life will not not falter."
-Sephara, Sky's Blade
Captivating Gyre Sorcery Uncommon 4UU Return up to three target creatures to their owners’ hands.

“That’s enough of that.”
-Atemsis, All-Seeing
Cavalier of Dawn Creature - Elemental Knight Mythic Rare 2WWW Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a colorless 3/3 Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment from your graveyard to your hand.
Cavalier of Flame Creature - Elemental Knight Mythic Rare 2RRR {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Cavalier of Gales Creature - Elemental Knight Mythic Rare 2UUU Flying

When Cavalier of Gales enters the battlefield, draw 3 cards, then put 2 cards from your hand on top of your library.

When Cavalier of Gales dies, shuffle Cavalier of Gales it's owner's library, then scry 2.
Cavalier of Night Creature - Elemental knight Mythic Rare 2BBB Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature, when you do destroy target creature an opponent controls.
When Cavalier of of Night dies, return target creature card with converted mana cost 3 or less from the graveyard to the battlefield.
Cavalier of Squall Creature - Elemental Knight Mythic Rare UUU2 Flying

When Cavalier of Squall enters the battlefield, draw 3 cards, put 2 cards from your hand to the top of your library.

When Cavalier of Squall dies, shuffle Cavalier of Squall to your library, and scry 2.
Cavalier of Storms Creature - Elemental Knight Mythic Rare 2UUU Flying

When Cavalier of Storms enters the battlefield, draw 3 cards, then put 2 cards from your hand on top of your library.

When Cavalier of Storms dies, shuffle Cavalier of Storms into your library, then scry 2.
Cavalier of Thorns Creature - Elemental Knight Mythic Rare 2GGG Reach

When Cavalier of Thorn enters the battlefield, reveal the top 5 cards of your library. You may choose a land card among them and put it into play, and put the rest of the cards into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, return another target card from your graveyard to the top of your library.
Celestial Messenger Creature - Bird Spirit Common 2UU Flash <i>(You may cast this card any time you could cast an instant.)</i>
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

"It soars on the winds of dreams."
-Mu Yanling
Centaur Courser Creature - Centaur Warrior Common 2G "The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate
Cerulean Drake Creature - Drake Uncommon 1U Flying
Protection from red
Sacrifice Cerulean Drake: Counter target spell that targets you.

Dragons avoid the bright colors of its wings
Chandra's Embercat Creature - Elemental Cat Common 1R {t}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

"Furballs? Try dealing with fireballs."
-Chandra Nalaar
Chandra's Flame Wave Sorcery Rare 3RR Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.

"It's high tide."
Chandra's Regulator Legendary Artifact Rare 1R Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
{1}, {t}, Discard a Mountain card or a red card: Draw a card.
Chandra's Spitfire Creature - Elemental Uncommon 2R Flying
Whenever an opponent is dealt noncombat damage Chandra's Spitfire gets +3/+0 until end of turn.

"I've lit most everything on fire-trees,rocks,even the water. Now it's time to burn the clouds,"
Chandra, Acolyte of Flame Legendary Planeswalker - Chandra Rare 1RR 0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red elemental creature tokens. They gain haste. Sacrifice them at the beginning of your next end step.
-2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
Chandra, Awakened Inferno Legendary Planeswalker - Chandra Mythic Rare 4RR This spell can’t be countered.

+2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.”

-3: Chandra, Awakened Inferno deals 3 damage to each non-elemental creature.

-X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Chandra, Flame's Fury Legendary Planeswalker - Chandra Mythic Rare 4RR +1: Chandra, Flame's Fury deals 2 damage to any target.
-2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
-8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.
Chandra, Novice Pyromancer Legendary Planeswalker - Chandra Uncommon 3R +1: Elementals you control get +2/+0 until end of turn

-1: Add RR

-2: Chandra, Novice Pyromancer deals 2 damage to any target.
Cloudkin Seer Creature - Elemental Wizard Common 2U Flying

When Cloudkin Seer enters the battlefield, draw a card.

"I can see which way the wind is blowing."
Colossus Hammer Artifact - Equipment Uncommon 1 Equipped creature gets +10/+10 and loses flying.
Equip {8} <i>({8}: Attach to target creature you control. Equip only as a sorcery.)</i>

"There's only one way to be sure it's really dead.
Convolute Instant Common 2U Counter target spell unless its controller pays {4}.

"Let's see how badly you want what you came for!"
Corpse Knight Creature - Zombie Knight Uncommon WB Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

"With each knight that rode out from the bone white keep, the queen's soldiers felt their courage failing."
-Krimea, Siege of the Bone Spire
Creeping Trailblazer Creature - Elemental Uncommon RG Other Elementals you control get +1/+0.
{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

The destruction of a wildfire with the tenacity of a jungle vine.
Cryptic Caves Land Uncommon {T}: Add {C}.
{1}, {t}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.
Dark Remedy Instant Common 1B Target creature gets +1/+3 until end of turn.

"Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest."
-Krinnea, Siege of the Bone Spire
Dawning Angel Creature - Angel Common 4W Flying
When Dawning Angel enters the battlefield, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
-Krinnea, Siege of the Bone Spire
Daybreak Chaplain Creature - Human Cleric Common 1W Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>

“May the light shine through me to guide the lost.”
Demolishing Digger Creature - Goblin Common 2R {3}, {T}, Sacrifice an artifact or land: Draw a card.
Destructive Digger Creature - Goblin Common 2R {3}, {T}, Sacrifice an artifact or land: Draw a card.

"I love digging. It gives me lots of time to think about how much I love digging/"
Devout Decree Sorcery Uncommon 1W Exile target creature or planeswalker that's black or red. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>

"It is not punishment. I am simply making things as they should be."
-Sephara, Sky's Blade
Diamond Knight Artifact Creature - Knight Uncommon 3 Vigilance
As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
Disenchant Instant Common 1W Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.
Disfigure Instant Uncommon B Target creature gets -2/-2 until end of turn.

"Let this serve as a reminder of your failure."
-Exdratha, bog witch
Dismal Backwater Land Common Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
Diviner's Chest Artifact Uncommon 4 Choose a card name and then reveal the top card of your library. If this card has the chosen name, sacrifice Diviner's Chest and draw three cards. Activate this ability only when you can cast a sorcery.

It haunts me every time I close my eyes
-Nayrex Slipfinger, master thief
Diviner's Lockbox Artifact Uncommon 4 Choose a card name and then reveal the top card of your library. If this card has the chosen name, sacrifice Diviner's Chest and draw three cards. Activate this ability only when you can cast a sorcery.

I see it taunting me whenever I close my eyes.
-Nayrex Slipfinger, master thief
Dragon Mage Creature - Dragon Wizard Uncommon 5RR Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

"Yes, it's huge and strong and breathes fire. But we're smart!"
-Tadith the Wise, last words
Drakuseth, Maw of Flame Legendary Creature - Dragon Rare 4RRR Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!"
-Marsden, party leader, last words
Drawn from Dreams Sorcery Rare 2UU Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

"From a sea of infinite possibilities, our choices create the future"
- Mu Yanling
Dread Presence Creature - Nightmare Rare 3B Whenever a Swamp enters the battlefield under your control, choose one -
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

It beckons silently, waiting in the darkness.
Dungeon Geists Creature - Spirit Rare 2UU Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Duress Sorcery Common B Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Resistance is unthinkable.
Elvish Reclaimer Creature - Elf Warrior Rare G Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Ember Hauler Creature - Goblin Uncommon RR {1}, Sacrifice Ember Hauler: It deals 2 damage to any target.

Not every job in the goblin army is glamorous. Actually, no job in the goblin army is glamorous.
Embodiment of Agonies Creature - Demon Rare 1BB Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. <i>(For example, {2B} and {1bb} are different mana costs.)</i>

"I feel your pain. It's exquisite."
Empyrean Eagle Creature - Bird Spirit Uncommon 1WU Flying
Other creatures you control with flying get +1/+1

All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Engulfing Eruption Sorcery Common 2RR Engulfing Eruption deals 5 damage to target creature.

"Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing."
-Phelgis Ojin, Keral Keep acolyte
Epicure of Blood Creature - Vampire Common 4B Whenever you gain life, each opponent loses 1 life.

“Fleshy, with just a hint of leather. A fine vintage.”
Eternal Isolation Sorcery Uncommon 1W Put target creature with power 4 or greater on the bottom of its owner's library.

"Well, at least the view is nice."
Ethereal Elk Creature - Elk Spirit Rare 3GG Trample
When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Evolving Wilds Land Common {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Faerie Miscreant Creature - Faerie Rogue Common U Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.
Fathom Fleet Cutthroat Creature - Human Pirate Common 3B When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

“It was a bad evening for you, mate. Now it’s chow time for the sharks.”
Fencing Ace Creature - Human Soldier Uncommon 1W Double strike <i>(This creature deals both first-strike and regular combat damage.)</i>

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."
Feral Abomination Creature - Thrull Common 5B Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>

"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable."
-Byaras, backwoods guide
Ferocious Pup Creature - Wolf Common 2G When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

The strongest pack has the fiercest pups.
Field of the Dead Land Rare Field of the Dead enters the battlefield tapped.

{t}: Add {C}

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie token.
Fire Elemental Creature - Elemental Common 3RR "The best way to learn from a book on pyromancy is to burn it."
-Jaya Ballard
Flame Sweep Instant Uncommon 2R Flame Sweep deals 2 damage to each creature except for creatures you control with flying.

"I have calculated that a dragon in flight, in a single strafing run, can cover an area of-"
-Thadeus the Clever, last words
Flood of Tears Sorcery Rare 4UU Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

"I have wept such a torrent as to scour the land clean."
-Mu Yanling
Fortress Crab Creature - Crab Common 3U Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
Frilled Sea Serpent Creature - Serpent Common 4UU {5UU}: Frilled Sea Serpent can't be blocked this turn.

"Reel it in. No, wait! Throw it back!"
-Gertrude, deep-sea angler
Frost Lynx Creature - Elemental Cat Common 2U When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.
Fry Instant Uncommon 1R This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.

"I'm afraid your dinner got a little overcooked."
-Marlan Farthwald, innkeeper
Gargos, Vicious Warden Legendary Creature - Hydra Rare 3GGG Vigilance

Hydra spells you cast cost (4) less.

Every time a creature you control becomes the target of a spell, Gargos, Vicious Warden fights up to one target creature you don't control.
Gargos, Vicious Watcher Legendary Creature - Hydra Rare 3GGG Vigilance

Hydra spells you cast cost {4} less to cast.

Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
Gauntlets of Light Enchantment - Aura Uncommon 2W Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "{2}{W}: Untap this creature."
Gift of Paradise Enchantment - Aura Common 2G Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{t}: Add two mana of any one color."
Glaring Aegis Enchantment - Aura Common W Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Glint-Horn Buccaneer Creature - Minotaur Pirate Rare 1RR Haste
Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
{1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Bucccaneer is attacking.
Gnarlback Rhino Creature - Rhino Uncommon 3GG Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

"I think it's trying to tell us that the forest is angry."
-Vivien Reid
Goblin Bird-Grabber Creature - Goblin Common 1R {R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.

I opens my mouth to catches the bugs!"
Goblin Hitchhiker Creature - Goblin Common 1R {R}: Goblin Hitchhiker gains flying until end of turn. Activate this ability only if you control a creature with flying.
Goblin Ringleader Creature - Goblin Uncommon 3R Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Goblin Smuggler Creature - Goblin Rogue Common 2R Haste

{T}: Another target creature with power 2 or less can't be blocked this turn.

"I am but a humble traveler. I have no taste for sneakery nor thiefiness."
Gods Willing Instant Uncommon W Target creature you control gains protection from the color of your choice until end of turn. Scry 1.
Golden Chest Artifact Uncommon 4 Choose a card name and then reveal the top card of your library. If this card has the chosen name, sacrifice the treasure chest and draw three cards. Activate this ability only when you can cast a sorcery.

It haunts me every time I close my eyes
-Nayrex Slipfinger, master thief
Goldmane Griffin Creature - Griffin Rare 3WW Flying, Vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Golos, Tireless Pilgrim Legendary Artifact Creature - Scout Rare 5 When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.
{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Gorging Vulture Creature - Bird Common 2B Flying
When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way,
Grafdigger's Cage Artifact Rare 1 Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Grafdiggers Cage Artifact Rare 1 Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Gravedigger Creature - Zombie Uncommon 3B When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

In Amonkhet’s ever-shifting sands, nothing stays buried for long.
Greenwood Sentinel Creature - Elf Scout Common 1G Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>

Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
Griffin Protector Creature - Griffin Common 3W Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

"Here is a companion who will never falter, no matter how desperate the battle!"
-Ajani Goldmane
Griffin Sentinel Creature - Griffin Common 2W Flying
Vigilance <i>(Attacking doesn’t cause this creature to tap.)</i>

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Growth Cycle Instant Common 1G Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

"Shed your faded husk! Emerge sleeker and stronger!"
-Tyris, fauna shaman
Gruesome Scourger Creature - Orc Warrior Uncommon 3BB When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.

His whips twist and tremble like living things, moved by the fury of the horde he commands.
Hanged Executioner Creature - Spirit Rare 2W Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile Hanged Executioner: Exile target creature.
Hard Cover Enchantment - Aura Uncommon U Enchant creature
Enchanted creature gets +0/+2 and has "{t}: Draw a card, then discard a card."

A good book is shelter, but a great book becomes a fortress.
Healer of the Glade Creature - Elemental Common G When Healer of the Glade enters the battlefield, you gain 3 life.

"Grief and rage and nightmares fade
Where hope and comfort make their stand."
-Lament for Bala Ged, Stanza 4
Heart-Piercer Bow Artifact - Equipment Common 2 Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>
Heavy Cover Enchantment - Aura Uncommon U Enchant creature
Enchanted creature gets +0/+2 and has "{t}: Draw a card, then discard a card."

A good book is shelter, but a great book becomes a fortress.
Herald of the Sun Creature - Angel Uncommon 4WW Flying

3W: Put one +1/+1 counter on another target creature with flying.

"Don't be afraid of the clouds or the darkness. The light will supplant them."
Howling Giant Creature - Giant Druid Uncommon 5GG Reach

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

He and his pack sing the same mournful song to the moon.
Icon of Ancestrality Artifact Rare 3
As Icon of Ancestrality enters the Battlefield, choose a creature type.

Creatures of the chosen type gets +1/+1.

{3}, {T}: Look at the three top cards of your library, you may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Icon of Ancestry Artifact Rare 3 As Icon of Ancestry enters the Battlefield, choose a creature type.

Creatures of the chosen type gets +1/+1.

{3}, {T}: Look at the three top cards of your library, you may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Imperial Outrider Creature - Human Knight Common 3W Her mount's hollow crest can produce a trumpeting warning that carries for miles, summoning more knights to her aid.
Infuriate Instant Common R Target creature gets +3/+2 until end of turn.

"No shirt, no shoes, no service."
-Marketplace sign
Inspired Charge Instant Common 2WW Creatures you control get +2/+1 until end of turn.

"We are armed with light and steel. Who can stand against us?"
Inspiring Captain Creature - Human Knight Common 3W When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

"Time to show the foe our true mettle."
Ironroot Warlord Creature - Treefolk Soldier Uncommon 1GW Ironroot Warlord's power is equal to the number of creatures you control.

(3)(G)(W): Create a 1/1 white Soldier creature token.

"Alone, it's a fortification. At the head of its troops, it's a battering ram."
- Skerk Hobnett, wilderness guide.
Jungle Hollow Land Common Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
Kaalia, Zenith Seeker Legendary Creature - Human Cleric Mythic Rare RWB Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Keldon Raider Creature - Human Warrior Common 2RR When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
Kethis, the Hidden Hand Legendary Creature - Elf Advisor Mythic Rare WBG Legendary Spells you cast cost {i} less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

"The pen is mightier than the crown."
Knight of the Ebon Legion Creature - Vampire Knight Rare B {2B}: Knight of the Ebon Legion gets +3/+3 and gains Deathtouch until end of turn.
In the beginning of your end step, if any player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion.
Kykar, Wind's Fury Legendary Creature - Bird Wizard Mythic Rare 1URW Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}

"The raging gale fans the flames of righteous wrath."
Lavakin Brawler Creature - Elemental Warrior Common 3R Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.

She swings with the ease of flowing lava and hits with the force of a meteor.
Leafkin Druid Creature - Elemental Druid Common 1G {T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

"I am rooted in the life of all that thrives around me. You cannot move me."
Legion's End Sorcery Rare 1B Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.

"With a single word, they were unmade."
-Krinnea, Siege of the Bone Spire
Leyline of Abundance Enchantment Rare 2GG If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional {G}

{6GG}: Put a +1/+1 counter on each creature you control.
Leyline of Anticipation Enchantment Rare 2UU If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Leyline of Combustion Enchantment Rare 2RR If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Leyline of Sanctity Enchantment Rare 2WW If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. <i>(You can't be the target of spells or abilities your opponents control.)</i>
Leyline of the Void Enchantment Rare 2BB If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Lightning Stormkin Creature - Elemental Wizard Uncommon UR Flying
Haste <i>(This creature can attack and {t} as soon as it comes under your control.)</i>

"I will strike in the same place as often as needed."
Loaming Shaman Creature - Centaur Shaman Uncommon 2G When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
Lotus Field Land Rare Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
{t}: Add three mana of any one color.
Loxodon Lifechanter Creature - Elephant Cleric Rare 5W When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness among creatures you control.

5W: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
Loxodon Lifesinger Creature - Elephant Cleric Rare 5W When Loxodon Lifesinger enters the battlefield, you may have your life total become equal to the total toughness among creatures you control.

5W: Loxodon Lifesinger gets +X/+X until end of turn, where X is your life total.
Loyal Pegasus Creature - Pegasus Uncommon W Flying
Loyal Pegasus can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground."
-Hypatia of the Winged Horse
Mammoth Spider Creature - Spider Common 4G Reach

"If a careless elf ends up caught in a spiders web, we must expect nature to take its course. Do not blame the spider for being a spider."
-Dellin Berting, Tolarian entomologist
Maniacal Rage Enchantment - Aura Common 1R Enchant creature
Enchanted creature gets +2/+2 and can't block.

Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.
Manifold Key Artifact Uncommon 1 {1}, {t}: Untap another target artifact.
{3}, {t}: Target creature can't be blocked this turn.

"Locks want to be opened, and treasure wants to be free."
-Nayrex Slipfinger, master thief
Marauder's Axe Artifact - Equipment Common 2 Equipped creature gets +2/+0.

Equip {2} <i>({2}: Attach to target creature you control. Equip only as a sorcery.)</i>

A sharp axe solves most problems.
Marauding Raptor Creature - Dinosaur Rare 1R Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

"Stand still and try not to look like prey!"
-Skerk Hobnett, wilderness guide
Mask of Immolation Artifact - Equipment Uncommon 1R When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: it deals 1 damage to any target".
Equip {2}
Master Splicer Creature - Human Artificer Uncommon 3W When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golems you control get +1/+1.

Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
Masterful Replication Instant Rare 5U Choose one-

• Create two 3/3 colorless artifact creature Golem tokens.

• Choose an artifact you control, all your other artifacts become a copy of that artifact until end of turn.
Meteor Golem Artifact Creature - Golem Uncommon 7 When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering-then something came out of the crater.
Metropolis Sprite Creature - Faerie Rogue Common 1U {u}: Metropolis Sprite gets +1/-1 until end of turn.

"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."
Might of the Masses Instant Uncommon G Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Mind Rot Sorcery Common 2B Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.
Moat Piranhas Creature - Fish Common 1U Defender

"Come on, it's not even that deep"
- Gorin, the Brazen
Moldervine Reclamation Enchantment Uncommon 3BG Whenever a creature you control dies, you gain 1 life and draw a card.

"The heroes of the past nourish our spirits by their example--and nourish our crops by their decay."

-Jeddeg, philosopher of graves
Moment of Heroism Instant Common 1W Target creature gets +2/+2 and gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>

“My faith is stronger than fang, claw, or mindless hunger.”
Moorland Inquisitor Creature - Human Soldier Common 1W {2}{W}: Moorland Inquisitor gains first strike until end of turn. <i>(It deals combat damage before creatures without first strike.)</i>

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
Mu Yangling, Sky Dancer Legendary Planeswalker - Yangling Mythic Rare 1UU +2: Until your next turn,up to one target creature gets -2/-0 and loses flying.
-3: Create a 4/4 blue Elemental Bird creature token with Flying.
-8: You get an emblem with “Islands you control have‘T,draw a card.’.”.
Mu Yanling, Celestial Wind Legendary Planeswalker - Yanling Mythic Rare 4UU +1: Until your next turn, up to one target creature gets -5/-0.
-3: Return up to two target creatures to their owners' hands.
-7: Creatures you control with flying get +5/+5 until end of turn.
Mu Yanling, Sky Dancer Legendary Planeswalker - Yangling Mythic Rare 1UU +2: Until your next turn,up to one target creature gets -2/-0 and loses flying.
-3: Create a 4/4 blue Elemental Bird creature token with Flying.
-8: You get an emblem with “Islands you control have‘T,draw a card.’.”.
Murder Instant Common 1BB Destroy target creature.

"By fate or by will, every reign must come to an end"
- Kethis, the Hidden Hand.
Mystic Forge Artifact Rare 4 You may look at the top card of your library any time.
You may cast the top card of your library if it's an artifact card or a colorless nonland card.
{t}, Pay 1 life: Exile the top card of your library.
Natural End Instant Common 2G Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Negate Instant Common 1U Counter target noncreature spell.


"As one, nature lifts its voice to tell you this: ‘No.'"
Netcaster Spider Creature - Spider Common 2G Reach <i>(This creature can block creatures with flying.)</i>
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.
Nightpack Ambusher Creature - Wolf Rare 2GG Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

A strong leader means a growing pack.
Nimble Birdsticker Creature - Goblin Common 2R Reach <i>(This creature can block creatures with flying.)</i>

"What goes up must get stuck."
Noxious Grasp Instant Uncommon 1B Destroy target creature or planeswalker that's green or white. You gain 1 life.

The bog doesn't give a stinking bubble about your title, wealth, or piety. It's just hungry.
-Byaras, backwoods guide
Octoprophet Creature - Octopus Common 3U When Octoprophet enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>

In every swirl of the tide, it sees the awakening of things yet to come.
Ogre Siegebreaker Creature - Ogre Berserker Uncommon 2BR {2}{B}{R}: Destroy target creature that was dealt damage this turn.

"What he doesn't burn, he smashes."
-Captain Wellis, Ogre Wrangler
Omnath, Locus of the Roil Legendary Creature - Elemental Mythic Rare 1GUR When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Overcome Sorcery Uncommon 3GG Creatures you control get +2/+2 and gain trample until end of turn.

"Forward! Until the horizon is ours!"
-Khemses, charioteer
Overgrowth Elemental Creature - Elemental Uncommon 2G When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental
P Creature - Hound Common 1R {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.

Their loyalty is not to any master, but to the pack.
Pacifism Enchantment - Aura Common 1W Enchant creature
Enchanted creature can't attack or block.

"Can't a fella get a moment's peace around here?"
Pack Mastiff Creature - Hound Common 1R {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.

Their loyalty is not to any master, but to the pack.
Pattern Matcher Artifact Creature - Golem Uncommon 4 When Pattern Matcher enters the battlefield, search your library fora card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.

"Good! Now put it with the other widdle bunnies."
-Sargis Haz, artificer
Planar Cleansing Sorcery Rare 3WWW Destroy all nonland permanents.
Plummet Instant Common 1G Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."
-Mahuiz, Sun Empire archer
Portal of Sanctuary Artifact Uncommon 2U {1}, {t}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.

"If you need to disappear for a while, I know a place."
-Bilivvus, master archivist
Prismite Artifact Creature - Golem Common 2 {2}: Add one mana of any color.

Even its shadow is a dazzling rainbow.
Pulse of Murasa Instant Uncommon 2G Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
Punitive Wand Artifact Uncommon 3 {3}, {t}: Punitive Wand deals 1 damage to any target.

When Punitive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

"The last discharge is the strongest."
-Sargis Haz, creator
Pyroclastic Elemental Creature - Elemental Uncommon 3RR {1}{r}{r}: Pyroclastic Elemental deals 1 damage to target player.

"Whoever thought of making mobile volcanoes was a genius."
-Chandra Nalaar
Rabid Bite Sorcery Common 1G Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on both their faces."
-Morkamp, Lambholt innkeeper
Raise the Alarm Instant Common 1W Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.
Rapacious Dragon Creature - Dragon Uncommon 4R Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. <i>(They are artifacts with "{t}, Sacrifice this artifact: Add one mana of any color.")</i>

"Surely he won't notice if I take-"
-Theria the Sly, last words.
Ravenous Dragon Creature - Dragon Uncommon 4R Flying
When Ravenous Dragon enters the battlefield, create two Treasure tokens. <i>(They are artifacts with "{t}, Sacrifice this artifact: Add one mana of any color.")</i>

"Surely he won't notice if I grab this..."
-Theria the Astute, last words.
Ravenous Hydra Creature - Hydra Rare XGG Trample
Ravenous Hydra enters the battlefield with X +1/+1 counters.
When Raveneous Hydra enters the battlefield, choose one of the following:
• Double the number of +1/+1 counters on Ravenous Hydra.
• Ravenous Hydra may fight with target creature you don't control.
Reckless Air Strike Sorcery Common R Choose one -
• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

"I have a great idea!"
Reckless Airstrike Sorcery Common R Choose one -
• Reckless Airstrike deals 3 damage to target creature with flying.
• Destroy target artifact.
Reduce to Ashes Sorcery Common 4R Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

"Before they can go to their final rest, the wicked must be purified by fire."
-Harra the Adjudicator
Renowned Weaponsmith Creature - Human Artificer Uncommon 1U {t}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.
Repeated Reverberation Instant Rare 2RR When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

It's in the nature of fire to grow.
Retributive Wand Artifact Uncommon 3 {3}, {t}: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

"The last blast is the biggest"
-Sargis Haz, artificer
Rienne, Angel of Rebirth Legendary Creature - Angel Mythic Rare 2RGW Flying
Other Multicolored creatures you control get +1/+0.

Whenever another multicolored creature you control dies, return it to its owners hand at the beginning of the the next end step.
Ripscale Predator Creature - Dinosaur Common 4RR Menace <i>(This creature can't be blocked except by two or more creatures.)</i>

Dinosaurs rarely understand the idea of boundaries between the wild and the urban landscape
Risen Reef Creature - Elemental Uncommon 1GU Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

"No, not 'washed' ashore. It walked ashore."
-Shafring Hulm, beachcomber
Rotting Regisaur Creature - Zombie Dinosaur Rare 2B At the beginning of your upkeep, discard a card.

"Now, that's a dinosaur!"
-Modriss of Zargoth Fen
Rugged Highlands Land Common Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
Rule of Law Enchantment Uncommon 2W Each player can't cast more than one spell per turn.

The law is meant to ensure that people kill each other with only the utmost fairness.
Sage's Row Denizen Creature - Veldalken Wizard Common 2U Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard."Forget what you have learned from other teachers. I bring you the truth."
Salvager of Ruin Artifact Creature - Construct Uncommon 3 Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

"The next model should be able to achieve a rescue without self-destruction."
-Sargis Haz, artificer
Sanitarium Skeleton Creature - Skeleton Common B {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

His mind was lost long before his flesh.
Savage Gorger Creature - Vampire Common 1BB Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. <i>(Damage causes loss of life.)</i>

"I have no patience for sipping blood from crystal goblets. I want to bite and tear."
Savannah Sage Creature - Cat Cleric Common 1W When Savannah Sage enters the battlefield, you gain 2 life.

"Now is not the time for your light to fade."
Scampering Scorcher Creature - Elemental Uncommon 3R When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn.

"Keep your flammables out of reach."
-Kerin, watch sergeant
Scheming Symmetry Sorcery Rare B Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.

"One for you, one for me. What could be more fair?"
-Kethis, the Hidden Hand
Scholar of the Ages Creature - Human Wizard Uncommon 5UU When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.

"I study the past to find hope for the future."
Scorch Spitter Creature - Elemental Common R Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.

"Yes, she can be a nuisance. But at least my tea never gets cold."
-Marlan Farthwald, innkeeper
Scoured Barrens Land Common Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
Scuttlemutt Artifact Creature - Scarecrow Uncommon 3 {t}: Add one mana of any color.
{t}: Target creature becomes the color or colors of your choice until end of turn.

With five lenses on the "head", it sees the world in a range of colors beyond normal perception.
Season of Growth Enchantment Uncommon 1G Whenever a creature enters the battlefield under your control scry 1.

Whenever you cast a spell that targets a creature you control, draw a card.

"Awake and lift your faces to the sun."
Sedge Scorpion Creature - Scorpion Common G Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>


Thakolides the Mighty
Slayer of minotaurs
Vanquisher of giants
Killed by a scorpion
-Inscription on an Akroan grave
Sephara, Sky's Blade Legendary Creature - Angel Rare 4WWW Flying, Lifelink

You may pay W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Other creatures you control with flying have indestructible.
Shared Summons Instant Rare 3GG Search your library for up to two creature cards with different names, reveal them, and put them into your hand. Then shuffle your library.

"In difficult times, the forest produces the protector."
-Vivien Reid
Shifting Ceratops Creature - Dinosaur Rare 2GG This spell can't be countered.
Protection from blue <i>(This creature can't be blocked, targeted, damaged, enchanted, or equipped by anything blue.)</i>
{g}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
Shock Instant Common R Shock deals 2 damage to any target.

"I love this thing! it's my best invention since the boulderfist gauntlet!"
Silverback Shaman Creature - Ape Shaman Common 3GG Trample

When Silverback Shaman dies, Draw a card.

The apes of Yavimaya draw strength from the spirits of their ancestors.
Skyknight Vanguard Creature - Human Knight Uncommon RW Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

"Jump! NOW!"
Sleep Paralysis Enchantment - Aura Common 3U Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sorcerer of the Fang Creature - Human Wizard Common 1B {5}{B}, {t}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.

"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"
Sorin's Guide Creature - Vampire Rare 3BB When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.

"My people serve the dragon Kolaghan, but I give my blood for a greater lord."
Sorin, Imperious Bloodlord Legendary Planeswalker - Sorin Mythic Rare 2B +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire put a +1/+1 counter on it.
+1: You may sacrifice a Vampire, When you do, Sorin, Imperious Bloodlord, deals 3 damage to any target and you gain 3 life.
-3: You may put a Vampire creature card from your hand onto the battlefield.
Sorin, Vampire Lord Legendary Planeswalker - Sorin Mythic Rare 4BB +1: Up to one target creature gets +2/+0 until end of turn.
-2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
-8: Until end of turn, each Vampire you control gains "{t}: Gain control of target creature."
Soul Salvage Sorcery Common 2B Return up to two target creature cards from your graveyard to your hand.

The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
Soulmender Creature - Human Cleric Common W {T}: You gain 1 life.

“Healing is more art than magic. Well, there is still quite a bit of magic.”
Spectral Sailor Creature - Spirit Pirate Uncommon U Flash
Flying
{3u}: Draw a card

"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
Squad Captain Creature - Human Soldier Common 4W Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

The strength of the one is the strength of many.
Starfield Mystic Creature - Human Cleric Rare 1W Enchantment spells you cast cost {1] less to cast.
Whenever an enchantment you control is put into the graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

"The realm of the gods opens before me!"
Steadfast Sentry Creature - Human Soldier Common 2W Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

"Get up slugabeds! We've got company, and they're not dressed for a party!"
Steel Overseer Artifact Creature - Construct Rare 2 {t}: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact."
-Sargis Haz, artificer
Stone Golem Artifact Creature - Golem Common 5 The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator’s other, more tangible parts.
Swiftwater Cliffs Land Common Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
Tale's End Instant Rare 1U Counter target activated ability, triggered ability, or legendary spell.

"When you are gone, will anyone remember your story?"
-Unknown
Tectonic Rift Sorcery Common 3R Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!"
-Ash Kronor, Keldon warlord
Temple of Epiphany Land Rare Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{t}: Add {u} or {r}
Temple of Malady Land Rare Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{t}: Add {b}{ or {g}.
Temple of Mystery Land Rare Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{t}: Add {g} or {u}
Temple of Silence Land Rare Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{t}: Add {w} or {b}.
Temple of Triumph Land Rare Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{t}: Add {r} or {w}.
Thicket Crasher Creature - Elemental Rhino Common 3G Trample

Other Elementals you control have trample.

"Tread too hard in the forest and it will tread on you in return."
-Vivien Reid
Thirsting Bloodlord Creature - Vampire Uncommon 2BB Other Vampires you control get +1/+1.

"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
Thornwood Falls Land Common Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
Thought Distortion Sorcery Uncommon 4BB This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland card from that player's hand and graveyard.

"The skull is rigid, but the mind is so deliciously supple."
-Eromena the Mind Render
Thrashing Brontodon Creature - Dinosaur Uncommon 1GG {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.
Thunderkin Awakener Creature - Elemental Shaman Rare 1R Haste
When Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
Tomebound Lich Creature - Zombie Wizard Uncommon 1UB Deathtouch

Lifelink

Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
Tranquil Cove Land Common Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
Twinblade Paladin Creature - Human Knight Uncommon 3W Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. <i>(It deals both first-strike and regular combat damage.)</i>
Uncaged Fury Instant Uncommon 2R Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Unchained Berserker Creature - Human Berserker Uncommon 1R Protection from white <i>(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)</i>
Unchained Berserker gets +2/+0 as long as it's attacking.

Sathros turned his restraints to revenge.
Undead Servant Creature - Zombie Common 3B When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.

"There are always more like you."
-Modriss of Zargoth Fen
Unholy Indenture Enchantment - Aura Common 2B Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

"Don't think of it as selling your soul. It's more like you're bequeathing it to me."
-Vilis, Broker of Blood
Unsummon Instant Common U Return target creature to its owner's hand.

"Don't you have somewhere else to be?"
- Sharuum the Hegemon
Vampire of the Dire Moon Creature - Vampire Uncommon B Deathtouch lifelink

"This place suits me: craven authorities and plentiful prey."
Veil of Summer Instant Uncommon G Draw a card if an opponent has cast a black or blue spell this turn. Spells you control can not be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn
Vengeful Warchief Creature - Orc Warrior Uncommon 4B Whenever you lose life for the first time in a turn, put a +1/+1 counter on Vengeful Warchief. <i>(Damage causes loss of life.)</i>

"Try to steal from me and I'll add your skull to my collection."
Vial of Dragonfire Artifact Common 2 {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.

"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough.
-Kunh Mei, last words
Vilis, Broker of Blood Legendary Creature - Demon Rare 5BBB Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. <i>(Damage causes loss of life)</i>

"You can sign or you can spend the rest of your life imagining what might have been yours. "
Vivien's Crocodile Creature - Crocodile Spirit Common 2G Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.

"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."
-Vivien Reid
Vivien, Arkbow Ranger Legendary Planeswalker - Vivien Mythic Rare 1GGG +1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

-3: Target creature you control deals damage equal to it's power to target creature or planeswalker.

-5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.
Vivien, Nature's Avenger Legendary Planeswalker - Vivien Mythic Rare 4GG +1: Put three +1/+1 counters on up to one target creature.
-1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-6: Target creature gets +10/+10 and gains trample until end of turn.
Voracious Hydra Creature - Hydra Rare XGG Trample
Voracious Hydra enters the battlefield with X +1/+1 counters.
When Voracious Hydra enters the battlefield, choose one of the following:
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra may fight with target creature you don't control.
Vorstclaw Creature - Elemental Horror Common 4GG Roots reach deep, and sometimes they tap into things better left undisturbed.
Wakeroot Elemental Creature - Elemental Rare 4GG {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. <i>(This effect lasts as long as the land is on the battlefield.)</i>

"When the forest awakes, it's too late to run."
-Horent, Khalni druid
Warden of Evos Isle Creature - Bird Wizard Uncommon 2U Flying
Creature spells with flying you cast cost {1} less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
Waterkin Shaman Creature - Elemental Shaman Uncommon 1U Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

"They come to drink, to bathe, and-I believe-to play."
Wildfire Elemental Creature - Elemental Common 2RR Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
-Chandra Nalaar
Wind-Scarred Crag Land Common Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
Winged Words Sorcery Common 2U This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.

Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
Wolfkin Bond Enchantment - Aura Common 4G Enchant creature
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Wolfrider's Saddle Artifact - Equipment Uncommon 3G When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.

Equip {3}
Woodland Champion Creature - Elf Scout Uncommon 1G Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

"Every footfall on the forest floor is a heartbeat sending strength into my veins.
Yanling's Harbinger Creature - Bird Rare 3UU Flying
When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Yarok's Fenlurker Creature - Horror Uncommon BB When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.
{2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn.

"Yarok's nightmares lurk and wait
Where dark despair is near at hand."
-Lament for Bala Ged, stanza 3
Yarok's Wavecrasher Creature - Elemental Uncommon 3U When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.

"Yarok's waters rush and rage
Where armies bled into the sand."
-Lament for Bala Ged, stanza 2
Yarok, the Desecrated Legendary Creature - Elemental Horror Mythic Rare 2BGU Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an an additional time.

"Yarok grieves within the waste
of Bala Ged's Corrupted land."
-Lament for Bala Ged, stanza I
Yoked Ox Creature - Ox Common W The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.


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